Evolution of Racing Wheel Controllers
There doesn't appear to be much on the internet about this subject. In my quest to find a good racing wheel for Dreamcast, I've discovered quite a bit through browsing Web Archive, Google Groups, and similar places.
Early attempts during the mid-80's included the Japan-only Sega SH-400 for the SG-1000 and the ColecoVision Expansion Module 2.
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1995. The first racing wheel for home consoles was by Sega for the Saturn. This was a simple formula one style wheel with paddle shifters for Daytona and the like. At the time, the only other non-arcade racing wheel was by Thrustmaster for PCs with no shifters or pedals. It was called the Grand Prix 1. Newsgroups of the time talked about the Saturn's advantage over the PSX because of the wheel and Daytona USA.
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1996. Mad Catz releases one of the first wheels for the PSX to rival the Saturn wheel, using the analog Namco protocol used by Ridge Racer. It is officially licensed by Sony for some reason.
Quote:
Originally Posted by Wade on 6/13/96
The Mad Catz wheel is an analog wheel and it is GREAT for Ridge Racer
and Need for Speed. It does not work with Destruction Derby or Twisted
Metal. It is ten times better than the Saturn Arcade Racer as it
sucks. I have both of them.
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1997. Thrustmaster releases the T2, the Grand Prix 1 with pedals for PC. Mad Catz brings the PSX wheel to the Saturn. At the same time, Interact releases their first wheel, the V3, also with pedals, for PSX and N64, possibly to cash in on Gran Turismo. Thrustmaster is staying out of the console market for now. There was also a universal Per4mer wheel with pedals released for the Saturn/PSX/N64/GEN(!).
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1999. Sega releases their Dreamcast wheel with the Dreamcast, which is essentially the Saturn wheel but bigger. No pedals, and the shifters have become gas and brake. Pretty disappointing. Interact releases the Concept 4 with pedals for the Dreamcast and other consoles. Pretty solid package if not for the fact that the shifters don't shift, as they're simply the L and R triggers which are also mapped to the pedals, much like the Sega wheel. The Interact V3 is also brought to the Dreamcast as the V3 FX. Thrustmaster finally releases a PSX/N64 wheel called the Nascar RacePro. Mad Catz brings the boomerang Saturn wheel over to the Dreamcast as the Dream Wheel. Mad Catz later releases the MC2 for Dreamcast, which is also well-received, but has a flaw in that it is recognized as a controller and not a wheel (fixed in a 2001 revision with a switch on the bottom). This is the reason it has X and Y buttons, and the other wheels don't.
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2000. Thrustmaster releases the Ferrari wheel for Dreamcast. Pretty well-received as a wheel for F355 and Sega GT with proper shifters and pedals, but with apparently low build quality.
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2002. Polyphony Digital enlists Logitech to create the GT Force for Gran Turismo 3, and it snowballs from there to where we are now with three pedal motorized wheels.
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The best wheel controller I ever used was on the arcade cabinet for Sega Super GT. It would pull in the right direction, had force feedback, proper resistance, and above all felt natural. And it had a proper (4-speed) shifter, all back in 1996. I've tried a modern Thrustmaster for the PS4, and while nice, it's just too stiff and not realistic at all, though playing Daytona with it is a blast (but hard due to the paddle shifters).
It really seems like there's no good wheel for the Dreamcast, which is a shame because it has so many great racing games like F355 and Sega GT. Does anyone have any recommendations for a good Dreamcast wheel, ideally with pedals? Or perhaps what to stay away from?
I can't find a Thrustmaster wheel anywhere, so I might settle for the Concept 4 and rewire the shifters to some other button so I can actually shift with them. It's also possible to mod the official wheel to have pedal support apparently.