This is my spare;
http://lazyreviewzzz.com/wp-content/...-thumb-50p.jpg
Printable View
This is my spare;
http://lazyreviewzzz.com/wp-content/...-thumb-50p.jpg
I've had my 60Gig PS3 since the summer of 07. It's still going strong.
I've ran my 60Gig PS3 pretty hard. It's been my primary Blu-Ray player since I got the console in 07 and my go to console from @2010-2015.Quote:
I bailed out of gaming shortly after Dreamcast release and didn't get back into it again until just shortly before Skyrim's release. So I missed out on the early faulty 360 releases. But I can't miss out on the early PS3 console release CPU cooling glue issue since the first model of the PS3 is the most valuable one with hardware emulation. So... it's still an issue.
Did any of them ever come with a optical port built in? I had to buy one of those goofy pigtails so I could have optical output for my Turtle Beach headphones in my office. I didn't even bother to use that setup with the living room 360.Quote:
-Box 360 got better with each release. Meanwhile, PS3 got worse with each release... :|
First off, I'm not some stupid fan boy. I think that they are nothing more than childish goobers.Quote:
You see that picture of that 360 controller? That D-Pad, the ultimate D-Pad to please everyone, is the response to costumer complaints about the original 360 D-Pad. Why don't Sonyfanboys do the same and complain about the Sony D-Pad in hopes that Sony finally fixes it?
And even so, the original 360 D-Pad is better then the PS3 D-Pad (unless you add one of them PSP D-Pad attachment overlays, then it becomes better then the original 360 D-Pad).
I don't praise either consoles' dpad, because I've yet to see a dpad that comes close to what an arcade stick has to offer.
It might as well have just dropped off of a table. I've never seen a controller break so easily. It was pretty pathetic. There's no excuse for it being that fragile. It's funny, because the Smodel controller for the original Xbox started giving me problems. The buttons started sticking, so I took the whole thing apart to clean it out. I ended up loosening the screws at the base, because dirt was not the reason why the buttons were sticking.Quote:
Well don't toss your gamepad on the floor then. I've never ever broken a first party controller outside of typical analog sticks always wearing out.
Bathesda is not the company you want to use as an example of great system programming. Just about all of their games are buggy on release. Yes, Skyrim had memory management issues on the PS3, because Bethesda decided to use the HDD as virtual memory to make up for the size of the system RAM that the PS3 had. The real problem was that they did not take advantage of the way that the PS3 streams memory into the RAM. It was fixed with later patches and ran quite smooth about 6-8 weeks after the game was released. Speaking of Bethesda, Oblivion is actually better on the PS3, since the game was tweaked to take advantage of the PS3 hardware and had added draw distance and foliage because of that. Personally, I'd much rather play those games on the PC.Quote:
And 360 fanboy? I'm only a 360 fanboy because that was the result of PS3/360 era battle as I've compared, researched and observed myself. Not like I didn't give PS3 enough chances. My first giant LE box of Skyrim was the PS3 version over 360 because I was wrongfully informed by my Sony biased friend that PS3 was better then X-Box around the time I was just getting into gaming again. Even later in life when I bought the LE version of Dark Souls 2, I thought maybe since this series started on PS3 it would be better on PS3? So I bought the giant LE version of the PS3 version instead. Nope. Wrong again. I always lost when I bet my money on PS3. So X-Box 360 fanboy I am. But blind X-Box 360 fanboy I am not. Don't confuse the two.
I think you'll find that the games were more evenly matched after 2010, when the PS3 started to become the lead platform and that was around the time that I started playing my PS3 more than the 360.
Honestly most Multiplatform releases were better on the 360. Even games like Star Ocean 4 made by Sony veterans at Square Enix looked and ran better on the 360 than the PS3. And that's not even getting into messes like Bayonetta.
Oblivion might be better on PS3, but Skyrim PS3 was the worst version of them all (I own and have compared all three versions). Load times are longer than 360, and the graphics are murkier.
I noticed improvements with the graphics and frame-rate as the game was updated. I believe one of the final updates finally got it right. It doesn't matter much to me now though, because I have the game on the PC with 4K texture mods and all of the other cool stuff that the mods provide.
Yeah, for the most part, the multiplatform releases were better on the 360, until the PS3 started to become a lead platform (@2010) for development. I honestly don't know why Star Ocean 4 looked better on 360, while FF XIII looked better on the PS3? GTA IV looks way better on the 360 and I was quite surprised at how bad the PS3 version was, when I bought the bonus stories for the console. Rock Star obviously didn't get a handle on how to use the Cell processor for the PS3, even with the game being the lead platform for the game.
The PS3 had a weaker GPU. It was only when a developer used the Cell to handle most of the work load, that the true benefits of the console shined.
The 360 was my main gaming console from 2007 to @ 2010. It got the lion's share of my playtime during that period. I started playing the PS3 more from 2010 on, and during 2015, I pretty much didn't play my 360 at all.
Honestly even after 2010 we still had quite a few 360 multiplatform games being better. If anything I'd say after 2010 PS3 became equal. It didn't do a complete 180 though like you're implying.
As for Star Ocean 4, it probably looks better due to a better memory layout allowing for higher rendering resolution and more effects.
But it wasn't enough really to warrant going out and replacing your 360 with a PS3 unless you wanted to play the exclusives. Which while those did get better around that time, for people like me it still wasn't worth it because most of Sony's first party offerings don't interest me.
