Is there even one thing on this list which is actually entirely true? I don't think so.
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Originally Posted by
Barone
Let's see:
- Makes a lot of money based on aggressive marketing AND great games developed by SOJ AND great hardware design by SOJ -> Gets all the credit.
No, it was because of aggressive marketing, his buildup of Western game development (SoA's internal titles were important to the Genesis's success!), and his successful building of third-party relationships, most importantly EA. And he most certainly doesn't get all the credit -- no one says Kalinske was responsible for making Sonic!
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- Smokes millions on shitty FMV stuff -> Gets a free pass.
- Smokes millions on a Multimedia Studio which developed half a dozen of mediocre games -> Gets a free pass.
FMV was "the way of the future" in the early '90s, and that expenditure seemed like a good idea at the time. It worked for a while; the Sega CD was the most successful addon of the generation, overall worldwide, because of its moderate success in the US. People wanted FMV games. There's a reason the FMV games are among the most common SCD games, they sold well. Yes, they overspent (the multimedia studio cost too much for what they got out of it, but again, keep it alive and eventually maybe you recoup that investment!), but SoJ was in charge ultimately, and they wasted money right and left. The main problem here was Sega's crash in the mid '90s that led to a gutting of everything Kalinske had spent years building... but that's not his fault.
Basically, blaming Sega for making FMV games is wrong because at the time, people wanted FMV games! They were popular! Why not make something cool, popular, and "the future of games"? Sega always liked pushing tech, so that was a natural thing to do. Hating FMV games because in retrospect they're mostly bad is not something relevant to most of the Sega CD's life, when the genre was popular.
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- Insult-based marketing campaign for the Game Gear with damage to Sega's image -> Gets a free pass.
- Retard FMV-based campaign for the Sega CD with potential damage to Sega's image -> Gets a free pass.
Neither one of these things hurt Sega at all. The SCD ad campaign focused on FMV because they were really popular at the time so of COURSE you focus on them, any company selling a CD system in the early '90s did exactly that and all for the same reason (as I said above, popular!), and the Game Gear was a successful system that sold pretty decently through the Genesis's life.
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- Overpromising 32X's campaign ("40X faster" and etc.) with potential damage to Sega's image and Genesis status -> Gets a free pass.
No one sane gives anyone involved in the 32X a free pass. SoJ came up with the idea for the 32X, but yes, he made a mistake in not realizing that it'd be the huge problem that it was.
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- Poor damage control of the whole "Night Trap" and violent games bs -> Gets a free pass.
Uh, what? This was about Nintendo hypocritically bashing violent games while being about to allow them on their console, not anything Sega did. Blame Howard Lincoln's brilliant, if not exactly truthful (considering MK2 with blood released in '94 on the SNES!), testimony for this one, not Kalinske. And anyway, I think people agree that Sega did not respond to the controversy quite as well as they should have, once Nintendo hit them with the attack.
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- Saturn's awkward and retard advertising campaign -> Gets a free pass.
People give free passes for the bad Saturn launch campaign? Who? But anyway, better ads wouldn't have saved it. It needed to be better hardware, launching later, at a lower price, and Kalinske had no input on any of those decisions.
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- Sets up STI with major technical support from SOJ -> Gets all the credit for the good part of the results.
Well, it was an American development team, so of course he'd rightfully get the most credit for STI! But I think people do give some credit to SoJ and Sonic Team too. And there wasn't just a "good part of the results" with STI; everything they did was interesting, and most was pretty good.
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- Fails to deliver a consistent quality control for SOA-subcontracted developed games -> Gets a free pass.
Are you talking about all those Western-developed games Sega published, many of which sold great and were definite drivers of hardware sales? Those Western games? He did just fine here, for licensed stuff like most of those games were you don't need the best games ever. He should be commended for building up this developer network, it was important to the Genesis's success! I think the late Saturn and all of the Dreamcast's life really was hurt by the fact that they had nothing like it anymore, and instead had to rely on mostly just Japanese games. Those "inconsistent in quality" Western Genesis games were something the Dreamcast would have been helped by too, just like they did the Genesis!
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- Fails to build a productive in-house or second party development team -> Gets a free pass.
This totally false, STI was a productive in-house development team. (Don't blame them for Sonic X-Treme failing, blame SoJ for messing it up so badly by forcing them to change engines several times, etc. That's not STI's fault, otherwise I think they'd have finished the game probably in '96, under the original design!)
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- Fails to localize several great games and never releases in US some very good/great games released in Europe -> Gets a free pass.
