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Yeah, I saw the RTU video. That's just messed-up. I can understand mall kiosks that charge for the experience. But a game store that is trying to sell you their product? It's like going to McDonald's and getting charged a premium just to hold a cheeseburger. But if you decide to take that first whiff, rest assured the rest of that cheeseburger can be yours and your premium will be added to the final price. :yuck:
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That's GAME all over for you - greedy, scummy wankers. Just one of the reasons I stopped going into their shops for nearly a decade now (high prices). Well, that and their staff would hound and pester you around the store, trying to get me to buy whatever crap they had on sale. Tell them "no", would get one of their mates (also a worker there) to try and convince me. After that didn't work, I'd go to pay up for whatever I'd have on me, and the cashier would try it as well. No other shop was as vulturous as these cunts are.
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I want to share some more thoughts on the PS VR that I wanted to go over on my review above:
1. Game Box Colors:
I feel it would've made for more of a great deal of help (in terms of organization as well as aesthetically) if they would've chosen a specific color box for the PS-VR-only games (i.e.-the ones outside of the games that only offer a VR experience in a short form like Rise of the Tomb Raider). I'm talking about games like Rush of blood, Batman VR, VR Worlds, etc. With the exception of Sony, it has been done in the past with all the gaming consoles (i.e.-Sega Genesis: CD light blue --> 32X orange; Xbox 360: Kinect Purple). But with Sony, the PS2 EyeToy games were of the same color boxes (black); the same was true with the PS3 Move-specific games. Why do I think this? It would've set a precedence that would've set apart the new technology and would've made it more easily digestible as a "standalone" tech. At this point, though; I just hope they don't change anything. It would be too chaotic by now.
2. Customizable "prescription" VR:
I don't see why this shouldn't be a possibility for future iterations of, not just the PS VR visors, but of any upcoming VR helmets overall. Half the people I know (including myself) utilize prescription glasses (most of whom are just your basic myopic folk). If not in hardware format much like microscopes work, perhaps even in a software setting. For now, all we're getting is IPD (interpupilary distance) settings.
Which brings me to my next point...
3. Replacement VR Lenses:
I thought about this the minute I scratched one of my VR lenses trying to clean it with my shirt. I don't know about the HTC Vive or the OR, but the PS VR comes with extremely delicate lenses that should only be cleaned with the cloth type that comes with the peripheral. Scratching one of the lenses will make your VR experience blurrier than usual. I was not only bummed out about the fact that my new $400+ unit was scratched beyond repair, but that there would not be interchangeable lenses sold separately for replacement. You mess-up your lenses, you mess-up your VR experience; pure and simple. To be more specific, the current PS VR lenses are literally glued to the VR headset.
Having replaceable VR lenses would also be a more reasonable way to acquire actual prescription VR lenses for your future, potentially "universal" PS VR helmet (or any VR helmet for that matter). Heck, perhaps all the big time VR folks could come to an agreement on a universal VR lens (imagine if you could just buy replace lenses for any brand using the same format). But I'm not holding my breath on that last one. All I really wish for is the opportunity to replace such VR lenses on any unit; easily.
4. Couch Multiplayer:
I'm not well-versed in the technology, so I apologize if I'm not making sense here: I'm not sure if this is even more far-fetched than having a wireless VR headset with the resolution and FPS that the PS VR has; but "couch multiplayer" PS VR is exactly what all the people around me were asking for. And that is the one thing I couldn't offer them when showing off the PS VR. Even if it's just an exploration type mode; it would be awesome.
5. Price!!!
I'm sorry folks, but even at $400 for the unit alone, it is still extremely expensive. I don't care if it is the "cheapest" option of the better VR experiences in retail atm. And consider the fact that not everyone has a PS4; so make that a starter kit of $800 that will come with just one game and a couple of demos. Much like my beef with the Nintendo Wii U and the possible upcoming Switch pricing, until the PS VR (or other high quality VR hardware) becomes more affordable, it will be a very slow adoption, I fear. I'm literally talking $200 for the unit alone at the very maximum. The technology is too new and, so far, very poorly demoed. Just about every person I have spoken to out there regarding the PS VR has had the same exact issue: They have not been able to demo the technology, thus they will continue to hold-off on it.
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I'm curious, how is the latency and motion sickness issues with the PSVR? I have a HTC Vive in my possession (my bro in law is letting me borrow it) and I got sick the second I starting moving around in the game I was playing. Maybe VR just isn't for me, but I did not have a good first experience...
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PSVR is AMAZING.
That said, I can't play more than 2 minutes of it without feeling very sick, especially afterwards. The latency is almost non-existant. You are there.
Anyone try the undersea VR world game? Astounding.
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My good REZ VR is like a drug , its simply the best and most amazing experience I ever had in gaming . People borrow money , go overdrawn, beg mum or dad .... Whatever its takes get a SONY VR and REZ VR its amazing and worth every penny !!!!. SONY VR is simply increabile, also loving the car chase in the London Hiest (VR Worlds) and just pants my self with the Shark dive (VR worlds) and the RE 7 demo . Hope SEGA grows a brain and makes REZ II and also ports the likes of Lets Go Jungle/Island to VR.
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Sounds like too much money and a hassle to get this thing set up properly. Let me know when the price goes down, easy to set up without stupid restrictions, and works for all games. I don't have a PS4, but these things would concern me, if I were to jump on the PSVR.
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Guys.
Sonic Adventure VR.
Yes.
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not sure if it's been mentioned yet, but my favorite PSVR game to play is Keep Talking and Nobody Explodes. It's a fun and innovative way to bring multiplayer to VR.