I've come to think that if the two consoles' strengths could be combined we'd have the ultimate 16 bit box. If the SNES could make games run as fast as the MD while still looking as pretty as they do (transparencies in particular enhance things I reckon) you'd have had some really great looking titles.
Every SNES game I have played (not
that many, admittedly) has sounded nice, but muffled sometimes; but it has to be admitted that it does, in general, create better sounding music than the MD
in terms of all round realism. Most instruments sound more real.
That is not to say it is intrinsically better than how the MD sounds, which generates music quite differently and personal opinion counts for a lot when comparing multiplats (
MK springs to mind, SNES is more faithful to the arcade, but the MD sounds really really ace. This thread is good...
http://www.sega-16.com/forum/showthr...ack-ever/page2). I think that
SFII games illustrate this the best; it really does sound better on SNES, even though the MD version sounds fairly good.
Imagine a machine that sounded as clear as a lot of MD games but sampled as nicely (most of the time) as the SNES.
I may actually have just described the PlayStation, making all of this a pointless read! :)