Errrrrrrrrrrrrr .... that was awesome! After watching this video, the question I have is how many people have noted the nuances of Lightening Force?
Thanks for posting the video parallaxscroll! Subscribed!
08-06-2016, 12:41 AM
AggroSky
Wow! This was my video! Thanks so much for posting it! I really appreciate that! Hope everyone enjoys it as it was a labor of love that I worked on and off on for about 6 months. The next vid won't take as long :)
08-06-2016, 01:00 AM
parallaxscroll
That video was absolutely awesome, and well produced!
08-06-2016, 09:45 AM
cleeg
Nice video, you're a good presenter too, very natural. I haven't watched the playthrough yet, I can't stand eatching people better at games than me! I can't beat this game well, even though I love it.
In my opinion, this and Sonic 1 are the two best games on the MD bar none.
08-06-2016, 11:04 AM
AggroSky
Quote:
Originally Posted by cleeg
Nice video, you're a good presenter too, very natural. I haven't watched the playthrough yet, I can't stand eatching people better at games than me! I can't beat this game well, even though I love it.
In my opinion, this and Sonic 1 are the two best games on the MD bar none.
Thanks! Glad you think I was a good presenter (as I was reading from a script and my wife kept telling me to keep my eyes on the camera lol). And yes, Thunder Force IV, on Maniac anyway, is extremely difficult. It took me months before I pulled it off (although I got super close a few times earlier on). So I'm not really better than anyone, I just practiced, practiced and then practiced some more until I pulled it off. It about drove me nuts too. Especially that damn Desert Rat... Which you know since you watched the vid :D
08-06-2016, 01:29 PM
cleeg
I've never even attempted maniac mode. Also, I was told by Zebbe that this game played in 50Hz is faster than the NTSC counterparts as it has less periodical slowdown. Apparently :)
08-06-2016, 02:33 PM
Barone
Let me see:
- In-depth review. Check.
- Real Hardware capture. Check.
- Original aspect ratio. Check.
- No sjw/attention whore/excited idiot/angry virgin impersonation. Check.
- Actually played the game many times prior talking about it. Check.
- Worked hard for 1CC on hardest difficult. Check.
- Provided full gameplay recording with minded commentary. Check.
- Good production values. Check.
- Focused on quality rather than steady delivery of shitty content. Check.
We need more people like this guy.
Awesome and refreshing work here. I had a really great time watching both videos.
And I loved the format. This is what I have in mind for a racing game-focused channel.
There are lots of reviews out there, but very very few which deliver the kind of quality content I found here.
Subscribed, liked, commented and rep'ed.
08-06-2016, 03:09 PM
midnightrider
I've never gotten into shoot 'em ups, but I kind of want to because of the arcade nature of the genre. It just never was a genre that got my attention. I tried on and off for about a month with TFIII, and maybe got to the 4th stage(starting with the jungle stage). Then I used cheats, and saw that one of the stages I hadn't yet gotten to required memorizing where to place the ship so that it didn't get crushed by portions of the stage coming together(I think it was mountains). That last bit didn't help my perception of the genre. Later I still tried with M.U.S.H.A.(I emulate, for the record. I'm not dropping $300 on any game) and found that it's probably easy for the genre, but it also seems like the type where, if you lose your powerups by some of the later stages, you're kind of screwed. I haven't given up yet though, I just haven't been in as much of a general gaming mood lately.
Also, for the most part, it seems like Metal Squad is the song most remember from this one.
Have you tried TurboGrafx-16/Turbo CD at all? That's usually said to be the 16-bit shoot 'em up console.
08-06-2016, 06:25 PM
AggroSky
Quote:
Originally Posted by cleeg
I've never even attempted maniac mode. Also, I was told by Zebbe that this game played in 50Hz is faster than the NTSC counterparts as it has less periodical slowdown. Apparently :)
I almost did a section on that very fact! I even had the script written for it but ended up scrapping it because the video was getting too long. Glad someone else noticed it :)
Quote:
Originally Posted by Barone
Let me see:
- In-depth review. Check.
