Would it be bad if the game just released as a hack? change the name/references to the franchise and call it a day?
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Would it be bad if the game just released as a hack? change the name/references to the franchise and call it a day?
That won't matter because the code and assets are still copyrighted.
Am I the only one that thinks this is the hottest topic on BSN just because of how interesting and out of reach this game is?
^ Oops, I said BSN instead of Sega-16. Habbit.
Anyway. I want to hear more about this port from those who played it. I read once here that some wondered how the Genesis version would of handled some of the effects. Well, how did the Genesis version handle these effects?
If we can't play it, it would be nice for the people that are holding onto the game to put out clean, complete videos of the game. Are there high-quality play-through's?
Honestly, just watching videos of this game doesn't really make me feel so bad. It's really a European-looking action platformer which is always kinda hit or miss...
If it is essentially a Genesis port of the SNES game, I'm not exactly champing at the bit to play this like crazy... Either way, I hope it sees the light of day in some form. I really wish it would just get dumped, this whole drama is excessive for that game it actually is. I'm expecting Shinobi III/Shadow Dancer/Rolling Thunder 2 levels of awesome, and instead, all I'm seeing is another version of Pitfall that I won't be playing...
Ok I'm doing something I hate doing but feels safe, making a somewhat blind assumption. I own the SNES release of this, have since it came out all these years. Why? It's excellent. It rarely has what someone would call a cheap moment in it, except for the most whiny. The controls are responsive, the gameplay mechanics both on foot but also in the MODE7 style stages (raft, cart, plane) work very well too...you play it, not fight the controls. The challenge can get steep, but that's also why it has 3 difficulty modes and even easy takes a bit of work as to be expected with a Lucasarts/Factor 5 title as they don't really do 'easy' more or less in games. The 3 Star Wars titles that came before it use the same engine, one they refined, retooled, and worked over a few years better each time around and Indy got the benefit of all that and a bit more being the final iteration of it. Visually the game is sharp, very well detailed, and the high color pulled stills from the movies themselves to move along the start/end parts of the plot line of the movies are fantastic. The music (can't say for Genesis) but on SNES use strong well done and sampled audio bits of instruments to forge a really nice sound track and the effects aren't just forgettably bad either, decent stuff.
I know the Genesis has a quality issue as far as total colors and type of audio it can do vs the SNES, be a fan or not, it is what it is, and the Genesis doesn't have a natural MODE7 style display either but with that 68000 CPU it's fast enough to fake it using brute force over the processor. While seeing some so-so stills of stuff like the mining car and raft I have a feeling the team was able to work through that and do an admirable job (in stills if not in action.) I would call the game a loss and not since the SNES one exists at least, but it's a shame if this one just went into a rabbit hole. If you were a fan of Super Star Wars/Empire/Jedi on the SNES (or the 1st on PC which it was ported to as well) and go by what I said with the better control and lacking stupid cheap moments they had you should enjoy it Indyfan or not.
^ Thanks for that.
I might be recalling this incorrectly, but wasn't the game reviewed in an old magazine, received high marks, then subsequently halted at release?
Don't forget about Mega Turrican soundtrack on the Mega Drive, which totally floors the SNES renditions in the Super Turrican games IMO and the guy responsible for the music here is the same.
Having an expanded view area is also good for platformers.
IMO it's not really out of question that the MD version maybe superior to the SNES one; though they're probably in a very similar level for what we have seen until now.
I wonder how the mine cart levels hold up on the MD.
http://www.retrogameage.com/wp-conte...tures-U123.png
Street Racer showed us that it can be done, so hopefully the mine cart levels are in the Sega version too.
Why is everyone talking like gameplay and music are such a mystery? Nearly every part of the game can be seen in the video I took months ago, including the mine cart level:
https://m.youtube.com/watch?v=CrKayaif4vI
^ Cool. I never knew that. Just seen the whole video. Sorry I can't rep you again.
That was the video I mentioned above, but again, why is it we can't just get a high quality video captured from real hardware?
Whatever, the fact we have anything is good I suppose.