Originally Posted by
Tower of Power
Ya, I agree. The DNA of SoTN clearly points to Super Metroid. Both SoTN and Super Metroid have you exploring an "open world" castle/space station/whatever that you can back track all you want through (and, indeed, are required to back track) that has locked off areas, you defeat bosses and discover items that you allow you to progress into previously locked off areas (that contain more bosses and items). Saving is done pretty much any time you want via save rooms. Rondo (while excellent) has a very different progression system, much more traditional. Instead of a big open map, you have levels. There really isn't much back tracking (unless you're purposely going back to find hidden paths or girls - actually, my memory is fuzzy, are you allowed to go back into a level after beating it?), and you can only save your progress between levels. In Super Metroid and SotN (especially SotN) you can permanently power up your character with items you fine, while in Rondo you're pretty much limited to your initial load out (barring the usual Castlevania power ups). Rondo is a much more traditional Castlevania game, with save points. SotN and Super Metroid are a totally different style of game. Also, Rondo is much harder. I know Rondo is technically the prequel to SotN, but outside of some sprite work, they're very different games.
And Super Metroid isn't very original? I mean, it draws a lot of inspiration from the original Metroid, as well as other places, but all together, it feels like a pretty distinct piece of software? What is your reasoning for saying that?