Soo... I've been invited to Valve, and Crytek hit me up for employment
Been a little over a year since I last posted here, IIRC. I've been working with a few people on a VR mod for Half Life 2 that uses various technologies to provide positional tracking of all your limbs. We were covered on sites like Eurogamer recently. A video of some random dude trying our mod on youtube.
We released a version compatible with the Oculus Rift DK2 a few weeks back, which is partially what caused a bunch of sites to cover our mod, which wound up being a pretty big opportunity for us. A day after Eurogamer ran a story calling us "the future of first person shooters" we were hit up by Cevat Yerli of Crytek asking for us to send in our CVs as they were interested in hiring us for employment. Naturally, we freaked the fuck out. We were pretty confident that Crytek would be the best thing to happen to us, until, a day later, Joe Ludwig from Valve hit us up and asked us to come to Seattle to interview with their VR team.
Which leads us to now - after arranging things with Paul Kirschbaum we've got it all set and are intending to fly up to seattle by the end of the month.
We're just a little 3-person team, trying to support as much VR stuff as possible. We've already got positional tracking of two hands with the Razer Hydras, but the final version will have positional tracking of 5 points (2 hands, chest, plus feet) with Sixense STEM plus Omnidirectional Treadmill support (Virtuix Omni and Cyberith Virtualizer), along with PrioVR support and Steam Controller support. We've been in contact with all these companies working our tech into the mod.
Extremely exciting stuff. Just felt like dropping a line to say, no, I'm not dead, and yes, I'm still working with this VR stuff.