I'm pretty sure black Friday will produce the most savings. I'm holding off for BF for a substantial amount of games.
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I've got to agree with Neo Vamp here a bit. I don't mind the motion controls so much any more. I mainly just think of it as a big, floating joystick, but in a lot of cases there was no reason for Nintendo not to let people have a choice in the controls they wanted to use. Skyward Sword is one I want to point out. It did not feel like using a real sword to me, and constantly having to reset the pointer was annoying. I would have preferred an option for a simpler set of motion controls or the ability to use a normal control pad. Arguably if the controls are so great then no one would have wanted to use anything else.
So are there any interesting third-party games in the works for the Wii U, or is this thing just completely dead in the water at this point? So far the only games I've seen for the system that I have more than a moderate amount of interest in are ZombiU, Bayonetta 2, Devil's Third, and that Sega-inspired arcade racing game.
How long will it take for Nintendo to finally drop the price down to the <$200 range?
There's still some decent Indie titles getting released on the System, for AAA releases you have Watch Dogs and Project CARS coming in the future. Though major third party stuff is drying up, which is a shame really. If they're still putting out 360 and PS3 versions of most games, there's no reason they can't do a Wii U port as well.
That's because the Xbox 360 and PS3 has a larger install base than the WiiU. There is no chance of the WiiU capturing a substantial market share. Its simply smart business not to dump millions on Nintendo's failures. If Nintendo doesn't clean house soon, and I mean like yesterday, the Wii U will survive another year at best. Then it will be insignificant and forgotten. QOL platform is Nintendo's future.
man, i hope i can net a physical copy of Pikmin 3 for <$30 sometime.
also my NNID is IrishNinja
I dunno, I think Nintendo has the resources and business acumen to "survive" with a console that's selling poorly, with them basically the only company releasing games for it, for a few years at least, until the time is right to do something else. It just won't be pretty. I mean, when Gamecube sales took a huge dump, they didn't rush out the Wii early or drop out of the console scene entirely. They just kinda limped along.
Actually, Ubisoft mentioned back in 2012 that it cost about $1 Million to port a 360/PS3 title to the Wii U. At that cost they would only need to sell about 33k copies worldwide to break even. Just about every Wii U title they've made has sold at least that much. Many like Assassin's Creed III and IV hit the 250k range.
In other words, Just about every 360/PS3 port Ubisoft has released on the Wii U has made money. If other third parties had similar metrics, I'd imagine they made money too.
Yeah, but breaking even or making a "little" money isn't going to pay the bills AND make big money. It's kind of the same with Hollywood. If a potential blockbuster movie does not make a certain amount of money profit wise, that said movie wont get a sequel. It'll just go to home video and digital a lot quicker. 3rd parties are staying away from the WiiU like the plague. No one is in the video game business to make a little money. Just look what happened to THQ and Acclaim.
Look, I want the WiiU to be a success, I really do, but the truth is that the WiiU is based off 9 year old tech, and Iwata is out of touch and Reggie is just an useless obedient lackey. They both need to rethink and double or even triple their efforts.
THQ went out because they lost money on worthless ventures. That's not quite the same thing. In the instance of Ubisofts Wii U titles, if that metric they gave is accurate they very easily made 5-8x the amount they spent. A while back it was stated on average that publishers make about $30 for every copy of a game sold. So using that and multiplying by the 150-250k copies they sold you get about 5-8 $Million in profit. That's not bad, in fact many smaller devs would label that as a success.
Again using that $1 Million cost to port metric theoretically a 360/PS3 port to the Wii U that sells in the 150-250k range is enough to fund about 5 more Wii U Ports and then some. Even the really bad selling titles like Splinter Cell Blacklist which sold about 70k still made back double their budget.
If they lost a ton money I could understand this, and I'd agree it wasn't worth developing for. But using the information they've provided these ports have more than justified their existence by not just breaking even, but by being able to fund the next port and then some.
There is more than just the cost of porting a game, and not every game will be as easy to port.
Most of the time a game that gets released on multiple platforms has resources devoted to each platform. There is only so much allocated.
