Those old CRPG's using graph paper is basically a requirement for some of them.
Or looking up maps online, but thats the 2016 DosBox experience
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Those old CRPG's using graph paper is basically a requirement for some of them.
Or looking up maps online, but thats the 2016 DosBox experience
But the 90s was my fave gaming era. Sensing my mom play games from her womb turned me into a gaming addict at birth.
I guess the advantage of being a baby is that learning new tricks is much easier. Brains are still developing for babies, after all, so it must be much easier for us to map things out via memory alone.
But lets get serious here for a moment. Why do you guys think a no map Super Metroid hack even exists? Any guesses?
http://www.romhacking.net/hacks/752/
"This series of patches hides all automap features from the games, providing a challenge to the player, and a greater sense of exploration that’s been absent since the first two Metroids."
Damn masochists, I find Metroid 1 close to unplayable
I meant it as a dick comment, because he used the sorry old cliché of the game being nothing more than a story told through cut-scenes. Just as you have pointed out above.
I'm not paying $60 for a digital copy of any PC game. I did that once with Star Wars Battlefront, because I had $40 of Origin credit sitting around.Quote:
Originally Posted by TrekkiesUnite118
I can buy the PS4 version, finish the game and sell it for 75% of what I'd paid for it. When the PC version hits $20 with all of the DLC, then it makes sense to buy it.
The Last of Us does not start out with 30 minutes of cut scenes. It starts out with a 5 minute moment between Joel and his daughter giving him his birthday gift (a watch) and then him putting her to bed. The game then it cuts to Joel's daughter waking up in her bedroom. You wander around the house as his daughter, trying to figure out where Joel is. After about 10 minutes of wandering around the house, you get to a sliding glass door where the infected neighbor comes breaking through. Joel shows up, trying to talk some sense into his now crazy neighbor, before finally shooting him in the head. A massive explosion happens several miles away and military helicopters and personnel start swooping into the town to isolate the incident. Joel's brother shows up and they are forced to proceed on foot, as traffic comes to a standstill and infected people start running rampant. The military is now considering the whole town a casualty and everyone is pretty much to be shot on site. Joel and his daughter get separated from his brother and end up being confronted by a military member with intent to kill. *Skipping what ensues there*...... we are flashed forward to 20 years after the outbreak, where the survivors are either contained within military quarantine zones, or are our running about for survival of the fittest. You're encounters with the infected throughout the game is about 30%, while the rest is with different factions that are either on your side, you think they are on your side, but they aren't, or the last group, that is just the worst example of humanity you can think of.Quote:
Originally Posted by TrekkiesUnite118
Resource management in Resident Evil is much simpler than that of TLOU. You pretty much scrounge for cloth scraps, bullets, arrows, alcohol, metal blades and weapons. There is no weapons dealer trading you goods for treasures you've found. You have to find work benches to assemble weapons, like shivs, and things like bandages and explosives share many resources forcing you to decide weather you want to make a bomb, a molitov cocktail or a means to heal yourself. You actually have to think about the situation and the possibility of not having any sort of weapon to make your way through an area.
I'm liking what I've played of Resident Evil VII demo, because it appears to be a change for the better of the franchise. The old ways have pretty much been played to death, and that is why I stopped at RE5 and never even thought about getting 6.
When Uncharted came out, it was way more than just a cinematic Tomb Raider. I think you're also overlooking that the original Tomb Raider had a lot of cut-scenes in between levels. The play mechanics in the original Tomb Raider also sucked pretty bad, with tank controls to turn Laura around. The new Tomb Riader borrowed heavily from what Uncharted did to improve what was so bad about Tomb Raider, and in turn, the latest Tomb Raiders are now better than Uncharted.Quote:
Originally Posted by TrekkiesUnite118
I'm excited about Mass Effect 4, because I like the lore and the setting, and I'm not burned out on it yet. I don't think I can handle another Uncharted game at this point, because after replaying 1 & 2 HD on the PS4, along with Uncharted 4, I have no immediate desire to go back and play Uncharted 3 HD. I even suggested that you sell your Uncharted bundle and get the superior TLOU. And speaking of the New Tomb Raider, it too borrows from the stealth from TLOU.Quote:
Yet you're excited about Mass Effect 4 and obviously got Uncharted 4 from your signature. Why are those sequels ok but Mario Kart 8 isn't? Mario Kart 8 may be the 8th Mario Kart game after 25 years, but its a very well polished racer that has new mechanics that makes it play quite differently from previous Mario Kart games. New mechanics like Anti-Gravity, Fire-Hopping, Bump-Boosting, etc. make the game play quite differently and require you to figure out new ways to get through new and old courses as fast as you can. Not to mention it's Multiplayer gold.
