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Posting some videos you like? :p
Treasure was/is the king of hit-n-miss; a natural consequence of putting too many ideas into one game. Sometimes it worked (Alien Soldier). Most of the time it's a mix of good and bad (Dynamite Headdy, Silhouette Mirage). I think Konami outdid Gunstar Heroes with Contra Hardcorps. The better Genesis boss rush run-n-gun! :D
Guardian Heroes wins the award of "game that tries hardest to make me care about its shitty plot." Talking, talking, talking, talking... I thought this was a beat-em-up.
Video 1: I was glad that he tried to debunk the myth that Treasure made up some sort of top-secret development team at Konami that was responsible for all sorts of classic beat-em-ups. But then he credited certain Treasure members with having made The Simpsons and Aliens. As far as I know, the only Treasure association there was that Hiroshi Iuchi had a minor graphics support role on both games and Norio Hanzawa composed the music on The Simpsons. It's kind of hard to see the connection that the presenter here wants to make. Despite him trying to debunk the Konami myth he kind of perpetuates it. Also, the only Rocket Knight Adventures connection is that Aki Hata was one of 5 co-composers and went on to compose for Treasure games.
Video 2: His criticism of Alien Soldier is silly. He brings up two points: 1) That there aren't well designed stages leading up to the boss battles, and 2) That certain weapons are more effective against certain bosses but you aren't told which one to use. Point 1 isn't really relevant because the game is a boss rush game so it's not meant to have long stages. Point 2 is also strange and would seem to apply to most games out there: you have to try different things to see what works.
He then poses some strange conspiracy theory that Hideyuki Suganami, despite all of his statements pertaining to why he made the game the way he did, actually had the intention of earning profits from hint hotlines in Europe and that is why he made the game so difficult. :wtf: Yes, Japanese devs were reeling the money in off of those European hint hotlines.
Video 4: It's worth pointing out that Light Crusader was almost certainly developed for the western market. Maegawa's comments from the time reflect that. The style is clearly based on western RPGs. The game was released in the US before Japan (by 1 whole day).
A little too much opinion and conjecture for me. Now conjecture is alright and sometimes a lot of fun as long as you're not trying to pass it off as reality.
I didn't know there was a myth about the "difference in quality" between their original and licensed titles. I thought pretty much everyone agreed that Treasure's licensed games are usually really good.
Rocket Knight Adventures is too consistently good to be a Treasure game. :D
Too different from Gunstar and Contra to make a direct comparison. What it does it does exceptionally well. You have an entire different playstyle and design in little-sprites-and-big-bosses vs. big-sprites-and-big-bosses. I still think I prefer Contra of the three; I'd rather worry about dodging attacks in a one-hit-you-lose scenario as opposed to ammo conservation and health bars!
Yeah in fact I am still a noob at it. I've made some small improvements in my skill and the game really started to deliver. But still can't get very far :-D And I can easily walk through Hard Corps without dying, don't even know why some say it is difficult.
I hate how much flak does Light Crusader get. I love that game. In fact it is one of my all time favorites.
Can't wait to watch all of these. I am a big Fan of Dynamite Heddy.
I don't remember any jumpy scrolling in Light Crusader. Love that game, BTW -- it's definitely in my top 10 for pure enjoyment: I looked forward to coming home and playing it, in a way I don't with most games. And the music is fantastic.