The PC Engine has a large library with a lot of arcade ports, including a lot of Sega games. NEC setup an entire label dedicated to churning out fast conversions.
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Sorry tryphon but i strongly disagree. slower - 8 bit machine; life bar - Arcade difficulty (but not change the game concept. If sms could have hard mode); multiple weapon - Arcade had it too - see below; bonus stages - SMS had it too; different magics - SMS had it too.Quote:
The game mechanics have been heavily modified (much slower, life bar, every contact lowers lifebar, multiple weapon, bonus stages, different magics). The feeling is totally different.
https://www.youtube.com/watch?v=y9jsTSVs7Bg
https://www.youtube.com/watch?v=-Qvx7EfORvw
I didn't even think about the PC-Engine. The Duo had arcade card updates, just so it could have enough memory for bigger titles.
Yeah, but only 6 ACD games are arcade ports.
The PCE got a lot of arcade ports of games that didn't require large cart sizes, while companies like Namco and Konami made more non-arcade port games for Genesis. Sega made similar choices as well. Soace Harrier II and Super Fantasy Zone aren't arcade ports, but Space Harrier and Fantasy Zone for PCE are.
The Atari 2600 has around 100 of them, more if you count homebrew and prototypes.
PS2 by a mile I would say
In fact I happen to know very well both versions :)
Little story : when I was young (11 yo), in France, there were no arcade centers. You could only find arcade cabinets in coffee shop, and most of them were dark and dirty. There was one with Shinobi next to my school and I missed school to go playing, sometimes after stealing money from my parents. I can tell you my son will have to be very imaginative because I remember all my lies :)
A friend once showed me a SMS with the game, and after some monthes (or was it years ?) of recurrent askings, my parents bought me one (I realize I will never love them as much as they should be loved). Honestly, it was a little deception at first, because the arcade feelings were not there. But I happened to like the game, and today I consider it as the perfect example of what to do when porting a title to a weaker machine.
So, I'll take your arguments :
slower - 8 bit machine : maybe true, but I'm not sure. There were fast paced games on SMS, even at this time. I think the small sprites, and the fact there's much less ennemies is more 8 bits
life bar - Arcade difficulty (but not change the game concept. If sms could have hard mode) : to the contrary, it changes totally the concept. In the arcade, you can hit the ennemies without dying if they are not attacking, and you're encouraged to do it because it breaks their behaviour and allows you to kill them (example : lying shooters). In SMS you're not allowed to do that.
The difficulty is also completely modified by the game itself : the arcade game (which isn't so difficult, I find it perfectly balanced and progressive, still today) required to be fast when hitting, knowing where ennemies are and their algorithms. The SMS difficulty is rather in platforms sequence with very precise jumps. When your lifebar is big enough, you can't die hit by an ennemy, but by falling in a hole. Mission 4-2 is nearly impossible without flying magic, even if there were no ennemies ! Compare with arcade.
multiple weapon - Arcade had it too : arcade has only 2 sets of weapons, and they play exactly the same (bullets are just more powerful and can kill an ennemy even if he has a shield). SMS has many weapons, with very different physics (shuriken can be thrown only one by one, contrary to arcade, bomb have parabolic trajectories,...). If I was in SMS hacking, I'd try to remove the other weapons, and allows several shurikens to be thrown at once, to arcadize the game a little.
bonus stages - SMS had it too : they do not have the same goal at all (you gain magics, some of them being almost indispensable, whereas in arcade you just gained lifes) and plays differently (only one shuriken at a time) ; also, in arcade there's only 4 bonus stages, between missions, whereas on SMS you can have between every stage.
different magics - SMS had it too : SMS yes, arcade no. Arcade has 3 magics, all having exactly the same effect (killing all ennemies on screen). On SMS you have invincibility, flying... It's clear for me that these magics prefigures the magics in Revenge Of Shinobi and Shinobi III. I'd like to know if there are links between the developpers' teams.
Hi friends,
I was talking with my brother and he was convincing me about nes have more arcade ports. Im not sure, but he point me many titles from arcade to nes.
@tryphon
final destiny=retrogamer. No future (keep calm. Just kidding);Quote:
I missed school to go playing, sometimes after stealing money from my parents.
Think about. If the arcade have more capacity so the difficulty would be changed. But the stages are the same. We know that the arcade owners wanna you inserting more coins. So the difficulty level is adjusted. In console we know that in overall childrens play. So the difficulty level is adjusted. (life bar )Quote:
required to be fast when hitting, knowing where ennemies are and their algorithms.
See? If you remove it not change the game concept. I mean about game concept the same stages, bonus, enemies... Dont matter if there is more weapons or few enemies.Quote:
If I was in SMS hacking, I'd try to remove the other weapons, and allows several shurikens to be thrown at once, to arcadize the game a little.
About shurikens to be thrown at once maybe this not would be possible because the z80 had limitations. Maybe the developers imagined exactly that problem: if severeal shurikens are allow so the game will must run fast and we can do it.
1 - dont matter the goal (it could be changed what would turn the arcade more easy).Quote:
bonus stages - SMS had it too : they do not have the same goal at all (you gain magics, some of them being almost indispensable, whereas in arcade you just gained lifes) and plays differently (only one shuriken at a time) ; also, in arcade there's only 4 bonus stages, between missions, whereas on SMS you can have between every stage.
2 - Only 4 bonus stages? I said: arcade difficulty.
? Yes or no? But if you hack it? You can do sms have 3 magics all having exactly the same effect or if you hack the arcade? you can have invincibility, flying in arcade?Quote:
SMS yes, arcade no. Arcade has 3 magics, all having exactly the same effect (killing all ennemies on screen).
Do you understand me? For me the concept dont changed. Its not my fault if sms port not had all arcade feelings but i guess that is arcade port to common players.
The first console that popped into my head when I saw the title was the Atari 2600. I'd be curious to see the actual numbers though, if someone has calculated the numbers for all of the major consoles. The criteria makes all the difference though. I think of porting as a different process than emulation, so I don't really consider the arcade compilations of the PS2 and other more modern consoles as true "arcade ports" in the spirit of the concept. And how does the Neo Geo AES rate? Those aren't exactly ports are they? Weren't the AES carts identical to the arcades? I don't think I'd consider those ports either.
All great answers, but, considering the question itself: Which console had the most arcade ports? Sure, the Neo Geo was all Arcade perfection, but it only had, what, 148 games? Were all these 148 titles MVS games also? Or were a few of them made for the AES only? I know the Neo Geo CD had some that were exclusive to it.
Right now, I'm looking at the largest library any console has ever had: The PS2. Let's start counting.
EDIT: http://www.usgamer.net/articles/The-...layStation%202
My question not is about "Arcade perfection" but if the game ported follow the same engine. Sunset Riders in Genesis and Snes, although with stages lacking, i consider an arcade port. E-swat in sms (simple graphics) i judge arcade port but Genesis version (better graphics) not because it changed totally the stages. Art of fighting is arcade port in Neo Geo, Genesis and Snes although the Neo Geo is tête-à-tête with arcade. SMS Moonwalker not is an arcade conversion.
Because it will help with a project I am already working on, I put together a list of PC Engine arcade games and there is around 100 (not counting multiple ports of the same game).
Anyone ever put together lists of other 8 & 16-bit console arcade ports?