Originally Posted by
BigEvilCorporation
I'm striving for quality first and foremost, or there's no point me even trying - it will be a feature length game (by '90s standards) with solid core gameplay and enough mechanics, enemies, contraptions and stages to keep the player engaged from start to end, with a carefully written story woven into it. Collectables, secret areas and multiple ways to solve puzzles will keep the game replayable.
The tech demo only shows part of what I have planned, but I hope it shows how dedicated I am to deliver a stable, high fidelity, and high performing game.
It took three years to write and perfect the engine, tools and core gameplay, and to write the rest of the game's design before I even thought about marketing or box art or even the title - it just happens to be the hot topic at the moment.