- Real Hardware capture. Check.
- Original aspect ratio. Check.
- No sjw/attention whore/excited idiot/angry virgin impersonation. Check.
- Actually played the game many times prior talking about it. Check.
- Worked hard for 1CC on hardest difficult. Check.
- Provided full gameplay recording with minded commentary. Check.
- Good production values. Check.
- Focused on quality rather than steady delivery of shitty content. Check.
We need more people like this guy.
Awesome and refreshing work here. I had a really great time watching both videos.
And I loved the format. This is what I have in mind for a racing game-focused channel.
There are lots of reviews out there, but very very few which deliver the kind of quality content I found here.
Subscribed, liked, commented and rep'ed.
Thank you very much! All those points you mentioned are things that stuck in my head when I started this video series two years ago. Most of all though, ALWAYS original hardware with the best quality footage possible. I did have to use an emulator for a few shots in the vid (although I bet you can't tell where, as the Framemeister footage looks that amazing), but it was less than 5%. So hopefully you can forgive me lol.
Quote:
Originally Posted by midnightrider
Have you tried TurboGrafx-16/Turbo CD at all? That's usually said to be the 16-bit shoot 'em up console.
Yeah the problem with TG-16 is the price. Everything related to the console is through the roof price wise. So yeah, I'd LOVE to do some games from it, but I can't afford it! Although I was thinking about splurging and at least getting a console and maybe use a Flashcart as a compromise so at least I would still technically be playing on original hardware. That may work...
The other issue is time. Just getting a 1CC run capped is an insane amount of work. Generally I have to practice 30 minutes a day for a minimum of several weeks before I even feel ready to tackle a run. So I have to be very particular about which games get chosen. I have a really obscure SNES gem that I am working on now that I think will be a fantastic showcase for my next video. Maybe TG-16 will make it in one of these days...
08-06-2016, 07:48 PM
parallaxscroll
Be sure to check out my Thunder Force III overload thread with a ton of old magazine previews, reviews and more, including the arcade TFIII remix: Thunder Force AC.
AggroSky, looking forward to seeing more videos in the future.
Also, this video is a good retrospective on the Thunder Force series.
I love good shmups and shmup series, including Gradius, Life Force/Salamander and Darius, but Thunder Force eats them alive.
08-07-2016, 03:33 AM
Vludi
Quote:
Originally Posted by midnightrider
I've never gotten into shoot 'em ups, but I kind of want to because of the arcade nature of the genre. It just never was a genre that got my attention. I tried on and off for about a month with TFIII, and maybe got to the 4th stage(starting with the jungle stage). Then I used cheats, and saw that one of the stages I hadn't yet gotten to required memorizing where to place the ship so that it didn't get crushed by portions of the stage coming together(I think it was mountains). That last bit didn't help my perception of the genre. Later I still tried with M.U.S.H.A.(I emulate, for the record. I'm not dropping $300 on any game) and found that it's probably easy for the genre, but it also seems like the type where, if you lose your powerups by some of the later stages, you're kind of screwed. I haven't given up yet though, I just haven't been in as much of a general gaming mood lately.
Also, for the most part, it seems like Metal Squad is the song most remember from this one.
Have you tried TurboGrafx-16/Turbo CD at all? That's usually said to be the 16-bit shoot 'em up console.
I'd say you will trully appreciate the genre if you play arcade titles (or decent ports) and go 1cc a short and relatively easy game. There are good console exclusives but some of the supposed great titles like Compile games have snail pace and drag too long imo, games like Aero Fighters or Strikers 1945 manage to have much more action and satisfaction in 10-15 minutes. Also horizontal shooters have completely different design to vertical shooters, horis are slower but with more "strategic approach" using environments as obstacles, while verticals tend to be all about dodging frantic bullets, so experiment with both styles to see what appeals more to you.
08-07-2016, 12:51 PM
AggroSky
Quote:
Originally Posted by parallaxscroll
Be sure to check out my Thunder Force III overload thread with a ton of old magazine previews, reviews and more, including the arcade TFIII remix: Thunder Force AC.
AggroSky, looking forward to seeing more videos in the future.
Also, this video is a good retrospective on the Thunder Force series.
I love good shmups and shmup series, including Gradius, Life Force/Salamander and Darius, but Thunder Force eats them alive.
Those were some great scans of TF3! Man, that brought back some memories. When I was in 6th grade I had that exact Gamepro preview. I used to sit in class and stare at the screen shots wishing I could be home playing the game. TF3 really is a great, hence why it was the last video I did :). Not quite to the heights of TF4, but it's pretty close (boss fights lack complexity and are too easy IMO).
And yes, I know Jeroen. I got in touch with him after watching his amazing video (that you kindly posted here). In fact, that video inspired some of the decisions I made with my TF4 video. Such as getting a pro to do the narration and of course, a section on parallax scrolling :).
08-08-2016, 02:40 PM
Pyron
awesome video, i'm watched it of release shump master always make good video.
08-08-2016, 08:21 PM
AggroSky
Quote:
Originally Posted by Pyron
awesome video, i'm watched it of release shump master always make good video.
Thanks Master of Shinobi! I hope to be more consistent here going forward :)
08-10-2016, 11:11 AM
parallaxscroll
Quote:
Originally Posted by AggroSky
Those were some great scans of TF3! Man, that brought back some memories. When I was in 6th grade I had that exact Gamepro preview. I used to sit in class and stare at the screen shots wishing I could be home playing the game. TF3 really is a great, hence why it was the last video I did :). Not quite to the heights of TF4, but it's pretty close (boss fights lack complexity and are too easy IMO).
And yes, I know Jeroen. I got in touch with him after watching his amazing video (that you kindly posted here). In fact, that video inspired some of the decisions I made with my TF4 video. Such as getting a pro to do the narration and of course, a section on parallax scrolling :).
Thanks man, it was a lot of fun putting all those scans together. Brings back great memories. I was in 8th grade junior high, a few weeks away from getting the Genesis when that April issue of EGM reached my mail box (very end of March 1990) with that first TFIII preview from CES. I was more hyped for that game than for Strider.
08-19-2016, 02:44 AM
AggroSky
Figured I would post an update. For the next 5 days I will be releasing all of the original Thunder Force IV cover songs I had done by my music collaborator Julian in their entirety (I edited most of them down substantially for the vid). If you are a fan of retro gaming heavy metal then you'll probably appreciate these. I am starting with the most obvious choice which is Lightning Strikes again. In a balls to the wall heavy metal anthem of course :). I will post the others here in the coming days as they go live. Any feedback is appreciated as always. Thanks!
Those are the best remixes of those songs I have ever heard, by far. Tell Julian he is awesome.
08-21-2016, 01:21 AM
Speedy
The guitars in these covers are amazing. Love it!
08-21-2016, 02:17 AM
AggroSky
Quote:
Originally Posted by Speedy
The guitars in these covers are amazing. Love it!
Quote:
Originally Posted by Kamahl
Those are the best remixes of those songs I have ever heard, by far. Tell Julian he is awesome.
Thanks guys! I will be sure to let him know. And there are more on the way next week :)
08-22-2016, 11:35 PM
AggroSky
Alright, here is song #3 (and 4 technically). This is a combination of "Where!" and "Strike Out" from stage 4. Nice buildup and then BAM! A thrashy metal version of Fomalhaut's boss theme music. I'm pretty sure this is the first rendition of these songs anywhere on YouTube... Although you can correct me if I'm wrong. Enjoy!
Still IMO, the best shmup on the Genesis, and the best part, it isn't expensive. The music is great, the graphics are wonderful, the ship isn't sluggish, and the game is just the right length without feeling cheaply short.
08-23-2016, 11:20 PM
AggroSky
Quote:
Originally Posted by Bloodreign
Still IMO, the best shmup on the Genesis, and the best part, it isn't expensive. The music is great, the graphics are wonderful, the ship isn't sluggish, and the game is just the right length without feeling cheaply short.
Yeah it very likely is. It just hits every element you want in a good SHMUP perfectly. It's truly a joy to play through.
08-23-2016, 11:21 PM
AggroSky
Alright, last song! The infamous METAL SQUAD from stage 8! This song has been covered many times by others on YouTube. But I feel Julian really nailed it and was happy to be able to use it in my video. Here is the whole song in it's entirety:
Alright, last song! The infamous METAL SQUAD from stage 8! This song has been covered many times by others on YouTube. But I feel Julian really nailed it and was happy to be able to use it in my video. Here is the whole song in it's entirety:
Yeah the problem with TG-16 is the price. Everything related to the console is through the roof price wise. So yeah, I'd LOVE to do some games from it, but I can't afford it! Although I was thinking about splurging and at least getting a console and maybe use a Flashcart as a compromise so at least I would still technically be playing on original hardware. That may work...
The other issue is time. Just getting a 1CC run capped is an insane amount of work. Generally I have to practice 30 minutes a day for a minimum of several weeks before I even feel ready to tackle a run. So I have to be very particular about which games get chosen. I have a really obscure SNES gem that I am working on now that I think will be a fantastic showcase for my next video. Maybe TG-16 will make it in one of these days...
The fact that you have a limited amount of time to do in-depth coverage of games is just another strong reason to get a Turbo Duo/PC Engine Duo as soon as you can.
I'm not entirely buying the long running claim that the PC Engine (+ Add-Ons) is the ZOMGZ ultimate shooters platform, but, goddamn, if you're a shooter enthusiastic as you seem to be, AggroSky, you need it.
It beautifully complements the MD shooters library and provides you a lot of action-filled shooters (which you seem to love).
You're literally wasting your time by focusing on SNES half-assed stuff IMO.
Everdrive the HuCards (well, the same for the MD and SFC cartridges), that will give you access to a big chunk of its good/very good shooters.
Then the CD part is a bit more complicated, but not all CD games are super rare or expensive. And there are pressed disc repros which seem to be fine to use, but that's a subject you should carefully look into; 'cause there are games which seem to be more prone to cause problems if a non-original disc is used.
Duo-R systems are usually recommended over the original Duo ones; but re-capped Duo units can also be a good choice. Well, having the unit fully re-capped is something that always helps since the CD reading ability can also be affected by bad capacitors AFAIK.
Also, I think you should join the pcenginefx forums if you haven't. Being part of the community and having a youtube channel dedicated to shooters may help you to find people willing to sell hardware and software for an affordable price.
I'd love to see the same level of coverage you provided to Thunder Force IV to games such as Gate of Thunder, Winds of Thunder and Aero Blasters (both console versions).
10-10-2016, 01:52 PM
Vludi
Quote:
Originally Posted by Barone
You're literally wasting your time by focusing on SNES half-assed stuff IMO.
Axelay
Parodius series
Twinbee
Biometal
Aero Fighters
Super Aleste
Macross
R-Type 3
Gradius III
EDF
Area 88
Hardly "half-assed stuff". But yeah expanding horizons with other consoles is always good, be it a Saturn, PS1 or PCE.
10-10-2016, 02:06 PM
cleeg
Nice covers, very Tallarico.
10-10-2016, 04:07 PM
Barone
Quote:
Originally Posted by Vludi
Axelay
Parodius series
Twinbee
Biometal
Aero Fighters
Super Aleste
Macross
R-Type 3
Gradius III
EDF
Area 88
Hardly "half-assed stuff". But yeah expanding horizons with other consoles is always good, be it a Saturn, PS1 or PCE.
Out of those games I'd "save" Parodius Da!, Twinbee, Super Aleste, Axelay and R-Type III.
The rest pretty much falls into what I was talking about; they're either lesser, bummer versions of they were supposed to be or they were already designed to not push too much, to pace themselves. I personally don't like that and it's a far cry from stuff such as TFIV.
Even Axelay has a snail pace in many moments of its horizontal stages.
The PCE library is far more action filled and hardcore than that.
10-10-2016, 04:36 PM
Gentlegamer
Stop liking what I don't like!
10-10-2016, 04:41 PM
cleeg
Not to be trollish, but it has been discussed before, and I say this as a true blue Thunderforce IV fan - it is one of the main reasons the red light on my MegaDrive is illuminated... Are we too forgiving of the slowdown in this game? It is quite frequent, for me personally there is more than enough else that is A1 to mitigate this, but it does strike me that this is the game's Achilles heel and does get glossed over a bit.
However, if there is more to it than this and it is far less of a factor than in other games of a similar calibre then please shut me up! I know nothing about programming etc.
10-10-2016, 05:02 PM
Vludi
Quote:
Originally Posted by Barone
Out of those games I'd "save" Parodius Da!, Twinbee, Super Aleste, Axelay and R-Type III.
The rest pretty much falls into what I was talking about; they're either lesser, bummer versions of they were supposed to be or they were already designed to not push too much, to pace themselves. I personally don't like that and it's a far cry from stuff such as TFIV.
Even Axelay has a snail pace in many moments of its horizontal stages.
The PCE library is far more action filled and hardcore than that.
I disagree, Biometal is pretty fast-paced and has some quite unique mechanics. Area 88 SFC is quite different to the arcade, more content and more challenging. Macross is frantic with pretty much no slowdowns. Gradius III isn't really a straight port of the arcade, it's drastically different, more accessible and with less slowdowns (believe it or not). Aero Fighters is a nice port with little sacrifices and has co-op (something not present in any Toaplan or Raiden port for the genesis).
Not liking those games as much as TF4 is purely a matter of preference.
I don't know what do you mean that the PCE is "more action filled". It's certainly a much bigger library, but it terms of quality it wasn't that much different from SFC shooters, Parodius Da! for instance was better on SFC than PCE.
10-10-2016, 05:42 PM
Black_Tiger
Quote:
Originally Posted by Vludi
I disagree, Biometal is pretty fast-paced and has some quite unique mechanics. Area 88 SFC is quite different to the arcade, more content and more challenging. Macross is frantic with pretty much no slowdowns. Gradius III isn't really a straight port of the arcade, it's drastically different, more accessible and with less slowdowns (believe it or not). Aero Fighters is a nice port with little sacrifices and has co-op (something not present in any Toaplan or Raiden port for the genesis).
Not liking those games as much as TF4 is purely a matter of preference.
I don't know what do you mean that the PCE is "more action filled". It's certainly a much bigger library, but it terms of quality it wasn't that much different from SFC shooters, Parodius Da! for instance was better on SFC than PCE.
Scrolling the background of a single stage does not make a game "fast paced". Biometal is in permanent slowdown mode the entire game, just like most SNES shooters. Area 88 is one of the least impressive SNES shooters and is comparable to the lowest tier PCE and MD shooters as far as action, pacing, collision, etc. Macross isn't even impressive by SNES standards. Sparse sprites consisting of small sprites mixed with tiny sprites, all with limited animation and collision and everything moving slowly is not action intense.
The PC Engine has more non-shooter games with shooter segments inside of them than the SNES/SFC has shooters overall. So even if you only look the better ones, it's still larger than the entire SNES/SFC shooter library.
But even if you take personal taste out of it, the difference between the action in the more intense PCE shooters versus the more intense SNES/SFC shooters is greater than the difference between the more intense 8-bit shooters and SNES/SFC shooters.
Chances are, if you were to break down the aspects for which you quantify the quality of shooters, the PCE and MD each still have lots of games to which there is nothing close for SNES/SFC. Unless you it's only Mode 7 which makes shooters great.
Aside from the extra stages, the action-reduced SFC Parodiuis Da! has less animation, less enemies and introduces a lot of slowdown compared to the budget PCE port. Most people who have played through both also say that the PCE version controls better.
This is hard to watch with the screen stretched to 16:9, but it's the only 2-player co-op video of Sapphire I could find:
The variety of sprites, different player ships with different bullets, all of the animation... no tile-layer bosses, only real sprites throughout. Most of the time, not much of the screen isn't covered in sprites.
Even just watch the final stage from 16:10 onward.
10-10-2016, 05:53 PM
Kamahl
Yeah more action filled is pretty self explanatory, there is just more stuff happening in PCE shooters, more often, and with less slowdown.
10-10-2016, 06:19 PM
Vludi
Quote:
Originally Posted by Black_Tiger
The PC Engine has more non-shooter games with shooter segments inside of them than the SNES/SFC has shooters overall. So even if you only look the better ones, it's still larger than the entire SNES/SFC shooter library.
Which is why I said "it's certainly a bigger library"
Quote:
Originally Posted by Black_Tiger
But even if you take personal taste out of it, the difference between the action in the more intense PCE shooters versus the more intense SNES/SFC shooters is greater than the difference between the more intense 8-bit shooters and SNES/SFC shooters.
Give me some examples, some of the praised PCE shooters like Winds of Thunder are very easy on action compared to some of the more challenging SFC shooters.
Quote:
Originally Posted by Black_Tiger
Aside from the extra stages, the action-reduced SFC Parodiuis Da! has less animation, less enemies and introduces a lot of slowdown compared to the budget PCE port. Most people who have played through both also say that the PCE version controls better.
"action-reduced SFC Parodius Da!"
And do you think the PCE port wasn't? both ports were easier than the arcade, the PS1 and Saturn ports were also easier than the arcade, this has nothing to do with hardware, they were intentional gameplay changes as the Arcade Parodius Da! had a pretty punishing rank.
The SFC port doesn't "introduce a lot of slowdowns", it actually REDUCES a lot of the slowdowns from the arcade, you are exaggerating because the amount of slowdowns in SFC Parodius Da! is quite minimal and not an issue at all. The PCE port probably has marginally fewer slowdowns but at the cost of worse presentation, black hud, no parallax and flickering (and lacks 2 stages too). And remember, if you think the SFC Parodius Da! has reduced action/difficulty you can always go for the second loop, which isn't easy at all ;)
I think you guys here are confusing technical specs with actual games/gameplay related merits. You don't need to make an extremely technically impressive game to make it fast-paced and challenging. Sapphire for instance is kinda dull compared to most games we're discussing here imo, despite it being technically impressive and flashy. Gradius III arcade has more slowdowns than any of the games we are discussing here and it's without a doubt a very intense game
10-10-2016, 08:23 PM
Barone
Quote:
Originally Posted by Kamahl
Yeah more action filled is pretty self explanatory, there is just more stuff happening in PCE shooters, more often, and with less slowdown.
Pretty much this.
Sorry, but it's not even debatable. You can accept it or lost your reason in a denial attempt.
My post was just a sincere and honest advice to AggroSky, since I think his TF IV review was superb and neither him nor us deserve to see that talent wasted on half-assed, self-limited games coverage.
This is what experienced shmup fans usually do:
- All those Konami shooters you think are anything relevant on the SNES; you simply go with the 32-bit collections. For alternate/fun versions of those games you go with the PCE ones which, despite cuts and other technical drawbacks, are still scrolling as fast and challenging you as they should without the censorship and/or non-reasonable cuts you'd find in the SNES versions. I personally prefer the PS1 collections since it can reproduce the proper arcade resolution and the sound quality is usually superior to the Saturn ones; but either version is good.
Gradius II on the PCE CD is still a must have title despite all the compilations containing the arcade iterations.
- You pick the Toaplan Shooting Battle Vol.1 for the PS1, but keep having the MD ports of some of those games as nice alternate versions.
- You grab Raiden Project for the PS1 but keep Super Raiden for the PCE CD as a nice alternate take on this game.
Then you still have a ton of games to play both on the MD and PCE; and like 3 or 4 games on the SNES you'll play mostly for nostalgia.
You can play an awesome version of Cotton on the PCE CD or a super bummed "re-imagined" version on the SNES.
You can play a solid adaption of Darius II on the MD or the two bummer versions for the SNES.
