Summer has left us, but the Genesis remains! This month, we've been going back over some classics that may not have gotten the attention they initially deserved, so join our staff and readers as they share what they've been playing in September!
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Summer has left us, but the Genesis remains! This month, we've been going back over some classics that may not have gotten the attention they initially deserved, so join our staff and readers as they share what they've been playing in September!
I just wanted to point out that different weapons have different behaviors in BK3 based on who's holding them. Knives, for example, are definitely Blaze's thing; she has her double-slash attack from SoR2, a dragon punch-style uppercut slash, and a multi-directional slash that makes her invincible for a short time (she won't throw the knife unless you make her throw it).Quote:
Knives can only be picked up and thrown, whereas before, knives used to be hand-held weapons.
I guess I should comment on the actual article rather than just making a pedantic correction and disappearing, but, you know, I'm an entitled, insufferable prick.
Dead on summary of Vay - what a missed opportunity for the CD's RPG library; I wonder what was the incentive for Working Designs to take on the Vay localization to begin with? Did they need some working revenue from Hertz/SIMS or was it part of a larger agreement?
Despite some impressive animations, the entirety of Vay is put together with some weak bones: mild graphics, average soundtrack, and grueling battle rate - Vay is just kind of lackluster. I get this was probably a small development team and an entry level RPG title for them to boot, and whether Working Designs had a hand in the difficulty or not, the excessive battle encounters are the most damning fault.
Reflecting on Vay, it's a shame that other titles like Illusion City or Shadowrun CD hadn't had a more deserving chance at being localized. Along with Snatcher, the Sega CD could have been remembered as the cyberpunk system.
I'm also aboard the pedantic correction train, so:
This is incorrect.Quote:
Seems the SEGA CD version is basically just the Genesis version with added CD audio and a really short CGI movie. No new levels, no improved graphics, just new tunes and a grainy video. However, I did learn that the Genesis/SEGA CD/32X versions had more content than the SNES version (bigger levels, an extra level or two, etc.), so that made me happy. I also learned that the PC version was supposedly based off of either the 32X or the Jaguar version, with the SEGA CD audio added in. That made the PC version the one to really play as it gave you the nicer graphics and bigger/extra levels, with the SEGA CD audio boost.
Sega CD/PC/32X versions have extra levels.
Jaguar/PC use 256-color graphics; which have different/improved/worsened tiles when compared to the Genesis/Sega CD/SNES tiles. 32X use 256-color graphics for the foreground and Genesis version graphics for the background. These three versions (32X/Jaguar/PC) also have some very minor map layout changes here and there.
SNES version is its own thing in terms of coloring. It also has less enemies per stage than the other versions.
Jaguar/32X versions have major scrolling and frame rate issues.
Sega CD and SNES versions have the best sound effects quality, with the Sega CD one being superior, using more stereo panning and having (as the Genesis version) more sound effects than the SNES version, which uses recycling of SFX quite a bit.
For more finicky details:
http://www.sega-16.com/forum/showthr...l=1#post641726
I'm honestly surprised that nobody's tried hacking Vay to reduce the encounter rate. I get that hacking a Sega CD game is a whole 'nother ballpark from hacking a cart game, but still; it'd be nice to have an enjoyable version of that game.