I know that, being a Sega forum, we have many Lunar fans here, but what did you think of the remake for PSP?
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I know that, being a Sega forum, we have many Lunar fans here, but what did you think of the remake for PSP?
It's an excellent version that has a few new problems, but nothing really major. The transitions between area screens fade to black and add to loading times, the dungeons are smaller and refined for portable so there's less of a long grind or exploration, the dialog dub is "better" or more modern and professional compared to the Working Designs stuff people love too much for no good reason.
The game is cake. Easy, well presented, the best way to experience Lunar for new players. It sucks that they didn't port it to Steam yet.
I'm surprised they didn't give the same treatment to the sequel, or did they? I am a fan of PSP's 2D RPGs such as PoPoLoCrois and Crimson Gem Saga (the latter which I bought off PSN just a few days ago and is one of the pinnacles of Korean RPGs, IMHO). I tried a bit of the Sega CD original for Lunar, but I'm more interested in playing the PSP remake instead. Will likely buy it off PSN in the coming days, too.
I just unloaded the game to a buyer a couple of weeks ago. I was not a big fan of the new music the game had, and everything just felt less appealing.
I really liked the intro. but when I played it. I ended up just popping the original into my sega CD. and I tried playing it again years later and the same thing happened. playing it just makes me crave the sega CD version. but it has a nice intro : 3 (for those who don't know it's a prologue)
No, not yet. Eternal Blue gets no love.
The only news about the game or series is that it showed up in a SteamDB leak along with Grandia a while ago, after the guys who own GameArts, GungHo hired a studio to do a new port of Grandia 2 from Dreamcast to PC for the Anniversary Edition. Nobody knows whether it could end up being SSSC or SSH.
PSP had a lot of great ports and remakes.Quote:
I am a fan of PSP's 2D RPGs such as PoPoLoCrois and Crimson Gem Saga (the latter which I bought off PSN just a few days ago and is one of the pinnacles of Korean RPGs, IMHO). I tried a bit of the Sega CD original for Lunar, but I'm more interested in playing the PSP remake instead. Will likely buy it off PSN in the coming days, too.
Breath of Fire III, Star Ocean 1 and 2, Final Fantasy 4 The Complete Collection, Castlevania Dracula X Chronicles, Final Fantasy Tactics War of the Lions, Tactics Ogre, Valkyrie Profile, Tales of Eternia, Lunar, Persona 3, Mega Man Maverick Hunter X, Ys 3 Oath in Felghana.
It's too bad that Sony sucks at supporting it's platforms.
Every version of Silver Star has flaws, but the Saturn versions will always be my favorite. The Japanese Mega-CD version of Eternal Blue is also my favorite.
How does Sony suck about supporting their products? The PSP had a great run, with a massive library of games.
They switched accessory standards between PSP revisions.
The PSP Go exists, and the native store for it no longer exists.
They killed the Vita since day one with ridiculous memory card costs, limited PSP support, limited PSOne classic support after a year of nothing.
PS3 was "599 US Dollars." and didn't have Dualshock for a year because they were too cheap.
I am a user of the original PSP and it is still possible (along with Go) to use the store via PS3 or PC with MediaGo. Download games you purchased from PSN then transfer them via USB to your PSP, if you're doing it the legit way. The store and everything purchased in the past still work, especially since Vita is largely driven by digital content. Most PSP games are compatible on both PSP and Vita, regardless of whether its a PS1 classic, a native PSP game, or a digital exclusive.
What accessories are you talking about?
Sure, the PSP 3000 had its own component support, but outside of that, what other accessories were not supported?
