Originally Posted by
Black_Tiger
Quake for Saturn is a good example, as it has colored lighting that the original Quake did not. It's no different than arcade ports to 16-bit consoles. Authenticity isn't better than the best balance you can customize for the target hardware.
Quake II for Playstation is cool for what it is but if anything, it would only indicate that the Playstation couldn't handle Quake, as the geometry is super blocky and it looks like a 3DO FPS with 3D modeled enemies instead of sprites and is more crude than Duke Nukem 3D, even though it sticks to small claustrophobic spaces. Some people try to make a big deal out of minor changes to Saturn Quake's structure, to improve performance, but Quake II PSX does this for everything to the point that it is painfully noticeable in every scene.
Of course the Playstation could do a version of Quake, but Quake II isn't the libraries' best example of that potential. I have to say it too often, but no game will ever show the full potential of hardware and no game is proof of the limit of any hardware's potential.