Sega localized most of the major Genesis titles. You can't expect for more, unfortunately; Japanese companies never bring release of their games overseas. That's still true today. What titles are you complaining about? Saturn games from after he left? Rent-A-Hero and Sorcerian? A couple of anime-license Sega CD games that would have been cool to have but are hardly essential? Third-party titles that stayed in Japan? Don't blame him for that last group, you can't expect the first party to release all Japanese third-party games overseas if the third parties aren't doing so themselves.
Even considering all those Sega CD games that stayed in Japan, Sega's record on the Genesis + SCD + 32X is better than Nintendo's is on the SNES, I think! That's pretty good.
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- Whores out the Sonic brand with the mediocre Sonic Spinball -> Gets praised for the number of units sold.
They needed a Sonic game for 1993, and Sonic 3 wasn't ready. Spinball isn't the greatest game, but STI did a very good job getting something done fast, and it's a decent game with good graphics. I just wish it wasn't quite as crushingly difficult as it is.
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- Promotes shitty stuff like the "Activator" -> Gets a free pass.
Eh, I doubt that cost all that much... and you never know with this stuff. I mean, before the Wiimote took off there was no end to the people bashing Nintendo for the idea, Kinect had a lot of critics, etc. Why not release it and see how it does? Once it didn't sell, they dropped it fairly quickly. No problem here. It wasn't a huge focus.
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- Loses a lot of market share after so much money smoked on bs -> Gets a free pass.
This is entirely 100% SoJ's fault. Follow Kalinske's plans for post-Genesis Sega and this would not have happened.
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- Sonic X-Treme debacle -> Gets a free pass.
Kalinske left Sega before Sonic X-Treme was cancelled, and it was SoJ, his superiors, who ruined the project, not him. Not his fault. Blame SoJ here.
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- Promotes a partnership with Sony and share info with them without SOJ's approval -> Gets a free pass.
Sony was a third party who released a bunch of Sega CD games. They weren't just some random company, the two were working together at the time.
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- Supports the Joe Miller's 32X design with no real support for 3D -> Gets a free pass.
Once again, why are you blaming him for something that was SoJ's idea, the 32X? And anyway, we know they focused more on the two-CPUs thing with the 32X than hardware 3D. Maybe that was a mistake, but it's more than powerful enough to do 3d as we know, so this isn't that bad. It's that the system exists at all that is the actual problem.
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- 32X released in US with major retailers supply issues -> Gets a free pass.
Most videogame systems that are popular have supply problems if they release close to Christmas. This is in absolutely no way a problem, it's just a sign of the system's popularity!
Of course, as I always say, that popularity was its downfall once all those hundreds of thousands of buyers realized six months later that Sega had killed off the system already, but its popularity that first holiday season was at that moment good for Sega. They had pretty good supply out there, but it all sold because people really wanted the system. (But yes, of course SoA should have anticipated the blowback; I would criticize them for not doing so.)
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- Retard surprise launch of the Saturn -> Gets a free pass.
We know that SoJ forced this on him. 100% not his fault. Terrible decision by Nakayama here.
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- Fails to sell the "millions" of 32X units like he had envisioned and promised to all media -> Blames SOJ for everything.
Well, SoJ came up with the idea for a second addon, so of COURSE they have primary responsibility for its failure! It was their idea! But he did say that they over-estimated how popular another addon would be, or something like that, yes? So what you say here is false. He didn't blame it entirely on SoJ, just mostly, and that is the right balance.
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- Fails to sell the Saturn in US -> Blames SOJ for everything.
Because it was SoJ who made all of those bad decisions that doomed the system. The person responsible for making a bad decision is of course the one responsible for it, you know this yes?
Also, you again seem to have forgotten that he left in early/mid 1996, before the Saturn was entirely dead. That's Bernie Stolar's fault, not Kalinske; Kalinske left with the system heading towards its one and only successful holiday season.
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- Blames SOJ for all SOA's failures under his management -> Gets praised by Sega-16.
Uh, you DO know that SoJ was in charge, ultimately, and they made the decisions? Kalinske had some autonomy earlier, but in the Saturn era they forced him to obey them, and pretty much destroyed their Western market share as a result.
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The pro-SOA bias in this board is very strong, so it doesn't really surprise me.
Reality has a SoA bias. :p You know, there are more Genesis systems in the world than Megadrives. There's one example of Kalinske's success. It's not all because of him, it also required great games from SoJ, EA to be interested in moving onto consoles, etc, etc, but he played a key part.