I've seen some SNES games having dolby surround sound but I can't figure out how is it supposed to work. Does it fake the surround sound using stereo speakers? Or could SNES really be connected to the actual surround 4-channel audio system?
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I've seen some SNES games having dolby surround sound but I can't figure out how is it supposed to work. Does it fake the surround sound using stereo speakers? Or could SNES really be connected to the actual surround 4-channel audio system?
IIRC, the SNES had some of the first implementations of Dolby Pro Logic in video games. In those games, there are 4 channels of sound.
I don't understand how a game like Fatal Fury Special would even use the 4 speakers.
Some of Ocean's games like Jurassic Park 2 have the Dolby Surround logo on startup. Maybe check out how those games work.
The surround sounds are just matrix encoded using the Dolby Surround formula. If only certain sounds were used for surround they could have been pre-rendered this way rather than needing the SNES to do it in real time, but I believe the SNES was capable of phase inverting sounds, which is all that is really needed to produce a surround channel. When a Dolby Pro Logic decoder detects that the left and right channels are 180 degrees out of phase with each other, the sound is steered to a single surround channel (stereo surrounds didn't come until Pro Logic II).
Simply put, some games would give you a single surround channel when played through a Pro Logic compatible decoder/amp.
Dolby Surround is very easy to do with sample-based sounds. You can't do it with just 2 speakers, that's Q-Sound and other bullshit. Dolby Surround is for real and not complete bullshit on a stick. You need a processor (receiver) with Dolby Surround Pro Logic built in and it must be engaged. Here's how Dolby Surround works, take it from this former theater technician and current sound mixer (me):
Left and Right are treated as Left and Right in most cases. They are routed to the left and right speakers.
Sounds that are common in both the Left and Right channels and IN PHASE aka mono (what you'd normally hear right in the middle of your brain if wearing headphones) are routed to the center channel speaker.
Sounds that are common in both the Left and Right channels aka mono but 180º OUT OF PHASE are routed to the two surround speakers. Both surround speakers play the exact same sounds at all times. If listening with headphones out of phase mono sounds sound mono but they don't sound quite right, kind of like they're floating there. Whenever I mix in 5.1 discrete (like the new Game Chasers DVD menus I did which are coming out soon) I shift the phase of each surround channel 90º so that anything in common will come out the surround channel for Pro Logic users (if there are any left).
That's it! Dolby Pro Logic II attempts to separate the surrounds and it is somewhat successful but it's nowhere near as good as real 5.1 discrete like Dolby Digital.
I didn't think the way certain SNES games used Dolby Surround was very good. For one why would you need it in a 2D side-scrolling game? And stuff coming from the surround channel was rare and just not impressive.
It used magnets, thus confounding people with blatantly KISS-inspired makeup for ages.
"how does it work?"
...very primitive. The god damn console only has 8 audio channels, and its using cartridges on top of that. I.E. its just a gimmick, as mentioned above. I don't have any Dolby SNES games, but I do have common sense.
PS1 games put it to use pretty good. Croc 2, to be exact. But thats with 44.1 KHz, 24 audio channels and CD format.
The Dreamcast had very impressive sound hardware(better than PS2), but I can't find a single game that used Dolby. Nope AirForce Delta doesn't have it, people just confuse it with the PS2 version(which has Dolby PLII).
Even though Star Fox doesn't advertise Dolby Surround, it sounds pretty good on a Pro-logic receiver.
I found this while searching "SNES Star Fox Dolby":
http://www.gamnesia.com/articles/thr...s#.VC4QCn_86Ul
How about Factor 5 games like Super Turrican? I remember this game sounding amazing.
From the article linked above:
Bzzt. WRONG! Well, they may be muffled. It's the SNES after all. Muffled is what it does. But sounds can't be missing from stereo that are there in surround. Not unless you have your stereo speakers connected to a Pro Logic receiver and the surround speakers physically not there or disconnected (with surround mode engaged).Quote:
when played in stereo, it sounds like things are muffled or missing—and that's because they are.
So, SNES could be connected to Pro Logic reciever for surround sound. Interesting but not really needed for the console which has mostly 2D library.
On the other hand I really like QSound stereo effects in Capcom 2D arcade games. They sound like 3D while using only two stereo speakers.