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As the software houses were jumping from the 16bit systems to 32bit hardware, Squaresoft made the headlines for choosing Sony over previous soulmate Nintendo. The story behind the split is yet to be explained, though the two companies have since kissed and made up (with the departure of warring Hirosohi Yamauchi from Nintendo and Hironobu Sakaguchi from Squaresoft) we’re unlikely to any time soon. Kitase is predictably diplomatic, “We had a big decision to make in terms of which hardware to use. Nintendo was not one step behind in terms of hardware. In fact, the N64 was quite attractive, actually. But as our goal was to develop the next-generation RPG we came to the conclusion that only a high capacity mass storage media would facilitate what we wanted to achieve. This meant CD was the only option and so from that perspective, PlayStation was the only choice.”
There was great pressure on the team to maximise the benefits of the new medium. “At that time Sakaguchi [Square’s founder] was the series’ producer. Right from the time the decision to go with CD was made he set down a ground rule for the team saying, ‘If the player becomes aware of the access times, we have failed.’ So we tried many tricks to circumvent the issue, such as offering animation while the game was loading data, and so on. The constant fear for us having worked with cartridges for so many years was that the player would feel bored while waiting for loads. However, only CD media was able to facilitate more than 40 minutes of FMV movies, so we virtually had the decision made for us.”