Originally Posted by
Thief
But it does make the game more balanced because you level up while getting the hang of exploring without maps. If you use graph paper/online maps, you'll always be forced to do heavy grinding in one spot because you'll always be underleveled due to not getting lost and exploring naturally enough.
And forced grinding is major complaint of SitD I always hear (I am on the Shining Force Central forums, by the way) because most gamers do not play SiTD without online maps/grid paper help, thus are forced in mindless tedious JRPG forced grinding that turns most gamers off. Meanwhile when I played the game without maps, I never once had to stop to catch up in levels because I was gaining those levels while exploring and getting lost. The tedious JRPG grind and simple turn based battles were also always at the back of my mind, with the figuring out where I am and been at the main forefront each time. That's why the game was one of the best JRPG gaming experiences ever. Because it was such a breath of fresh air and so exciting to be playing and exploring a first person dungeon crawler without a map (my first dungeon crawler was it's sequel on Saturn, StHA). So that's what made this first person dungeon exploration exciting, otherwise if I would of used maps it would of felt like I was playing another typical overhead JRPG with lame forced grinding as filler. And I've played enough of those.
So yes, StHA and SiTD is what made me a fan of dungeon crawlers. But sadly, just like it's SRPG brethren, it raised the bar so high that enjoying any other games in these genres is such a chore because nothing else seems to live up to Camelot's genius games developed during the 90s. (ie. even Phantasy Star 1, of which I made it as far as last dungeon and lost interest)