Originally Posted by
Bottino
Ah yes, that magic term. But a game is not over just because you saw the ending credits roll.
Otherwise why are arcade games from the 80s still played in this day and age?
Speaking of terrible, misinformed reviews fueled with this distorted, abstract concept of "replay value" ( which is most of the time simply padding ) and you get this gem from the Giga Wing review at IGN:
I've probably played 60 hours of this game, maybe more, before I could challenge the true final boss and finally 1-credit the game. Even so, there's a huge margin for me to improve my score ( which was pathetic, I admit )and my game, both on the normal game and score attack mode and I certainly will do it again, because Giga Wing is a such a great designed game.
Sonic, which is a more 'simple' game, has that quality as well. You can play it to increase your score, you can try to speed run it or perhaps try to no-miss the game etc. or you can simply play it for fun. You come back for more not because of some collectathon crap, so you can unlock a Space Channel 5 costume for Sonic or whatever, but because it's a wonderful and tightly designed game. The same can be said of pretty much the all the greatest arcade-style games from that era.
About the 'Sonic wasn't all that great' crap, it's really simple. It was released in 1991 and you had nothing remotely like it, not even on Arcades. Also, a game with Sonic design cannot be the hardest game, otherwise it would kill the game, turning it into perhaps another Mario crap-clone, full of pitfalls and cheap hits.