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Twenty dollars for Bloodborne DLC?! Well ok then.
http://1.media.dorkly.cvcdn.com/89/1...9fdc3f5df4.jpg
Twenty dollars for Bloodborne DLC?! Well ok then.
DLC isn't inherently bad or good.
Paying for something that effectively should have been part of the game, and was clearly always intended to be there, but was obviously cut out to sell... bullshit move.
Paying to unlock content that is quite literally all on the disk already? Also bullshit.
$20 for what would effectively be nearly an entire game's worth of content as DLC? I have no issues with that at all.
And then you have a big grey area where you can buy non impacting vanity items (appearances, skins, etc) or "quick access" to things that are available in game (currency, materials, unlockable characters, etc).
I personally don't mind that so much because it's completely up to you on if you want to spend for it or not. It can certainly have a whole different set of issues like being horribly miss priced, but that's not the same as the concept of the DLC itself being bad.
DLCs I've purchased;
- all Mass Effect 1-3 DLCs for both 360 and PS3 (cracked the PC version to have all DLCs)
- all Dark Souls 1-3 DLCs for 360, PS3 and PC
- all Skyrim DLCs for 360 and PS3
So have nothing against DLCs and will always welcome extra content to my fave games. Am actually disappointed when they stop coming because why would I want the flow of content to my fave games to end?
In regards to their controversy, well games like Dark Souls 1 & 2 never had DLCs planned and Dark Souls 1 still came out rushed. Plus the DLCs for DS1 & 2 are so good. For Mass Effect, there is some controversy around them, with day 1 DLC for ME3. Yes ME3 was rushed with the shortest dev time of all 3 ME games, but once the game was done, extra additions needed to be locked for extensive bug testing to be ready for making physical copies and shipping. This takes awhile and during this time a DLC team can continue creating and testing content up until game release.
For Mass Effect 3, the Omega DLC was also actually planned for main game, but cut to fit schedule. Games have cuts to meet deadline all the time, so what's wrong with salvaging cut content via DLC? Not to mention this work was outsourced to BioWare Montreal anyway.
There is a difference between, "we thought this would be cool, but just didn't have the time" and then make it a DLC later.
And
"We have it complete, or 90%+ complete, and included in the game itself" content that they then decide to charge you money to access as DLC. Stuff like that should really just be patched for everyone to get.
I bought all the DLC/Expansions for Oblivion except for the horse armor. Simply put... I don't like using horses in those games.
I think I may have purchased DLC maybe 1 or two times, but only for games that I reaaaaally enjoyed and wanted to dive into a bit longer. Normally I avoid it on principle though.
That said, I may get the Breath of the Wild DLC in the future since my wife really seems to be into that game.
DLC is a con and $20 is insulting. Call me old fashioned, but I would like the game to be finished in the first place. With the exception of Sonic 3 and Knuckles... which was awesome enough to play as two stand alone games. I will not buy DLC.
I replay the heck out of the Dark Souls and related games (Demon's Souls, Bloodborne), so $20 extra content for a game I can't get enough of is a no-brainer and much better deal then wasting cash on another game I probably won't even beat once.
That's where the differences come into play on what different DLC's can be.
I remember playing Baldur's Gate 1 and getting the Tales of the Sword Coast, which was awesome to get more of the game, even if you could play through it and be "done" without ever touching it.
Old consoles never had that option. You could get the game, and if anything beyond the game would have to be a whole new game on a new cart/disk.
So there are cases where DLC is very welcome to me, because it's expanding the game world for those interested in it without having to buy an entirely new game.
I rarely would pay full price for DLC. With sales and even deals on Humble bundle, it pretty much takes care of that issue. There are some games I have not bought the DLC for yet but I have done all I would do on the base, and someday I will get those other parts and try them out. I'm not in a big hurry or do not feel to be under any obligation to buy a DLC for any particular game because there is always something else I could be playing.
I agree with everything you've said. I'm OK with additional costumes (Dead or Alive) or new vehicles (Train Simulator) because those are the clearly the results of an on-going effort to produce more content for the game. While the total sum of everything offered can be scarily expensive, they are only offered those those who want it as an option. I much rather DLC as an option for expansion compared to back in the day when you'd have to buy a new cartridge every time Capcom updated Street Fighter II. As with most things in life, post-release expansions can be good or bad, and it's up to the developer to decide if they want to exploit it (looking at you, Beautiful Katamari and Asuka's Wrath).
So you would rather pay for an updated game again full price. It's still being done. We call that now "Game of the Year" Edition.
Only if it's big enough to be an expansion pack in DLC's clothing, or if it's free. I generally prefer how it was handled way back in 1993, with lots of free mods.
If it's anything substantial, I'll wait for the Gold/GOTY/Complete edition. I don't care about things like alternate costumes and system menu themes.
The only type of DLC I see as justified is something like Rock Band, where it makes sense that you'd want to buy individual tracks. But I've never owned Rock Band.
It's almost as if some of you haven't found one game worth replaying these past two gaming generations. Guess I should consider myself lucky having found two highly replayable series.
I bought the Breath of the Wild DLC on Sunday. I hadn't even finished the main game and it opened up a lot more stuff to mess with. How fun :D