I've owned both consoles from pretty much the beginning, so for me, it has never been about going out and replacing one for the other. I've always been console agnostic, and with me, it's always been about the games 1st and the consoles 2nd. I think that you'll find that exclusive games like Ni No Kuni, 3D Dot Game Heroes and Heavenly Sword are pretty good, as is Wipeout HD, the Motorstorm series and the Ratchet and Clank series.
The Xbox 360 just owned it for me from 2007 to 2010, but the roles reversed for me from 2010 on.
Both my X-Box 360s have it (my other 360 is the one with the faceplate, which I the Deathsmiles faceplate on). And it's where I plug in my Turtle Beach too.
I own and played both Skyrim versions. Have all DLCs for both too. And 360 is still the prefered version. Better anti-alaising that's more clear and doesn't cause that weird shimmering effect, better draw distance, and some other things I forget.
Ditto for Fallout 3.
I've got both Oblivion games, but have yet to get into them (it's so hard to get into after Skyrim), I just played with someone ME3mp on PS3 a week ago and this port came up. Buddy said they got screwed over by Bethesda once again even with Oblivion. So until I compare then for myself, I don't know how this port fares.
Fallout New Vegas on PS3 I heard from someone on SFC forum that it's a total disaster that soon becomes pretty much unplayable or something. Warmed all of us to stay way clear of it. This game too I've yet to play both versions (yes I bought PS3 version too despite warning from buddy :p).
Mass Effect 1 (1080p) is better on X-Box (there's like zero anti-alaising on PS3 + the movie grain video filter looks terrible/wrong on PS3. So I only on PS3 I never use it).
Mass Effect 2 (720p) is actually a unique enough port on PS3 (it uses ME3's graphics engine). Has some higher frame rates in spots I've noticed and different lightening (main reason it's unique and main reason I like to return to the PS3 version of ME2. Really changes the atmosphere in some places). But it has no anti-aliasing, so stuff like Miranda's hair strands in front of her face and the very bright white inside of you ship look very blocky at 720p. http://forum.bioware.com/topic/16686...es-everywhere/ Movie grain mode still looks wrong and terrible on PS3.
Mass Effect 3 (720p) finally has anti-aliasing. But it a smudge blurry. Has frame rate issues. Double the load times. No movie grain video filter in both versions ME3, sadly. Multiplayer is quite the center of all the jokes on the BioWare forums. Which saying such as potato frames and what not. This multiplayer even has a bad case of memory leak too. If I'm hosting, I can't play more then an hour before things get out of control. With half the maps and the Collectors enemy faction, the memory can happen much sooner, if you didn't get a Collectors PS3 freeze - that is. Bad frame rate, especially on half the maps, make it quite hard to track and aim at enemies as the frame rate takes quite the dive (especially off host, since more of the game runs off host. Why I avoid hosting on PS3 if I can help it). Conclusion, if you want a better experience with the Trilogy, stick to X-Box 360.
Dark Souls 2 has lower frame rate on PS3 but no screen tearing. While 360 is opposite, plus has better lighting.
X-Box 360 games also always look better on my 720p TV. Due to that one weird resolution 360 has that just makes the colours and definition pop out so much more. I also have a 1080p TV I should compare these games on too one day.
Lots more documentations on how the PS3 versions of multiplatform release are mostly the inferior versions. One trend I noticed from reading some of these plus from what I've seen, is that PS3 games always seem to favour lower frame rate over screen tearing. While 360 games always favour tearing so that the games run at a consistent 30fps. Really dumb choice to choice lower frame rates below 30fps over screen tearing, but maybe there's a technical reason as to why PS3 favours this crazy outcome?
Lots of time PS3 version even run at lower resolution over X-Box version too (like Crysis 3).
Also lots of Unreal Engine games out there (ie. Mass Effect Trilogy), which favour X-Box 360.
Not all PS3 games have game installs. Meanwhile just about every 360 game has them. Thought PS3 uses it's extra blueray space to create duplicate data to save the lazer from having to work too much, in turn also saving on load times.
Why would you play Crysis 3 on those consoles? It's like taking a Ferrari and never driving it past 70 MPH.
https://www.youtube.com/watch?v=8lKa-Y8yKck
^ Because this is an X-Box 360 thread and we're comparing how games compare between it and the PS3. That and not all PC versions support controller support to my surprise (Mass Effect 2, 3, KotOR, Elder Scrolls Online, etc, etc, etc. Heck, I only ever finally started ME3mp for PC since recently because of a very recent controller support mod by Mgamerz). Other differences as well, like communications with other online players not being as good as on X-Box (again, ME3mp thanks to EAs super garbage lolOrigin). Plus X-Box Live Party chat support even allows chat to be possible for Dark Souls where otherwise the devs didn't want players communicating with each other.
Party voice chat is very much missed on PS3. Because during disconnection from game servers, you can still be chatting with your friends as long as you're still signed in to X-Box Live.
Crysis 3 does support controllers. Playing it on the consoles is just so wrong.
Crysis 3 is pretty much a benchmark for the best that PC has to offer, even after 3 years.
Mine didn't, I had to get an adapter off Ebay. It doesn't have WiFi either, so everytime I gotta use the 360 online, I gotta lug that cocksucker upstairs to an Ethernet port.
Talk about penny-pinched hardware.
http://ca.ign.com/articles/2007/04/0...to-head?page=8