When it comes to Might & Magic I haven't much time for them except for 6, that is such a great game.
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When it comes to Might & Magic I haven't much time for them except for 6, that is such a great game.
Password saves don't count as saves?Quote:
Originally Posted by Gogogadget
Well no, because you have to enter a password.
Doesn't the original Metroid 1 unlock in Zero Mission have a battery save? Because I don't recall ever using passwords.
It is kind of a pain though to have to input passwords and stuff, not to mention the only way you get one is by dying.
Where as later Metroid games have save rooms and such and that just makes life like a billion times easier really. However Metroid on the Disk System thing has saving support.
Looks like somebody created a Metroid save hack; http://www.romhacking.net/hacks/1186/
Also, apparently the NES Metroid cart did have a spot for battery too, which raises the question if Nintendo initially planned for it but then changed their mind;
http://i.imgur.com/D8QIE.jpg
http://nintendoage.com/forum/message...threadid=81258
^ Oh no! That hack also comes with a map. So nevermind. Nothing to see here. Move along. :p
Edit: As usual I missed the same exact thing I ended up saying, earlier in the thread
I'm a little late on this since I'd been busy but I'm going to try and break it down to where you can understand where some of us are coming from. RPGs or Role-Playing games as they were called originally started out as Pen & Paper type of games where you and some friends got together and role-played characters that were created by you with a simple roll of the dice. The major thing that played into these type of games were your own ability to take notes and use your imagination. It was a lot of fun for some of us older people who didn't have PCs or game consoles back then. With the advent of console/PC gaming, the term RPG was also applied to early computer games which also stuck to a core set of rules of rolling and creating characters.
As with these early games, It was encouraged by the programmers to take notes, draw maps, and explore as you went on. Asking for evidence from guys who wrote games like Bard's Tale, Hillsfar and Curse of the Azure Bonds is just foolish. These games weren't something you could sit down and finish in one or two sittings. Hell if you're so sure that you feel the devs never intended you to draw a map, then sit down and try playing the original Zork of all shit. That was one of the 1st games I literally mapped out because there is no fucking way you're going to memorize a text adventure game that massive.
You're still younger then me and a few others here so you really missed out on the early days of PC gaming so please try to understand that it was a different generation for some people who didn't have the "Internets" to look up info. At best we could maybe connect to a BBS via a land-line with a 1200 Baud or 2400 baud modem and check what I could at best say, a super early, ancient version of a forum for information and even then that was limited.
So yes, it was expected of you to take notes & map out some early games because there really was no other way to figure out shit if you didn't take notes. The programmers for these early titles encouraged it because it helped you get more into the game and the stories that were a part of them.
In fact if you're so sure of your skills as you say without needing a map for anything then I'll throw down the gauntlet,
http://www.mobygames.com/images/cove...ront-cover.jpg
Attempt to seriously play this with no help from any online source, no faqs, and no pages with maps.
^ Guess that post was made before the evidence was showed that devs supplied graph paper for bards take and wizardry.
But interesting challenge in where you asked me to try to play bards take without grid paper/maps. So I looked up the maps for this game. Are these it?; http://www.bardstaleonline.com/bt1/maps?sosi If so, they don't look that much complex then SitD; http://shrines.rpgclassics.com/sms/ps1/dungeons.shtml Though sure a heck of a lot more messy and very strangely designed/no rhyme or reason like it was made in a map generator (this is where I feel like tossing the word "Western" lol). But keep in mind I haven't played the game so just wild speculation on my part.
But I did find one serious issue with bards tale going by this video;
https://www.youtube.com/watch?v=me3e5x3EtdQ
Choppy scrolling a la Arcana. One reason why I still haven't played Arcana on SNES though I tried (or even Eye of the Beholder on Sega CD, among just about every other old dungeon crawler outside of experience smooth scrolling of SitD and PS1 on good ol Sega power consoles first). As I've yet to rap my head around dungeon crawlers with such jarring choppy scrolling. So I'm not sure if I can take that Bards Take challenge any time soon, unless there's a re-release/remake with smooth scrolling or some other dungeon crawler with more complex dungeon design and no map. But still, you underestimate the ability of a mind being able to adapt quickly to adjust and keep track of map layout in dungeon crawlers. Seems to me like most just give up trying right away and run for that grid paper or quit right off the bat. Sure it takes some getting used too, but not impossible. Like I've said, I played all of SitD and up to last dungeon in PS1 without any online maps or grid paper. Yet when you check online, most give up on these 2 games or just grid paper from the very start.
And no, nothing is wrong with asking for more evidence. Especially when further research leads to being more informed and interesting discoveries (like those dev supplied grid paper findings for Bards Take and Wizardry).
Yes, I've missed out on early PC games, I started gaming in 1990 with the NES (shortly after I've arrived in Canada August of 1989). To this day I've barely played PC games outside of emulating some games on MSX, NEC-PC9801 and X68000 in more recent days.
Anyway, I think this is also the topic where you guys were talking PC gaming VS console gaming. So might as get get this rant off by back here. So I mentioned a friend on Origin bought me Dead Space key yesterday for PC? So why am I still not playing it? Because nothing is that simple on PC. You can't just download a game, turn it on and play. No. You have to waste hours upon hours to troubleshoot first. Got sick of wasting so much of my day yesterday and not looking forward to doing more of the same today.
The issue is a very well known spinning camera issue in Dead Space 1, that surprisingly never has been patched, and even more surprising that it also exists in DS2 too. Anyway, buddy who provided me the key ran into the same issue, but his fix isn't working on mine so far. Tried some other suggestions online, and about to try some more today.
But yeah, this is PC gaming to me in a nutshell. Troubleshooting, troublingshooting, troubleshooting. I. Hate. Troubleshooting! What's wrong with just turning games on and playing?
EDIT - alright, finally fixed Dead Space issue. /end rant.
Of course you wouldn't take the Bard's Tale challenge. It's like asking someone to go to town with a horse and buggy, while a perfectly good car is sitting right next to it.
Oh, and that Bard's Tale video you found looks like a butchered PC port of the game. The music is horrible. I think even the Amiga version of The Bard's Tale lacks some of the details that the C-64 game had. The Well of Souls level in the C-64 game had walls made out of bones and skulls, while the Amiga game just had plain old stone walls.
I was looking through one of my storage bins to see if I still had my graph paper maps, I guess I went ahead and bought these guides after I got The Bard's Tale for the Amiga, and when I got Thief of Fate on the C-64.
This is how the music should sound.
You advocate hardship and the lack of built in mapping in one moment, claim it makes Shining in the Darkness' difficulty curve "more balanced" and that if everybody else hates the game, they just don't understand it right, because they used graph paper.
Now here you are unable to accept that you might need to troubleshoot conflicts in the operating system. That you might need to reinstall drivers for all the USB shit you stick in your PC. Then again, as someone who did troubleshooting for Microsoft ages ago, I wouldn't be surprised if you were one of those dumb assholes who think CD Rom trays are cup holders.