It's been years since I've played it, but wasn't the second castle also just a palette swap with stronger enemies?
At least the other Metroidvanias with "second castles" usually at least invert them.
Printable View
Harmony of Dissonance was just tedious with switching back and forth between the two versions of the castle. The control scheme was a waste of buttons, and the magic system was not as interesting as Circle of the Moon's card system. The visuals are overly garish and the music is garbage. All that said, I still found it decent enough. Certain sections of the castle(s) were really cool, and it had some great bosses.
Circle of the Moon just might be my favorite game in the entire series.
Contra might be more influential overall, yeah, but I don't know, Contra is good, but Contra: Hard Corps aside I've never really loved the series... I like Castlevania more, though that series has big ups and downs too -- the PS2/Xbox Castlevania games are very boring, for instance.
I haven't played either game, but I have heard good things about both of them. (I have Castlevania: The Adventure ReBirth and Gradius ReBirth, but because I like Contra less than those other two series, I never did pick up Contra ReBirth.)Quote:
WayForward's Contra 4 is excellent as well, as is Contra ReBirth on the Wii.
... Oh right, I should have counted Hard Corps: Uprising as a Contra game. That'd add a third (PS3/360 download only) Contra game to the 7th-gen consoles list. I edited it into the list. I actually do have Hard Corps: Uprising. The levels are annoyingly long, but it's a decent game.Quote:
I haven't tried out Hard Corps: Uprising but it looks interesting.
Circle of the Moon is by a different development team from the other Metroidvanias -- the game was made by KCEK, the same developer as the two N64 Castlevania games, and not the team that made SotN or Igarashi and his team that went on to make the rest of the GBA and DS Metroidvanias, and the PS2/Xbox games as well. I believe that after CotM KCEK got shut down and some of its members were merged into Igarashi's team, but only the two N64 games and CotM are really by them. And that's why CotM has a different feel from the other Metroidvanias. I really like the N64 games, so I find it sad that Igarashi got control because his 3d Castlevania games on PS2/Xbox aren't any fun at all, but at least they got to make three good games before being shut down.
I do love Igarashi's DS Castlevania's though.
Dawn of Sorrow because I liked Aria and I really like the "fail" scenario where you run through the game with a Castlevania 3-esque team to kill Soma.
Portrait of Ruin because it was a pretty good anniversary game, it was a sequel to Bloodlines and it brought the whipping back. Neat setting, fun tag-team mechanic.
And my favorite of that trilogy is Order of Ecclesia. Great main character, higher difficulty than the other Igarashi games. Unique structure that isn't just another castle and by the time you get to the castle you're very powerful and you tear through it like a badass. "Hear me, Dracula! I am the morning sun, come to vanquish this horrible night!" Shanoa is awesome.
Portrait of Ruin and Order of Ecclesia are both awesome I wish there vere "big console" versions of those. Could not stand both Sorrow games though. I hated the plot and characters there.
I agree that Order of Ecclesia and Portrait of Ruin are fun games, yeah. Igavanias did get better over time, I also like those two a lot more than the three Igavanias before them. It's too bad that after OoE Konami gave up on Metroidvanias...