You can play the superb Winds of Thunder on the PCE CD or its bummer version on the Sega CD (no suicide bullets, no extra advanced patterns, etc).
You can play Gunhed, Super Star Soldier, Soldier Blade, etc. on the PCE or the snail paced Super Aleste on the SNES.
....
Even the not-that-good games on those consoles will likely offer you better refined gameplay, higher level of challenge and better pacing than stuff such as BioMetal. Heck, I'd rather play Sol-Deace, Rayxanber II or Syd Mead's Terraforming on Hard before considering to touch it again.
Several of the PCE shooters loop, offer more complex patterns on higher difficulties, extra modes focused on scoring, alternate resolutions to bring the game closer to TATE or arcade res, etc. Stuff that hardcore players usually love.
10-10-2016, 08:44 PM
Thief
Quote:
Originally Posted by Black_Tiger
Aside from the extra stages, the action-reduced SFC Parodiuis Da! has less animation, less enemies and introduces a lot of slowdown compared to the budget PCE port. Most people who have played through both also say that the PCE version controls better.
That would be the 0.016667 seconds or so SNES exclusive input delay factor. I mean, just play some PCE Parodius then right away jump to SNES Parodius to see this for yourselves.
Quote:
Originally Posted by Black_Tiger
This is hard to watch with the screen stretched to 16:9, but it's the only 2-player co-op video of Sapphire I could find:
Lucky for me my PC is currently still displayed on my TV with an aspect ratio option for whenever some yo-yo YouTuber does this.
Quote:
Originally Posted by Vludi
"action-reduced SFC Parodius Da!"
And do you think the PCE port wasn't? both ports were easier than the arcade, the PS1 and Saturn ports were also easier than the arcade, this has nothing to do with hardware, they were intentional gameplay changes as the Arcade Parodius Da! had a pretty punishing rank.
The SFC port doesn't "introduce a lot of slowdowns", it actually REDUCES a lot of the slowdowns from the arcade, you are exaggerating because the amount of slowdowns in SFC Parodius Da! is quite minimal and not an issue at all. The PCE port probably has marginally fewer slowdowns but at the cost of worse presentation, black hud, no parallax and flickering (and lacks 2 stages too). And remember, if you think the SFC Parodius Da! has reduced action/difficulty you can always go for the second loop, which isn't easy at all ;)
To me the first SNES Parodius is how I always wanted SNES Gradius 3 to be more like. And technically the best SNES shooter, though I still have a bias for Gradius 3.
As for the comparison between Parodius PCE and SNES. Now that's an interesting comparison and one I might work on since I've been considering it for my next SNES 1cc. But will say this right out the gate. Even before looping, the SNES version has 8 difficulty settings VS PCE only 3. Another difference I've spotted right away are things moving faster in PCE version VS Japanese SNES. But so far it seems like more bullets on SNES for the first two stages. ... oh, and *cough* SNES has more slowdown.
10-10-2016, 08:45 PM
Vludi
Oh so it's cool to play inferior ports on the MD/PCE but not on SFC?. Lol, sorry guys but this just sounds like blatant fanboyism to me, I find it pretty funny that you encourage people to not play any game just because it's on that X console that you dislike.
Quote:
Originally Posted by Thief
As for the comparison between Parodius PCE and SNES. Now that's an interesting comparison and one I might work on since I've been considering it for my next SNES 1cc. But will say this right out the gate. Even before looping, the SNES version has 8 difficulty settings VS PCE only 3. Another difference I've spotted right away are things moving faster in PCE version VS Japanese SNES. But so far it seems like more bullets on SNES for the first two stages. ... oh, and *cough* SNES has more slowdown.
From what I remember the difficulty settings on Parodius Da! SFC is pretty much a Loop selector, for example difficulty 8 would be loop 2 or 3
10-10-2016, 08:53 PM
Thief
Quote:
Originally Posted by Vludi
From what I remember the difficulty settings on Parodius Da! SFC is pretty much a Loop selector, for example difficulty 8 would be loop 2 or 3
Interesting. Similar to Axelay. Thanks for this info, Vludi.