So when planning for a multiplat release, they are likely going to have the xb1/ps4 as the lead platforms, then the ps3/360 IF it's getting a release there.
Of course the wii u wouldn't really take much more effort to make a version for than the 360/ps3 versions... but most just aren't going to waste their time. They will see the older sony and ms hardware as reliable, if not decreasing sales targets, and the new consoles as reliable, and increasing sales targets.
The wii u is still in the position of having to prove it can reliably sell 3rd party material in amounts the suits care about. Breaking even, or even small profits, just aren't going to cut it to change their minds.
Now this..... "Watch Dogs on Wii U will not have any DLC"
Link---->http://www.destructoid.com/watch-dog...c-281609.phtml
http://i7.photobucket.com/albums/y29...0220531797.jpg
Sorry Trekkies, I couldn't resist. This is sad actually. And I blame 100% of this on NCL. :bull:
Oh I knew about that. And I don't blame Nintendo on that one. Ubisoft is deliberately setting that release up to not sell.
1) They delay the Wii U version for 6 months after the initial release to add "interesting gamepad features"
2) Those features end up being the same basic map they've thrown in all their AC releases.
3) It's releasing 2 Days before Smash Bros.
4) No DLC
5) Still want $60 when other versions will be $20 by that point.
Yeah, this is totally Nintendo's fault and not Ubisofts. :roll:
Other third parties have no issue getting DLC up on the eshop. Ubisoft has no excuses.
The reason why I blame Nintendo is because of the business decisions they've made. Sony reached out to the publishers and developers and asked for the best possible features/technology to create the PS4 and PS one consoles. Microsoft made a similar outreach, but television programming and the useless Kinect trumped everything the developers/publishers suggested. Nintendo did the exact opposite and made a console with ancient tech and expected the masses to bow down and cater to what Nintendo considers to be superior to anything on the planet. That mindset is insane. So you cant blame 3rd parties for abandoning what they consider a farce of an investment. Of course the games are going to be sub par because there is better tech and a greater demand for the other two "true next-gen" consoles.
I just bought Ninja Gaiden 3 Razor's edge for $7.99 at bestbuy.com last week for my WiiU and it does not have a Japanese language with subtitles option. Every other version has that feature except the WiiU version. Unbelievable. Hearing Ayane and Hayabusa speak Americanized English makes my fucking ears bleed. Tecmo is at fault, but can you imagine if razors edge had a simultaneous release? Things would deffinately be different.
Look at it this way, the original PlayStation got Mortal Kombat 3, the Saturn got MK3 Ultimate; the superior version. The same goes for Battle Arena Toshinden 2 and Mega Man X4. They were all better on the Saturn and The PlayStation ended up being the victor. Sony played their cards right (Namco had a huge hand in Sony's success initially).
I really want the WiiU to be a success, but NLC's narcissism has bit them right in the ass.
There is a good reason they went with the architecture they went with. Nintendo's internal teams have been using it for years. Going to HD was going to be a big step for them, so sticking with a familiar architecture made making that jump a bit easier for them. I'm not saying it's the best reason, but it does make sense.
And the difference in hardware doesn't explain why 360/PS3 gets versions of those games when they are both PowerPC and weaker as well. Engines like Unity and Unreal 3 are on the Wii U so it's not like porting from 360 to Wii U would be that difficult for those games either. Now at this point obviously sales and lower install base are obviously the issue. But what was the reason for this a year or two ago?
Nintendo from a financial standpoint can still stick around for a while...they own the handheld market and have something like $10 million dollars in CASH holdings...there's no financial trouble here. What they need to do is change their strategy to be a little more friendly to 3rd parties for their consoles. But with their IPs as continually strong as they've been (New Super Mario Bros, Super Mario Galaxy, Mario Kart 8, Smash Bros, Fire Emblem, Animal Crossing, Zelda, the list goes on and on) and the willingness to bring back older IPs (Kid Icarus, Punch-Out, etc.) Honestly they're catering to a different market than the XBONE/PS4 crowd. The systems will always sell. Not necessarily at the blockbuster numbers like the Wii did, but they'll sell. 3DS is already on its way and has curbstomped the Vita.
