Behind the Design: The Revenge of Shinobi
Virtually every Genesis owner owns or has at least played The Revenge of Shinobi. Hailed as a 16-bit classic, it was one of the early titles that showed off what the console was capable of, and it cemented the Shinobi series as a major Sega franchise. Sega-16 takes a comprehensive look at how it was made, with insight from several members of the development team. Read the full article for all the details.
This is Sega-16's 1600th published article! :rock: