Yes and it was a mess, despite being in production for ages and with endless delays. It wasn't just the loading times, but the frame rate too. I wasn't impressed with the team early Set 2 Kantan demos (which looked like it was out of Bladerunner in part). The team kept missing their deadlines and targets only for the game to be canned, when this game would have really helped the DC imo. Contrast that to the port skills of Raster for Quake III (with a more advanced engine) or even Secret Level for Unreal and it was a non contest. But really SEGA should have either bought out Lobotomy or at least injected some cash to them, when they had cash flow issues and had them handle the port and then Exhumed II for the DC.