And for a home console, I'm sure consumers are looking at that particular fact above the shiny specs and next gen features all over the box. They really don't care about that, it's not a phone (and even those are more power hungry than ever), the power demands are just not much of a concern. Even the sizing is only an issue when it's a bit too big, but even the xb1, which is like an oldschool VCR, got only minor hate for that.
Hell, it's not like Nintendo couldn't have used a lower power x86 architecture that was still within the ballpark of the MS/Sony consoles either. So it's not like they needed to have a gargantuan, power hungry behemoth.
Actually when you look at x86 CPUs it's hard to find one in the same range as what the Wii U draws as a whole. When you get into the APUs and embedded stuff you get closer, but looking at games running on those it doesn't look like you'd get very good performance, especially when you look at the ones that would have been available to Nintendo when they were designing the system.
The Wii U as an entire system draws about 30W. The PS3 and 360 in their current slim versions draw about 70W, the PS4 and Xbox One are around 180-200W. That's pretty amazing really.
And also, as far as the vast majority of consumers are concerned, absolutely and unequivocally irrelevant.
When you look at the XB1/PS4 fights they don't care which draws more power, or which one is more power hungry in standby mode. It's about which one is native 1080p and 60FPS in this game or that. It's just not an argument anyone really cares about so long as it's not sucking more power than a major appliance or something equally as crazy.
So yeah, it uses less power... but it also HAS less power. They could have still used an x86 system that was not as power hungry as the MS/Sony ones, that it would be more power hungry than the current wii u really has no bearing on it.
Why did this thread quickly turn into a mirror image of several other already existing threads?
Again, I didn't say they were great reasons, but they are legitimate reasons. Choosing an architecture that Nintendo's developers are comfortable with helps Nintendo save time and resources adapting to HD development. Making it extremely efficient means there's less cause for heat related issues like what Microsoft and Sony suffered from last gen.
Those are legitimate reasons for going with that design. You may not agree with them but they are legitimate reasons.
With that in mind, the Wii U draws less power than the PS3 and 360, and is more powerful. That's pretty impressive when you think about it.
It hasn't really though. 3rd Party support came up and we've been discussing it. Some feel it's Nintendo's fault, I feel it's more the developers fault. Hence debate.
Though if you want us to change gears, Hyrule Warriors comes out today in the US. Anyone getting it?
What happens to Sonic after this 3 game deal with Nintendo?
After SEGA completes their 3 exclusive games, Sonic can go wherever he wants.
Doesn't seem like Japan is so into Bayonetta 2. Sadly this is what happens when you change game from one audience to a brand new one for a sequel.
http://segabits.com/blog/2014/09/24/...5-21-sep-2014/
Everything I've seen says it's just a re-skinned dynasty warriors with not quite as much content as some other games in the series. So basically if you enjoy it or not is up to if you are either a die hard Zelda fan that will play anything related to it, or just enjoy Dynasty warrior games. I might pick it up if it goes on sale, but if it brings nothing really new/interesting to the table, it's not really worth full price to me.
I'm certainly looking forward to seeing more about the full Zelda game however.
And as a side note, that smash brothers lead up sale they were doing was a pain. They left out some of the major games that really should have been on sale. When Samus was up they put the first Metroid game on sale.... that was it. Not even Super Metroid. They did similar things with the other games too.
At least I got a few I wanted for prices that aren't as normally too damn expensive for what's offered.
Well I was probably going to pick it up at some point, so if it's decent I'll let you know. Though the only Dynasty Warriors game I've played since the PS2 ones is Warriors Orochi 3 Hyper. So I might not be the best one to spot missing features.
Yeah, I was a bit puzzled by that as well. If I remember correctly Japan got Metroid, Metroid Fusion, and Zero Mission on their sale. Though I did get Pokemon Rumble U out of it, so that'll be a fun distraction.