I didn't enjoy playing Mario Kart Double Dash or Mario Kart 64. I did enjoy the original on the SNES. I can get some enjoyment out of those Kart games, but that style of racer wears thin on me pretty quick.
I used to think that the Mario platform games were pretty fun. I enjoyed all 3 SMB games on the NES, along with Super Mario World on the SNES and SM64. I also liked playing Sunshine on the Gamecube, but after a while it all starts to become a lot of the same old, same old. There's only so much of that I can play before it become monotonous. I got burned out on Final Fantasy as well, along with most turned based RPGs.
I still have my old graph paper maps from The Bard's Tale.
I don't know about you guys, but I loved my experience with The Last of Us very, very much. Sucked that game experience had to end sometime. Surprisingly I even died a ton too during that one and only playthrough like I was playing some old school trial and error videogame. Guess I wasn't near as experienced with 3rd person shooters at that time as I am now. I also totally specced my character completely wrong because I had no idea I couldn't be able to max everything out by end game.
Heh, all three of us grognards are from Texas.
But then it wouldn't fit in with the more challenge and sense of exploration as well anymore since you're replacing one map with another. You see, from my personal experience when I played the first Metroid without a map (which was right after beating Metroid Zero Missions on GBA with a map and still on the GBA since you can unlock the first Metroid one it), the sense of exploration got a huge boost because I didn't have a clear enough image of what the full map was really like. Then one day when I finally took a peak online to see the map outline, I was blown away by how much smaller the Metroid 1 world was in comparison to what I imagined. I wasn't the only with this experience, as when I talked to my brother about it, he said that was his experience too.
So no, I don't believe the hacker of that hack created that hack to remove the map just so the players could grid paper it back up again (at least not main intention of hack or inspiration). But then again, this is also based on personal experience on playing games without maps too and that it matches perfectly with that hack description I've highlighted in regards to greater challenge and sense of exploration.
PS - Metroid 1 blew Zero Mission out of the park for both my brother and I back when we first played them shortly after Zero Missions release. Gunpei Yokoi is sorely missed. I also believe that if he were still alive and at Nintendo, that Nintendo wouldn't be in as big a mess as they are now.
https://s-media-cache-ak0.pinimg.com...3a82376fe4.jpg
That doesn't really answer my question, since that doesn't show any evidence that the devs intended it that way. Especially since the games I've played without maps can be beaten without grid paper maps or online finished maps. I mean, gamers also loved using Game Genie back in the day to make games easier too.
Now if were to choose your side, I would of said one of the DS dungeon crawler series (Etrian Odyssey) comes with the option to draw maps on the other DS screen.
https://rpgrabbit.files.wordpress.co...m-girl-map.jpg
But that is another generation of gaming, also at a time where gamers from previous generations (like you who said liked & used to draw maps) are also now making the games too. Along with the fact that all games eventually started showing maps due to customer complaints. But listening to too many customer complaints has basically lead us to the current too much hand holding generation gaming of today too... :( ... Still, I can't help but wonder what if today's games like Skyrim never had any maps?
I remember also mapping the maze in Mordack's dungeon in King's Quest V.
I'd so much rather play Zero Mission personally.
I love Metroid, it's a great series, but Metroid 1 is basically like being a rat in a maze, not to mention not being able to save your game or anything like that.
I don't remember which one, but i believe an old CRPG actually had some plotting paper in the box so you could draw the maps on it. Personally as someone who works full time I play games to just play the fucking game, not make a damn art project.
Wizardry. Might and Magic.
http://i1007.photobucket.com/albums/...g?t=1467219314
https://crpgbook.files.wordpress.com...review-2-1.pdf