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...My gripe with this game, as I started, is with the "mandatory" positioning of the player. This is not the only PS VR game that is a culprit of this, however (Job Simulator, I'm looking in your direction ). I will elaborate:
It takes a considerable hour, or more, of your life to fully setup the PS VR with all the cables well placed behind your TV, the camera pointing in just the perfect direction and your couch perfectly lined-up in-front. All of this, so that you can have the best PS VR and PS4 camera experience you can possibly have. And, yet, you're prompted in Arkham VR, to stand-up or sit the fuck away. Waaay the fuck away (as in, to the limits of the provided VR extension cable). So much so, that sitting that far back makes the option to stand up vs sitting down useless on the settings menu. Not because it is not feasible to do either of the two, but because it forces you to change one of the presets you worked so arduously to setup; either change the position of the camera, pull on the fucking cables you took all this time to hide behind the TV, or push your couch way the fuck back to either sit or stand where it once layed. At the end, it doesn't matter what position (stand/sit) you choose. The calibrated position (or should I say "forced calibrated position") is a bat symbol atop which you must stand at the beginning of the game (very similar to other VR games). And this bat symbol layed exactly where my butt hits my motherfucking couch. And you would think the devs smart enough to consider this position proper enough for the "sitting" option. But no. This is the location where I have to stand. If I want to sit down, it is not an option you can just click. It means you grab your couch and set it so far back that the cabling setup is extended to the max (destroying the perfect setup I had for my other 2000 games). Funnily-enough, I chose to kneel on my couch throughout the whole game (another reason why I'm so thankful this game is so short).
And here I thought PS VR was 100% attainable in the comfort of your own couch. I shall elaborate further on the issue of player position on my PS VR review. It is a crucial element that, sadly, I don't think has been universally implemented right from the get-go. It should be as easy as putting on your helmet and turning it on. But some of the games already out will indeed prompt you to, either, have a large room or considerable distance from the PS4 camera, or cause your room to be in constant cabling disarray of nightmarish proportions. Luckily, like I said, I managed to get passed this by kneeling on my couch (keeping all my cables and camera setup intact). But here's to hoping that none of these titles that force you to stand up will last longer than 1 hour; cuz my knees be hurting!
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