15. Mega Man X7 (PS2): So this game highlighted for me some of the things I love about the Mega Man X series, chiefly how fast and zippy the games are. I can see why Inafune made the dash such a central mechanic of Mighty No.9; it's a lot of fun and looks cool, too.
Because, you see, Mega Man X7 is not fast and zippy. The characters move about so sluggishly that this entry to the series should be called Water Level: The Game. Oh, and this is the first (and last) game in the series to put almost every boss battle in a 3D arena. Boss fights are less a test of speed and skill than an exercise in patience, struggling to keep the enemy in view as you frantically swing the camera around left and right, waiting for the chime of the auto lock to let you know you can get a couple shots in. Bosses take very little damage even when you are using the correct weapon and most subweapons allow only for half a dozen shots or before the energy depletes. Taking damage from enemy attacks is almost unavoidable, so boss battles quickly degenerate into tedious wars of attrition, whittling away at the energy bar with your p-shooter, and occasionally landing a charge shot when the clumsy dash mechanic doesn't make you blast it off in the wrong direction.
Oh, and slowdown.
Speaking of the camera, guess how you control it? With the shoulder buttons! Know how you cycle through your weapons? WITH THE GODDAM RIGHT ANALOG STICK!!! And that works exactly as well as you'd think.
The voice work is atrocious, even by Capcom's standards. Mega Man sounds like a lobotomized He-Man, Zero sounds like Wolverine, the new character Axl sounds like Rudolph the Red-Nosed Reindeer, and the bosses all sound like screaming retards.
Watch this video. I dare you.
https://youtu.be/CfTsvWTtoiQ
On a positive note, the music for Wind Crowrang's stage was excellent. It found a permanent spot on my iPod.

