Hardware pushed to the limits according to Sega-16 members
I was in discussion with Barone in private message. So we have the conclusion that some games could be analized according few criteria. Therefore i would like ask to members to judge any game that can figure in this thread if was pushed to limits or not.
I would like submitt Phantasy Star (3D labyrinth) to members evaluate here.
My arguments:
According Rieko Kodama when they was thinking about labyrinths noted that would be very difficult reproduce it. So they ask to Yuji Naka to solve the problem. Yuji Naka created an algorithm for the labyrinth work.
Please, evaluate the arguments and post any game that you believe that pushed the hardware to limits doe our discussion!