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(...)The music is great classic Konami stuff, but it is pretty much entirely just remixes of Turtles in Time's soundtrack, so there's nothing new here musically. At least it's good, though.
Fortunately the gameplay, at least, is better. This game plays just like the other Konami TMNT beat 'em ups of its time, but with maybe slightly better fighting action. The game runs without slowdown even with a full set of 4 enemies on screen, which is nice. Also, while that throw move was removed, some other minor moves were added. Most of the time you will be whacking or jump-kicking enemies, though; as with most beat 'em ups this is a very repetitive game. For the genre, though, it plays great. The action is fast and fun, hit detection is accurate and the game never feels cheap or unfair, each of the four turtles has a slightly different style, and the variety of enemy weapon types is good too. The good to great gameplay is HH's saving grace, and makes this a pretty good game despite its issues. It is an easy and short game, though. Turtles in Time is also pretty easy and short, unlike the challenging NES games, though. Hyperstone Heist is actually a couple of minutes longer than Turtles in Time, but it feels shorter because TiT has no padding so it stays engaing throughout, while this game is padded with that annoying fight-the-old-bosses-again stage in the middle. As with the SNES game, it's hard to play this game and NOT finish it, unless you play on Hard or reduce the number of lives and credits you get! You can do that, and the game does force you to restart the whole level when you get a Game Over, but still, this game is quite easy. Overall, TMNT: The Hyperstone Heist is a good, but disappointing, game. The game controls well, the combat feels great, and the graphics and music are pretty good, issues above aside, but the lacking stage layouts, complete lack of anything not copied out of the other TMNT beat 'em ups, low difficulty, paucity of stages, and lazy design all hold it back. I like this game overall, it's good even if "blue ground" is the first thing I think of when I think Hyperstone Heist. I like it a little less either arcade game, TMNT III for the NES, or Turtles in Time for the SNES, but it is good. The high price the game sells for now is an issue as well. If you find it affordably absolutely pick this one up if you like the Turtles or beat 'em ups, but for the price it goes for now, maybe pass... it's good, but for that price you can do better.
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Originally Posted by
Vludi
Final Fight 2/3, Splatterhouse 3, DD1, DD4, Power Ranger SNES and Genesis games, the Rushing beat games, some of the dumbed down Capcom ports etc, none of them is particularly difficult compared to TMNT4 SNES, a couple of runs should be enough to beat.
Does DD1 mean Double Dragon? Double Dragon for what? The SMS version's easy, but isn't it tougher on NES? Otherwise, of those I have Final Fight 2 and 3. And yeah, they aren't really hard and I have beaten both of them, but I think of them as being at least somewhat tougher than Turtles in Time for SNES. I also have The Peace Keepers, the US version of the third Rushing Beat game. I've never finished it despite trying at least several times; you do have limited continues, and it's a more challenging game than FInal Fight 2 or 3 or Turtles in Time.
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If you play games for gameplay then of course it should matter, if you are just there for the spectacle and eyecandy then i guess not and would rather just credit-feed and mashing buttons without learning the gameplay mechanics. Nothing wrong with that, but i think that the basic requirement for a game to be good is some decent gameplay and good controls.
Now that i think about it, getting to level 4 or 5 with 1 credit in TMNT4 arcade should be enough to realize how shallow the gameplay is. There is a reason of why TMNT arcades were never a thing in Japan while Final Fight was big, they were all about the presentation and playing a popular license.
How do the home console versions improve the gameplay, then? I mean, the whole genre is usually shallow on a gameplay front, after all... I do like how games like Final Fight 3 add more moves for the characters to do, but beyond that the genre is mostly about hitting people, then moving a screen forward and doing it again.