There's no way. Suzuki has too much experience to let something like that happen.
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I really wished I cared about Shenmue but it just was never my thing but I do admit I'm excited for the people who have waited a long time for this game. It's shaping up to look really good.
Ban please! :p
I've never finished Shenmue II (Dreamcast of Xbox), because I got stuck when I had to come up with $2k to meet up with the Heavens gang. I got tired of doing odd jobs that paid very little. Yu better not put Lucky Hit in S3; it might send me over the edge.
You need to save your game, gamble, and then save again only if you win.
I remember getting really good at arm wrestling as well as the game of darts.
Also in Shenmue 2, buy a ton of lighters on the boardwalk early on. When your bag is stolen then recovered, the lighters will still be there. Sell them.
I don't see how this game is coming out in 2018
Also interesting that SEGA themselves is not publishing the game. This is the weirdest way for a sequel to come about. They spent so much on the first two....why not finish the series off?
Shenmue is such an acquired taste. I played through the first half of 1 and was bored to tears. Its only charn is the campiness.
"Want to play a game of Lucky Hit?"
I think it's hilarious and absurd at the same time, when a fangirl (obviously) on kotaku writes, "the series has always had a rigid quality. But that rigidity comes with confidence and romantic aspirations."
I just thought it was an interesting game that was ahead of its time featured on an under-powered, but fun system.
I tried to dig up UK:Resistance's "See you at Heartbeats, Ryo!" graphic to post but couldn't find it.
The Sega references throughout are nice, but it's a terrible game with a hokey plot. VF RPG deserved better. A stronger focus on action instead of wandering around killing time waiting to make appointments and collecting useless trinkets would have been a better use of that budget.
Shenmue was about embodying the persona of a kickass boy in mid-80s Japan (and later China). It was one of the first venues to popularize the retro culture of the 80s as we know it today; way before hipsters, or even the term "retro gaming" were even a thing. It gave rise to QTEs to emphasize on story and choices. The story and plot are a riveting pull on every emotional fiber a writer can conceive.The gameplay is fantastic and so open to every individual's choices, likes and dislikes, that it represents itself as an image of yourself and how you would chose to act were you given his abilities and thrown into his life's story and setting. It is as riveting as you would want it to be (including kickass fighting), or as boring as you allow yourself to become in that world. But one thing remaims factual, it is the fucking Karate Kid of video games. And I want to see that story fullfill itself.
But, by the date of this thread, you first played Shenmue 3 years ago. I think it's fair to say that (for some) the game has not aged greatly, considering it was the first of its kind, and open world games have come a long way since then. Nevertheless, it's rightfully a well-respected game that pushed boundaries and brought a lot of new ideas to the table.
You seem to say the same thing in every Shenmue thread. Have you considered playing the "undub" version, which adds English subtitles to the Japanese audio? This will solve the problem of hokey dialogue, which is 100% an artifact of the bad English dub.