Knuckles in Sonic 2!? sounds like a hack
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Knuckles in Sonic 2!? sounds like a hack
Lmao
That's exactly what came to mind.
Up, down, left, right, A + Start
There, saving is now completely redundant.
The homing attack in itself is just a bad hack to make Sonic work in 3D, from a game design standpoint. Transplanting that mechanic back into the 2D games is the stupidest and most unnecessary design decision you could think of. Looking at you, Sonic 4.
How did you get these injuries? (You don't have to answer) And sorry to hear all this, hope it's possible to get better.
Well, yeah. He was only planned as early as Sonic 3 and that's why the level designs and even alternate routes reflect that.
https://www.youtube.com/watch?v=0nwL-YCGw0g
Sonic Forces is going to be more modern day gaming goodness, like it or not.
"One of the things that's really different about Mania and Forces. In Mania it is old school difficulty, you have a set amount of lives, when your lives that's it and you go back to the beginning of a level. Mania has save feature but those of us who played the original Genesis games - if you lost your lives, you started from level one. So Mania is a little nicer, Forces is even more forgiving then that. So in Forces where you hit a moment where 'Oh I can't beat this or I keep dying.' There's not a life counter, your not going to run out of lives and game over. You can actually keep progressing until you finally clear that moment and you don't have to worry so much about dying so much that you have to restart the whole level." - Time stamp 3:03 - 3:39
Thank goodness. So Mania is good. And Forces is equally good. Win-win.
https://www.youtube.com/watch?v=Te_0kIagL6I
^ Does this look like a good Sonic game to you? Looks like Sonic team have lost their marbles and hearing to me.
Yeah, watching that makes me very grateful that Sonic Mania exists. People may say Mania looks like a ROM hack, but if any one title looks like a poorly made fan game, Forces is it.
Here's Sonic 1 with Mania drop dash added in.
https://www.youtube.com/watch?v=3DSR1sGehrI
Does this make Sonic 1 better and more "modern" to you?
The controls are actually "tighter" than the originals. What's likely throwing you off in the Blue Sphere stages is the fact that Sonic responds to your inputs SOONER than you're expecting. I found it a bit jarring at first too. I quickly got a gold medal on all of them though.
The music is technically well-made Sonic music, I don't love all of it myself, but there is nothing there to legitimately complain about.
Star Dust Speedway isn't a great stage. Unlike Metallic Madness which got a S3&K treatment, it plays way too much like the Sonic CD original. Sonic CD level design is the weakest of the classic games. Hydrocity was also changed for the worse. The enclosed bubble mechanic gets old on repeat playthroughs.
Sonic Mania is a technically sound game from every imaginable viewpoint. More original stages would have been nice, but I expect that the warm reception will spawn a sequel that will give us exactly that.
there is so much grossness in that forces video. the physics seem heavy and off, sonic has no "bop" to chain enemy strikes that aren't in a row, the speed is off when he caught a speed boost but the game cut his topspeed too abruptly, the sound is better left unspoken of.
i'll take more sonic mania releases if they show the amount of care as this first one has. No thanks on forces.
I also managed to adapt later on but I'm pretty sure there's something a bit off there. Maybe it's the physics and not actually the control itself. The jumps aren't 100% right, they kinda cheat by "touching" balls you never actually touched. It looks like a workaround to something they knew wasn't working perfectly.
It's well made; I just think the arranged approach gives you something that's louder and more textured than the original compositions. It's has pros and cons.
I think the original, quieter versions take longer to annoy me.
Without a doubt.
Agreed.
It looks cheap as sin IMO.
There's so many wrong things with the recent Sonic attempts (I'm not talking about Mania though), it's saddening. The physics, the camera and the scrolling have to be properly combined to make it look decent in side-scrolling 3D view. Force looks all wrong; Generations did a better job but I'm also not a fan.
The 3D parts, geez, completely off.
I really think they should try to remember about the good things they did with Sonic Adventure. It's stupid to think Sonic levels all around speed. Sonic is about freedom, speed was just one of the aspects.
One thing Sonic Adventure got right to some extent was the more open, free-roaming areas. Also thanks to much less CPU resources at the time, the "Green Hill" equivalent wasn't a cluttered mess like the recent iterations are. The scripted moves, the annoying voices, the super crowded environments... all that is garbage.
The art isn't any appealing to me either, there's an overuse of colors and contrast; but the textures themselves are crap for the most part.
Sonic design is also bad. It doesn't animate well in 3D. Again, Sonic Adventure model looked a bit taller and less chubby; and IMO it worked better for the deformations it suffers in 3D.
@Sonic 1 with new moves
It only breaks the game IMO. I don't like the spin dash hacks either. It makes the gameplay more repetitive and shallower. It original design forces you to learn how to use inertia to your advantage; how to use the terrain to gain speed, etc.