I'm trying my damnedest to finally beat this game with Axel but to no avail. The farthest I ever got was the robot factory. Any advice? Tips, tricks, secrets?
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I'm trying my damnedest to finally beat this game with Axel but to no avail. The farthest I ever got was the robot factory. Any advice? Tips, tricks, secrets?
I was never able to finish the game and I was also stuck at the same level. I'm sorry I can't offer any advice on how to finish the game, but have you tried the Japanese version? Its easier due to the reduced enemies on screen, I've finished that version a few times now.
Of course not. Japanese version is much easier because international Normal is Japanese Hard. No, I got the Steam version which, as far as I can tell, is the US version.
This time I got to Robot Y. He still kicked my ass.
I remember finishing the game in normal with Zan in a couple of tries. He has good reach and his forward + A attack does good damage. Also Robot Y is quite cheeseable in many ways, watch some videos in youtube.
I only play with Axel, always did, so that's out of the question. I did find one youtube vid in which Robot Y got absolutely wrecked, but I have no idea how to do that, it seems like cheesing him by alternating between forward and backward hits requires good placement.
Other then "Don't play it!" not much.Quote:
Any advice on Streets of Rage 3?
The bitch is down
http://www.imageup.ru/img10/2369010/sor3.png
No cheats, five lives per continue set in options. Bloody finally. Turns out Robot Y is quite easy if you push him over the edge of the screen and keep A-ing him when he jumps at you.
I'm still pretty bitter about this game and by extension the whole series. Will take some time to heal. After that I prescribe myself a run through SOR2.
I'm not playing this game again. Not without a good friend. And/or cheats. Or pirating the Japanese version.
Streets of Rage 3 always kicked my ass. Bare Knuckle 3, on the other hand, is very fun to play and is much more balanced difficulty-wise.
SOR3 is such a train wreck. BK3 however is rather excellent.
Sega of America pissed all over the third game, that's why Axel's shirt is yellow.
Gender Neutral colors my ass, just a typical case of "we were part of the game development!"
http://i.imgur.com/QmZEYAv.gif
Go Straight.
I'm sure that works, but I'd never trust that myself. Beyond blind attacks, I think I'd worry that I'd never get a chance to hit it before the stupid timer runs out. I tend to just stick to the center and dodge its attacks. I prefer to save my special moves to bail me out rather than attack, though I know speed runners use it frequently.
Glad you beat the game. The Japanese version should feel like a breeze now.
All other senseless changes aside, I think they did the right thing making SOR3 harder. BKIII is a pushover even on the hardest difficulty.
At least SOR2/BKII has Mania difficulty going for it. Correct me if I'm wrong, but neither version of part III has such a setting?
I don't know about that, there seemed to be some rather prudish element that infected SoA around that time. They changed more than just the characters' colours: they edited female enemy sprites to be wearing jeans instead of skirts, removed Ash, added shoulder straps to Blaze's swimsuit in the ending credits picture, etc. Another game that I think was possibly a sign of this was Eternal Champions CD. Blood and guts ahoy, but Shadow's cleavage exposing ninja dominatrix outfit got nixed in favour of that more modest, long, green, costume.
To me it looks like someone high up at SoA had a bee in their bonnet about sexualization of female characters in their games. An overreaction to the 1993 senate hearings about the Night Trap controversy?
Actually... I think that's because Shadow's design was the only thing remaining from the original Eternal Champions concept,
they had a guy work on EC but canned him and then changed everything but Shadow's design, so wouldn't surprise me if they nixed that
for Eternal Champions CD. Less royalty's to pay and all.
Final Fight CD also suffered a similar fate in the western version, Jessica wears a red top instead of the bra in the intro and the Poison clones had their shorts extended.
Ridiculous.
There is the Blaze panty shot being censored in SOR2 as well if you want to go earlier, although that I will concede was more blatantly sexist so I can sort of understand that change being made. It's not something I knew about BITD though, so it didn't worry me.
Final Fight CD was probably much easier to justify though (and it's not anywhere close to the extent of what happened to the SNES version).
Actually I did make it in time and to me it was the only guaranteed way to actually do any damage to the bastard.