The PSP Go had the same PSN support as the PSP.Quote:
The PSP Go exists, and the native store for it no longer exists.
http://www.gamespot.com/articles/psp.../1100-6230786/
The PSP also had ridiculous memory card costs, but they came down as the system sold better. The Vita had cross-platform gameplay, with games that you'd purchased for the PS3 available for free play on the Vita. I've heard plenty of PS Vita players say that the system really shined with the massive amount of PSN titles that were available for the handheld, including PlayStation classics.Quote:
They killed the Vita since day one with ridiculous memory card costs, limited PSP support, limited PSOne classic support after a year of nothing.
http://www.psnstores.com/2012/08/ful...vita-revealed/
https://store.playstation.com/#!/en-...77008-CLASSICS
I had no problem with that. I had to deal with a six-axis controller being the pack-in for my 60GB PS3, but I still didn't feel ripped off, because I ended up getting a DS3 as a secondary controller. I can't complain, because Sony provided me with a console that could play 3 generations of PlayStation games for 99% of their library. I'm fine with not having a DS3 at launch, because I was rewarded with all of the other features for being an early adopter.Quote:
PS3 was "599 US Dollars." and didn't have Dualshock for a year because they were too cheap.
I think the reason Eternal Blue has never been re-done is due to weird licensing stuff. I think SEGA had a bit of a hand in Eternal Blue and there was some bad blood between Sega and GameArts once they did the port to PS1. Eternal Blue never even came out on PC like the original Lunar did in Korea.
They switched memory card standards.
Yes. It's dependent on it, and it's natively shut down. You can still use it if you install malware on your PC, or buy a console.Quote:
The PSP Go had the same PSN support as the PSP.
It was a decade ago. Memory card costs were high across the board back then, and came down because they were a competitive market, driven down in a format war. Sony & SanDisk had their shit all over the place in cameras, phones, and flash drives got cheaper.Quote:
The PSP also had ridiculous memory card costs, but they came down as the system sold better.
The Vita came out in a different era.
The Vita had Cross-buy going for it, but was treated like an accessory and not a platform in some regard. I bought it. It had a great UI and no games worth playing. Sony didn't support it. They fucked everybody with proprietary storage after the market already drove costs down on storage. The "massive amount" of PSN titles, including PSP and Playstation classics were slow to release and didn't happen until year 2 or 3, and even then they're not at parity with the PSP itself.Quote:
The Vita had cross-platform gameplay, with games that you'd purchased for the PS3 available for free play on the Vita. I've heard plenty of PS Vita players say that the system really shined with the massive amount of PSN titles that were available for the handheld, including PlayStation classics.
Sony fragmented the shit out of available content. Most people who bought the Vita totally expected it to be an upgrade of the PSP with available content. Even the PS4 SHOULD, but DOESN'T, let you play all your PSOne classics.
You would need to be completely fucking retarded to argue that the Vita was supported by Sony in any context outside of Japan.
Ahh, yes. Rewarded for being an early adopter, punished with less features and support over time or if a late adopter. Playstation: Greatness Awaits.Quote:
I had no problem with that. I had to deal with a six-axis controller being the pack-in for my 60GB PS3, but I still didn't feel ripped off, because I ended up getting a DS3 as a secondary controller. I can't complain, because Sony provided me with a console that could play 3 generations of PlayStation games for 99% of their library. I'm fine with not having a DS3 at launch, because I was rewarded with all of the other features for being an early adopter.
There's currently a guy working on a mini-SD adapter for Vita, but I don't think it'll bolster sales. The memory card was proprietary (as in, unique to the console itself and not based on a common standard). So understandably, there's been a lot of hate towards Vita. Its cheapest option for memory is the expensive and measly 4GB memory card. Rightfully so, Sony still supports the PSP-1K/2K/3K family via PSN, knowing that they are still more widely used with so many units sold. I'm surprised they stopped producing it so soon to focus on the miserable Vita. Classics for both PSP and PS1 keep being added from time to time on PSN with continued dual support not just for Vita but original PSP. I still buy from there and play PS1 classics both on PSP/PS3 and of course, original PSP titles on my PSP-3K. I didn't realize the PSP Go lacked an offline mode for playing or transfer like PS3/MediaGo. Many Vita games still physically sold outside of PSN are imports that are largely forgettable. One of the best selling titles for the system in recent years was a yuri game called Valkyrie Drive, and other visual novel games that are of no interest to the average westerner. But this is only in regards to physical production. They are still milking it through the digital store, as I said. Also, PSP has widely available adapters for mini-SD which work fine. Strangely enough, the one game selling consistently for Vita in Japan is Minecraft, which is a western game, but was a big hit for the system over there.