I'm kind of torn with this week's sale though. While those are great prices on Tropical Freeze and Pikmin 3, I'm not sure if I want them digital or physical. I'll probably be at least getting Star Fox 64 3D on the 3DS though.
Also I've updated the NNID list:
Lan Di - KCgamester
TrekkiesUnite118 - TrekkiesUnite118
Crystalpepsifan - Crystalpepsifan1
Dja - djawed
IrishNinja - IrishNinja
Is that everyone so far? Or did miss some?
Yeah, I'm not a big fan of digital games other than the estore stuff. On the 360 I have a few games digital, but if I ever found them dirt cheap on disk I'd get them again. But most of my digital stuff is either the free or SUPER cheap stuff, or the arcade/psn exclusive stuff that has no disk in the first place.
Yeah, this is my stance for the most part as well. Though I did recently get a dock for an old 300GB HDD I had laying around for my Wii U, so it's not like I'm short on space or anything.
Also rumor brewing on NeoGAF is that Fatal Frame V is getting localized. Basically there's a stream today that has an English translation of the description that gives an English name for them game which is not a direct translation of the Japanese title:
http://www.neogaf.com/forum/showthread.php?t=901994
@Lan Di
Would you say Ninja Gaiden 3 Razor's Edge is worth picking up for the price on Wii U? I've yet to try that one out but if you like it I'll add it to the list of recommended games.
Ninja Gaiden 3: Razor's Edge is an improvement on the absolute mess that is Ninja Gaiden 3, but it's still nowhere near as good as 1 and 2.
If it's as cheap as the PS3 version then it's worth picking up, I guess.
Looking at Amazon it's about $13. So I'll add it to the list then.
I plan on it as soon as I solve my conundrum.
My first option is to buy it at retail for full price and with that comes a physical copy. Option two throws a wrench into the machine. My eShop account has $30.00 in it and I'm so close to another rebate that a digital purchase will give me at least $5.00 back from the digital promotion.
If I have a physical copy and decide to sell it if I dislike the game, will I get anywhere near $59.99 for it? I'm guessing 3/4 of the original price would be recouped. Digitally can't be re-sold but in the long run I'll save money, time and grief.
Full price for a physical copy or less than 50% for a digital copy.
Wait for black Friday like me. The "c average" reviews don't justify the $60 price. 74/100 metacritic--->http://www.metacritic.com/game/wii-u/hyrule-warriors
Do those same kind of reviews justify Destiny's $60 pricetag?
http://www.metacritic.com/game/playstation-4/destiny
There's only a 3 point difference. Honestly Warriors games always review low here. So if you personally like that series you'll probably see it as worth more. And if you read some of those low reviews for Hyrule Warriors they're clearly by people who never played a Warriors game before because they're complaining that it's not a typical Zelda game like Ocarina of Time or Link Between Worlds. Many just rip on it for things that are staples in the Dynasty Warriors franchise. For example some rated it low because you plow through hordes of brain dead enemies non-stop. Well, that's what you do in Dynasty Warriors.
The biggest complaint I've seen for it that matters to me is that it suffers from the "invisible enemy" syndrome the worst ports/versions of DW games have. You can't see them, so you can't hit them, but they can hit you, so you are stuck waiting for them to load so you can kill them.
How prevalent and annoying that actually is? No idea. But assuming it's mildly annoying or worse, I'd only pay ~$30 for it at most.
Opinions are like aholes.....
I remember a time when the newest Transformers game was initially receiving great reviews on metacritic and it was the biggest turd I've ever played. That's only the second game I ever started playing a game that I refused to finish. The demo of Hyrule Warriors was enjoyable. On a Friday night I don't feel like driving to Target when I could do it from home in a short amount of time.
Paying full price for it isn't something I want to do. The two retail outlets I could choose from don't offer any incentive over a digital purchase. 294 pts away from a $5.00 rebate essentially brings the game down to $25.00 for me and I highly doubt a new copy would be priced that low even during the Christmas Season. I tend to keep my Nintendo games more so than most Xbox games with an exception here and there.