Besides, it's the end of the game, so there's no point in saving up on lives. Go big or go home.Yeah, good for you that you like it, but what about us, people who DON'T spend their whole time perfecting their beat'em up prowess?Quote:
All other senseless changes aside, I think they did the right thing making SOR3 harder. BKIII is a pushover even on the hardest difficulty.
At least SOR2/BKII has Mania difficulty going for it. Correct me if I'm wrong, but neither version of part III has such a setting?
I actually found her dress in Eternal Champions CD to be much sexier, but that's just me.Quote:
Shadow's cleavage exposing ninja dominatrix outfit got nixed in favour of that more modest, long, green, costume.
Totally agree, I hate when people talk about difficulty settings simply because they only play that one game and master it.
they make it seem like BKIII is a kiddy game, while the actual gameplay is challenging enough for the average gamer for the couple times that they play it.
BKIII was good and SOA's SOR3 butchering added nothing of value.
There is easy mode to practice.
And then again it was a $60 game, short action games like these need some difficulty to add replay value, if it's too easy the replay value will be minimal. BK3 is a downgrade to SoR2, SoR2 had perfect difficulty options for all tastes.
I have to disagree. Sonic 2 and Streets of Rage 2 were not particularly hard yet I spend more time with them than any other game.
BK3 is much more rewarding than SOR3. My friends played SOR2 a lot with me but refused to play BK3 more than once or twice as it was just to frustrating for them.
SoR2 on Mania is easily the hardest console beat 'em up out there. Again, BK3 is a downgrade to SoR2 in terms of difficulty, SoR2's difficulty options were great and adjustable to your skill level. Meanwhile BK3 tends to be on the easy side while SoR3 is on the hard side, neither is perfect but i prefer a challenge.
This is a Sega enthusiast site, though, so I would assume that most people here are not 'average gamers' that have only played BKIII a couple of times. Personally, I've owned the game since release, but it's not one I've poured a hundred hours into or anything.
I stand by the notion that the joypad direction specials in BKIII are overpowered and trivialize the crowd control aspect of the game - at least with Axel and Blaze (I don't use the other two).
Which is pretty bloody useless since it only teaches me how to play easy mode (by the way, Easy Mode Mockery can go fuck itself.).
Just because SOR3 is more difficult than BK3 doesn't make it any more replayable or rewarding. I would gladly replay SOR1 or 2, but 3? Fuck that noise, this game gives me NAM flashbacks and I wasn't even there. It made me shout a lot, and I mean a lot. I didn't feel any better when I beat it. No uplifting, no cheer, no satisfaction, only a chilling realization that through my stubborness I spent several hours being miserable because I couldn't let an old game go. This is what SOR3 is all about. And compared to, say, how I felt when I beat Death Bringer in Golden Axe which DID feel great... yeah.It doesn't mean we play the bloody thing all the time. I for one, am more inclined to play some Eternal Champions, Zero the Kamikaze Squirrel, Aladdin or Earthworm Jim when I think of Mega Drive. Being a Sega enthusiast doesn't mean you played every Sega game inside out since release. A lot of games I discovered only years later thanks to the web.Quote:
This is a Sega enthusiast site, though, so I would assume that most people here are not 'average gamers' that have only played BKIII a couple of times. Personally, I've owned the game since release, but it's not one I've poured a hundred hours into or anything.
I stand by the notion that the joypad direction specials in BKIII are overpowered and trivialize the crowd control aspect of the game - at least with Axel and Blaze (I don't use the other two).
What is with that baseless supposition that we play BK3/SoR3 all the time lol, i've beat this games like 4 or 5 times counting both versions. I just think BK3's difficulty options weren't near as polished as SoR2, so it's a good thing that SoR3 tried to increase the challenge, that way we have an easy mode (BK3) and hard mode (SoR3) version of the game.
edit: also, you can always increase your lives in the options of SoR3.
Added extra difficulty. So I can't agree that's not of value. Sadly SoA might of killed the series with all their changes. But we retro gamers now have access to both version to get the best of both worlds. As now there's extra difficulty setting that suits more people & occasions between the two games.
