Ben compares the inner workings of the original PlayStation and Nintendo 64 by tearing them down to their chips:
BTW, entire workshop full of all kinds of tools and whatnot, but no gamebit. Gotta use a pen. :p
Printable View
Ben compares the inner workings of the original PlayStation and Nintendo 64 by tearing them down to their chips:
BTW, entire workshop full of all kinds of tools and whatnot, but no gamebit. Gotta use a pen. :p
Nice hardware analysis.
However (N64 defense force mode ON), he didn't mention two additional pros of the N64. That is non-existent piracy (which could even out some of the loses and risk of the expensive carts) and the lack of moving parts which made the console much more reliable and completely silent.
Also, while he did mention some big N64 titles, the PS1 games he mentioned were kinda random. Why not mention Metal Gear Solid, Final Fantasy, Gran Turismo, Crash Bandicoot and other big titles? I found that weird.
Very superficial analysis (as he usually does) and some good chunk of inaccuracies too.
- PS1 was first released in 1994, not 1995. Fuck people who think US == World.
- The bit about N64 running code directly from the cartridge is a fallacy. Former N64 developers have gone on record stating that the ROM access wasn't all that fast. And to execute code directly from the ROM would be just dumb.
- He states that there's a soundchip built-in the N64 CPU which is not true. There's really no soundchip whatsoever.
- Any hardware analysis that doesn't mention the lack of additive alpha blending support on the N64 should be thrown out of the window immediately.
- "Better polygon rendering" could use some actual education on the subject for a change. Talk about lack of sub-pixel accuracy and perspective correction on the PS1 hardware if you wanna sound any smart.
- No mention of Z-Buffering (which the PS1 lacks).
- Doesn't mention the resolution modes of each console.
- No talk about dithered rendering, color spaces, etc.
- No real talk about texture filtering.
- No real talk about audio capabilities.
- The way he talks about the PS1's GPU and implies that it does no calcs/can't be considered a co-processor is pretty dumb. He should google "GTE PS1" before recording any video about the hardware of the system ever again.
...
Seriously, these YT clowns really piss me off with their shows filled with smoke and mirrors but lack of actual substance.
I believe he's just dumbing it down for the audience. Most of the viewers probably wouldn't have a clue what alpha blending and such mean.
^ Yeah, because forbid it might make someone look something up and learn something.
Pipe down negative Nancy.
Most of the audience is watching this for entertainment value. They would have looked it up years ago, if they really wanted to know every nuance of the system
^ Yeah. Like most people want to know what's inside the PS1 and how it works.
It's a lot easier to watch a video of someone else cracking open a console, than it is for most people to do it themselves. He's explaining the components inside of those consoles, and what they do. Most people don't want to hear about Anti-Aliasing, Z-Buffering and Alpha-Blending.
^ They don't? Weird why all the gaming mags like EGM back in the day were all over this these words you listed...
Well, yeah.
But come on, it was nowhere near as spread. I certainly didn't know they exist back in the day since nobody used them or mentioned something like this, especially in my country. Meanwhile, almost nobody i knew personally would buy legit games for the Playstation.
^ But, but. They had pictures...
Yeah. Next Generation magazine had a breakdown of the Saturn and Playstation hardware. I don't recall them doing the same for the N64. But, you're talking about something that was 20 years ago.
I don't remember EGM doing any such thing though. They had a different kind of audience than NG magazine had.
^ Yeah. NG didn't need pictures to keep their audience attention through techno babble.