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ESWAT: City Under Siege - 1 player. ESWAT is a side-scrolling platform-action game by Sega. This is an earlier release for the Genesis, and definitely looks it; the graphics here are not great. Gameplay is a little better than the visuals, but the game has some issues there as well. ESWAT for the Genesis was clearly inspired by the original Shinobi, except with a character with a jetpack and a variety of weapons. I love jetpacks in games and like Shinobi, so the core design here is good. You play as a police officer. For the first two levels you're just a normal guy, but after level two you get a power-armor suit, complete with jetpack. The game gets even harder at this point. Throughout, you move very slowly, and turn around slowly as well. You can shoot left, right, or straight up, but not at diagonals. Because of your slow, frustrating controls, hitting an enemy straight above you can be hard; you'll need to fire up, miss slightly, turn around, edge back a bit, try to aim up again, fire up... it's not great. The game should have had diagonal attacks and better movement control. Visually, each of the eight levels has a new setting, but there are only so many enemies, and the graphics are pretty mediocre compared to a lot of other first-party Sega titles on the system. The music isn't too great either. Playing this game again now for this summary I liked it more than my mostly negative memories of what I thought of the game from when I got this game in the late '00s, but it's still a flawed game. Still, I like Shinobi and Rolling Thunder enough to want to play this game even though ESWAT isn't as good as any classic Shinobi or Rolling Thunder game.
This is a hard game for quite a few reasons. ESWAT has some difficulty and lives-per-continue options, but it's hard on any of them. You do have three continues, but only in the Western version; the Japanese version has no continues at all. Beyond that the controls are, as described above, slow and not great, so avoiding enemy fire can be hard. And worse, you have absolutely no invincibility after being hit, so if an enemy gets on top of your sprite, or if you are hit by a wave of fire, you'll lose hit points FAST, and you do not have many of them to lose. It's very easy to go from full health to almost dead in a second, and health refills are few and far between. Memorizing enemy locations is absolutely critical if you want any kind of chance in this game, and it gets frustrating starting from level two. Bosses also are difficult and require a lot of memorization to get past, if you don't just give up or go look up what to do online. That's not all, though; ESWAT punishes you further for dying, as if you have a weapon other than the default one equipped when you die, you lose it. And since there are not weapons in boss rooms, if you die at a boss, that weapon is gone until your next continue, if you have any left. It's really frustrating stuff; I understand punishing players for losing, but making boss fights essentially impossible just because you died once is not fair, and yet that's exactly how this game works! Without the charge-shot attack many bosses will be ridiculously hard, but one death with it and it's gone. It's really frustrating stuff. After dying on a boss once it's basically over, just give up and try again next continue or game. Playing the game for this summary I got to the end of level three, which is as far as I've ever gotten into the game I believe, but all the problems I just described made me not really want to keep trying, after getting stuck there. ESWAT is an okay game and there are some good things about it, but with mediocre visuals, bad controls, no invincibility on hit, and more, overall ESWAT is a disappointment. Sega could make great platform-action games, but though I like some things about it ESWAT isn't one of their better ones. This game is available in collections and digital re-releases of Sega’s Genesis games.
Apparently there is a place you can stand where that third boss can't hurt you at all, but still, the punishment for death is very poorly thought through. Platformers should not have Gradius-levels of punishment for dying once... Basically the game is okay, but it has a lot of problems and I don't have much fun playing it. The more I think about ESWAT, the less I like it.