so each game has it's own emulator? when inserting the old disc, the xbox one recognises this? I want to know all this since I'm only interested if this isn't just temporary and I lose the options and games after a while.
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So long as it's not a game that is known to have major flaws, sure. I played a few games on it, but the main game I REALLY wanted to play on it was JSRF... and at least at the time it was limited to 4:3 (it wouldn't display it widescreen, which it would do on the oXbox), and it suffered some nasty framerate issues. It may be better now, but I have had my oXbox hooked up for ages now, so I just use that to play those games.
I'm really wondering how it will be done.
The 360 and XB1 are pretty different architecturally, and they still manage to get better performance on the XB1 with the same game pretty often.
The oXbox and XB1 are both x86 systems, so much closer in terms of architecture. So it should be much easier to emulate. Add on the much greater power from the XB1 over the 360 and they could really put in some serious performance improvements on those older games if they wanted to.
I just don't want to get my hopes up to see very many, as I'm sure it's going to wind up just being a curated list of a few top games.
If I get classic Xbox games digitally (like the two Blinx games) on Xbox Live, will they play more smoothly than if I ran the discs in the system? Are they optimized for the digital market?
Said to load faster look better and all run at 1080p .http://uk.ign.com/articles/2017/10/2...-compatibility
Well done MS, Now please SEGA get GV, Orta, JSRF up on the programme
Man, still need to play KotOR on of these days as a Mass Effect Trilogy fan that I am.
I just got done today finishing another stage of Halo (now up to the bog area). Already getting really tired and bored of this game. I got the Anniversary edition to give it another chance and replay it, and was enjoying it for a while, but now I'm either going to take a break or give up. Even when I'm enjoying it, I still feel Halo is massively overrated and always have. I also hate brooding, dark levels like the swamp, so I am not eager to get back in to it.
However, Lego Jurassic World seems good so far, judging by the demo. Good to see another colorful, light game that isn't Japanese that is actually fun to play. I never really gave the Lego games a shot. I'm looking to get into more good games that aren't Japanese, like Portal 2, which seems like a promising action/puzzle hybrid. I already got Tomb Raider Anniversary.
BTW, as SEGA fan, and also a former Sparkster nut, I have to say that Rocket Knight is really mediocre, or maybe worse. I find it a really lackluster attempt to revive the series, with the only merit so far being the ability to use both the melee and crescent weapons.
ME is the better attempt at the form, but you can certainly see a lot of the ME roots in Kotor. It's quite rough around the edges by todays standards, but still pretty fun.
I hope they add Jade Empire as well. More need to play that, not that I expect Bioware to ever make a sequel (or if they do, what they would do to it these days).
Games I added to my library recently:
-Dreamcast Collection
-Portal 2
-Sega Superstars Tennis
-Sonic Generations
-Sonic the Hedgehog (2006)
-Sonic's Ultimate Genesis Collection
-Sonic Unleashed
All good games, btw. And Portal 2 is really as clever as people say it is.
The rest of my 360 library includes:
-Armored Core 4
-Blue Dragon
-Eternal Sonata
-Halo: Combat Evolved Anniversary
-Tomb Raider Anniversary
Also picked up a few original Xbox games and a new original Xbox system. All is good, so far. Glad to be able to replay Blinx, Sneakers and also get to try Mad Dash Racing (one of Gex's last appearance as a playable character).
I'm also curious as to how it's done, especially the Xbox 360. Has anyone done a write up on it? Are they really using an emulator? With the quality of the backwards compatibility, limited selection of titles, and the fact that you have to re-download them, leads me to believe that maybe they're only releasing games they have the source code for, and are actually recompiling them for the Xbox One (at least the 360 games).
The original Xbox and Bone both being x86 should make backwards compatibility relatively trivial.
If that's the case, then why haven't we seen any decent original Xbox emulators for PC, since they tend to use an x86 architecture? I've been told that it is technically more difficult than that, not quite as direct as it sounds to get it functioning. For now, though, I run original Xbox games strictly on my original Xbox as a purist and for the best compatibility.
Emulators are made by hobbyists in their spare time, and the quality of the emulator is directly proportional to how interested said hobbyists are in the hardware. Guess no one is all that interested in making a high quality emulator for original Xbox.
On the flip side, working on backwards compatibility within Microsoft itself, you're getting paid to do the job (and Microsoft hires a lot of talented people), and you'll likely have access to the original design documents for the hardware, and maybe even be able to talk directly to the engineers who worked on the original Xbox, not to mention anyone that may have worked on backwards compatibility on Xbox 360. Also, Xbox One is much more powerful than the original Xbox, in addition to also being x86 and DirectX. It should be similar to getting PC games of that era running on a modern system. Not impossible, but not as difficult as trying to figure out BC for an in-order PowerPC based system like the X360.