Hi folks,
I'm doing a lot of FMV based stuff at the moment and I'd like to try and document FMV game video resolutions so I can test them out myself and see what they would offer frame wise on a 32MEG Megadrive cart :)
Released in 1992
Sherlock Holmes: Consulting Detective - ICOM Simulations
Video-player: 128 x 96 (16 x 12) - 192 tiles per frame
Sherlock Holmes: Consulting Detective Vol. II - ICOM Simulations
Video-player: 128 x 96 (16 x 12) - 192 tiles per frame
Road Avenger - Wolf Team
Cobra Command - Wolf Team - 4 Palettes - 1 Plane
Intro: 192 x 160 (24 x 20) - 480 tiles per frame
Gameplay: 192 x 160 (24 x 20) - 480 tiles per frame
INXS: Make My Video - Digital Pictures
Intro/Cutscenes: 176 x 104 (22 x 13) - 286 tiles per frame
Kriss Kross: Make My Video - Digital Pictures
Intro/Cutscenes: 176 x 104 (22 x 13) - 286 tiles per frame
Marky Mark and the Funky Bunch: Make My Video - Digital Pictures
Intro/Cutscenes: 176 x 104 (22 x 13) - 286 tiles per frame
Night Trap - Digital Pictures
Intro/Cutscenes: 168 x 104 (21 x 13) - 273 tiles per frame
Gameplay: 168 x 104 (21 x 13) - 273 tiles per frame
Power Factory featuring C + C Music Factory: Make My Video - Digital Pictures
Intro/Cutscenes: 176 x 104 (22 x 13) - 286 tiles per frame
Sewer Shark
Intro: 168 x 104 (21 x 13) - 273 tiles per frame
Communication Scenes: 144 x 104 (18 x 13) - 234 tiles per frame
Gameplay: 128 x 224 (16 x 28) - 448 tiles per frame
Released in 1993
Time Gal - Wolf Team
Intro: 192 x 160 (24 x 20) - 480 tiles per frame
Gameplay: 192 x 160 (24 x 20) - 480 tiles per frame
Revenge of the Ninja - Wolf Team
Double Switch - Digital Pictures
Intro: 208 x 144 (26 x 18) - 468 tiles per frame - 3 Palettes - 1 Plane
Gameplay: 192 x 136 (24 x 17) - 408 tiles per frame - 3 Palettes - 1 Plane
Mad Dog McCree - American Laser Games
Intro: 240 x 200 (30 x 25) - 750 tiles per frame
Gameplay: 240 x 200 (30 x 25) - 750 tiles per frame
Dracula Unleashed (1993) - ICOM Simulations
Intro: ? - ? tiles per frame
Gameplay: 256 x 152 (32 x 19) - 608 tiles per frame
Ground Zero Texas (1993) - Digital Pictures
Intro: 200 x 144 (25 x 18) - 450 tiles per frame
Gameplay: 192 x 128 (24 x 16) - 384 tiles per frame
NFL's Greatest: San Francisco vs. Dallas 1978-1993 - Park Place Productions
Who Shot Johnny Rock? - American Laser Games
Space Ace - Epicenter Interactive
NHL '94 - Electronic Arts
Intro: 256 x 224 (32 x 28) - 896 tiles per frame
Released in 1994
Tomcat Alley - The Code Monkeys
Corpse Killer - Digital Pictures - 4 Palettes - 1 Plane
Intro: 192 x 136 (24 x 17) - 408 tiles per frame
Gameplay: ?
Crime Patrol - American Laser Games - 3 Palettes - 1 Plane
Intro: 288 x 200 (36 x 25) - 900 tiles per frame
Gameplay: 288 x 200 (36 x 25) - 900 tiles per frame
Dragon's Lair - Don Bluth Studios - 4 Palettes - 2 Planes
Intro: 288 x 192 (36 x 24) - 864 tiles per frame
Gameplay: 288 x 192 (36 x 24) - 864 tiles per frame
Kids on Site - Digital Pictures
Intro: 160 x 144 (20 x 18) - 360 tiles per frame
Gameplay: 256 x 144 (32 x 18) - 576 tiles per frame
Cutscene: 160 x 144 (20 x 18) - 360 tiles per frame
Loadstar: The Legend of Tully Bodine - Rocket Science Games
Intro: 240 x 208 (30 x 26) - 780 tiles per frame
Gameplay: 240 x 208 (30 x 26) - 780 tiles per frame
Masked Rider - Toei Animation
Midnight Raiders - Stargate Productions
Intro/Cutscene: 256 x 224 (32 x 28) - 896 tiles per frame
Gameplay: 256 x 224 (32 x 28) - 896 tiles per frame
Mighty Morphin Power Rangers - Orion Technologies
Intro: 248 x 208 (31 x 26) - 806 tiles per frame
- 4 Palettes - 1 Plane
Gameplay: 248 x 206 (31 x 26) - 806 tiles per frame
Mad Dog II: The Lost Gold - American Laser Games
Intro: 288 x 200 (36 x 25) - 900 tiles per frame - 3 Palettes - 1 Plane (2 Planes in some sections)
Gameplay: 288 x 200 (36 x 25) - 900 tiles per frame - 3 Palettes - 1 Plane (2 Planes in some sections)e
FIFA International Soccer - Electronic Arts
Intro: 256 x 224 (32 x 28) - 896 tiles per frame - 4 Palettes - 1 Plane
Supreme Warrior - Digital Pictures
Slam City with Scottie Pippen - Digital Pictures
Star Strike????
Released in 1995
Fahrenheit - Infogrames
Prize Fighter - Digital Pictures
Intro: 240 x 144 (30 x 18) - 540 tiles per frame
Gameplay: 112 x 112 (14 x 14) - 196 tiles per frame
Wirehead - The Code Monkeys / MGM Interactive
Intro/Cutscene: 256 x 224 (32 x 28) - 896 tiles per frame
Gameplay: 256 x 224 (32 x 28) - 896 tiles per frame - 3 Palettes - 1 Plane
Surgical Strike - The Code Monkeys
Intro/Cutscene: 256 x 224 (32 x 28) - 896 tiles per frame
Gameplay: 256 x 224 (32 x 28) - 896 tiles per frame
Adventures of Batman & Robin, The
Cutscene: 256 x 192 (32 x 24) - 768 tiles per frame - 4 Palettes - 1 Plane