And are you sure there isn't a few games you've played the heck out of because you loved it so much that you wish still had extra challenge left? What I mean by this is that maybe someone really loves BKIII so much that SoR3 naturally becomes the next choice. Like it's the master quest in the first Zelda. Don't mean anybody is forcing you to anything. We gamers don't obsess over one game until mastered because we're forced into it. It's because we love playing said game, series or genre. When one game/series drives me to nirvana, I love forgetting any other games exist. Wish more games and moments like this existed.
The real problem was that at the time rentals were common and developers were worried that people would finish the game before the rent time is over (since they don't get anything if the games aren't purchased), hence jacking up the difficulty as a cheap way to force players to spend more time.
I wouldn't say that is a bad thing though, the basis of most arcade-style games is to learn the game mechanics rather than mash your way to the end in your first try, and for that you need some practice. And then i think people exaggerate about Normal difficulty in SoR3 a bit, at least on single-player.
Also, SoR3 is a lot more forgiving with the desperate attack penalty compared to BK3, so that helps a lot too.
Is there any sort of answer to Ash's removal from SOR3? The whole far too stereotypically gay portrayal (i've noticed Sega we're always pretty good about that sort of thing, they never seemed to have any outright offensive portrayals of homosexuality in their games) or maybe they just didn't want an overtly homosexual character in their game to begin with because early 90s.
Correction: I meant "they refused to play SOR3" obviously, not BK3. I did not own BK3 until many years later.
I still felt cheated. Instead of the Mona Lisa I expected I ended up with a b/w photocopy that someone drew a mustache on.
btw, you can play BK3 on VERY HARD which is only available after you beat the game if I remember correctly.
It's not that the game wouldn't be beatable. Far from it. It's just that it is broken. Every time you earn your FF+B upgrade it gets taken away when you die - and you do die a lot in SOR3 while you can play without loosing a life in BK3.
Not sure but I can imagine that Ash was the reason they started meddling around with the game. And then someone went way overboard with it.
Eh, i don't think we have the same definition of broken, and you can also beat SoR3 Hard without dying, it just requires more effort. Meanwhile beating SoR2 1pl deathless on Mania is almost impossible, yet nobody seems to complain about it.
BK3's Very hard isn't much different to SoR3's Easy, because the enemy damage and health bars are similar if not the same.
'Mania' in SOR2 is unlockable Bonus Content. 'Normal' in SOR3 can hardly be called Bonus Content.
Again, the thing is not whether it is possible to beat the game but that it is broken due to the changes made to the game without taking the game's original design into context. Making the game harder but keeping the score limit at 20.000 for the FFP upgrade like in BK3 breaks the original design of the game. It's like if Super Mario World would have been edited to take away Yoshi every time right after you got him.
Another thing that is broken is the PCM sample playback: Not only did they change the voices in the game they also managed to somehow break the sound driver so that at times you play without hearing any punch effects or voices (aside of the playable characters' voices) during the rest of a level.
Also the enemies being faster and stronger than yourself is just ridiculous.
But again, you are exaggerating with SoR3's Normal, it's pretty similar to SoR2's Hard or SoR1's hard. Mania SoR2 is a lot harder than SoR3's Normal/Hard.
You can perform most of those upgrade moves from the very start with the X button, so i don't get how they are a big deal.
This happens in BKIII as well though. All the time. Not only do the punch effects frequently disappear, I've had the motorcycles in level one arrive accompanied by no sound FX at all.
Is it really worse in SOR3? Because I have a hard time believing it could be worse than it already is.
Loving all this science.
Which makes it beatable. Barely.Yeah, but that's never spelled out in neither the game, nor the manual and is a borderline cheat.Quote:
You can perform most of those upgrade moves from the very start with the X button, so i don't get how they are a big deal.
Which is a problem when you take into account the fact that it's supposed to be Normal.Quote:
But again, you are exaggerating with SoR3's Normal, it's pretty similar to SoR2's Hard or SoR1's hard.
I find SOR1 harder than both 2 and 3, personally. Maybe I just suck at it.