I believe it takes a hit on CPU cycles to do that.
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Aside from some cool bass SNES just sounds better overall. Can throw technicals all anyone wants but there is a reason that Sony chip is still celebrated and to be frank the only ones who try and debate it are SEGA fans. Listening to the music on both systems and typically SNES just shows more but yes there are times that yes Genesis sound is more fit for a certain game. I much prefer Ys III on Genesis to SNES sound. SNES as hardware was just more capable than Genesis with the only caveat is the CPU and in that regard, SNES was behind and didn't get as many action games or shoot em ups. Something like Terra's theme is one of the greatest examples of that outstanding chip that cannot be replicated in Genesis without sounding like a downgrade. Aquatic Ambiance could've only been done on SNES between the 2 as SNES was just able to have a lot more subtly in the music to create one of the best songs in gaming history to relax to. It's pretty on par with CD midi of the era. I really doubt Corridors of Time on Genesis could replicate that great metal drum sound. I love how both sound but Genesis to me is more to the equivalent of rock and SNES more fit for a symphony.
So not only is the so-called SEGA fan knocking SEGAs 16 bit CD system, SEGA 32bit CD console, but now the 3DO (a system you claim to like) all in some vain effort to 'try' and upset me. Looking over the sheer lameness of it of it all . I said I found the 3DO version to be the best sounding (yes I loved the new remixed music and Q-Sound) and also the really like the big bost to colour. Sure there's less Parallax, I could be insulting like you and blame it all on Capcom being lazy and crap , but like I said all system had their pros and cons and we all know the 3DO didn't have hardware support for such effects with its single window . I was quite happy with the MD version, it was my fav version of the game on the home systems (has I've said) , untill the Saturn version hit and blew away the rest.
So I talk it from all that waffel, SEGA Arcade boards had seprate chips from FM and PCM sound, giving the user the best audio possible at the time. I've always made the point that all systems have their pros and cons, so you've lost me on that one too.Quote:
Also, your point about MD hardware vs Sega arcade hardware is just laughable.
So Sega added extra sound chips to their arcade boards because they were unhappy with the MD sound? What about the RAM amount, they added more to counter their sadness as well?
All cost-effective consoles were like that; simplified and cut down hardware solutions.
And the SNES is no exception. Its sound system has a tiny amount of RAM and it has to be shared by music, sound effects and voice samples
I liked the music I tended to get on the Snes more, but for the best sound and sound effects at the time, I used to love Mega CD games when they used CD-DA and the combination of the FM and Ricoh PCM chip . It was a fab and powerful combination at the time, and games like Pitfall sounded all the better on the Mega CD to the MD, Snes, 32X. But there we no longer like the MEGA CD do we Barone. Maybe I should start loving on the PS or the PS2 so you have to knock and dislike them too, Mind you even Namco had to add extra sound hardware to its System 11 board, maybe you are right and SONY suck when it comes to making soundchips for consoles or Arcade boards ;).
The SPC700 by itself isn't a bad chip. It's implementation in the SNES though is what many here debate. The chip is severely crippled by not just the CPU but by various bottlenecks in the system and having a small amount of audio RAM for a chip that's entire design depends on having plenty of memory to store sound samples.
Where the SNES shines is in ambient music and orchestral like sounds. Genesis shines for Techno and Metal style sounds. The Genesis sound system however is a lot more flexible and you're not nearly as limited to memory constraints as you are on the SNES.
It's not just the CPU. The SNES is bottlenecked by multiple issues. Things like multiple sprite sizes, bus limitations, memory constraints, resolution modes, etc. really limit what you can do where on the Genesis you just don't have those problems to worry about. You can see these issues pop up in just about any multi-platform game where the Genesis version was the lead version developed.
Yes, those are all good examples of what the SNES does best. However I wouldn't say they're on par with CD midi of the era. They're quite muffled and reverbed to hell. This is done on many SNES games to hide the poor quality of the samples. Later when games like Chrono Trigger were ported to the DS, suddenly that heavy filtering and reverb was gone as they were able to put in higher quality samples. This gave the tracks a crispness they were lacking and really let them shine:
https://www.youtube.com/watch?v=hRNHhzb4mtU
https://www.youtube.com/watch?v=veD_Q9M79bM
That said, the Genesis could probably pull off something respectable in the right hands:
https://www.youtube.com/watch?v=LFapH8wqwYY
https://www.youtube.com/watch?v=SbiNdv6MXmE
Barone's not really hating on any of those systems. He's just pointing out the holes in your argument.
It's not just a few, many were still sticking with it way into the 90s in the PC realm as well as in the Arcade.
It wasn't an insult, I was asking you to read the entire argument as it's clear you're skipping around. And you've misread the colossal waste of money argument. I was saying it would be a waste of money to develop something like the Sega CD if you're entire goal was just to improve audio. If that was the only goal then Sega should have ditched the ASIC, 2nd 68000, RAM, etc. and just have a PCM chip that and a CD Drive that can be used to play sounds in Genesis games. That would have been a whole lot cheaper. But that obviously wasn't their primary goal with the Sega CD.
And the FDD and Sega CD share nothing in common. The FDD was just an empty shell that showed what the expansion port could be used for. The Sega CD was intended to be their response to the Turbo CD.
If we're going to use this logic then I guess the Genesis CPU was trash too since Sega felt the need to add a 2nd faster one into the Sega CD.
Not really as you're reading comments as insults that are not insults. This shows you don't have a grasp on the subtlety of the language as well as figures of speech and common slang.
The Drum Samples sound on par to me, it just seems that the audio balance is different with the Arcade putting more emphasis on them. Bikes do sound different, but we were originally comparing the music were we not?
Maybe I'd quit asking you to learn English if you'd show evidence that you're actually reading and understanding other people's posts.
I didn't say you did. This is why I keep asking you to learn English.
Because when we're talking about sound the Amiga and Genesis have nothing in common at all.
And I don't have an issue with the Neo Geo sound nor do I have a problem with the Sega Y Board. They're all nice blends of PCM and FM Synth which is something they all have in common.
Because most people think Mode 7 is that effect when it's really not. They were dumbing it down for people to understand in those old interviews. VDP2 is far more advanced than what Mode 7 is by itself.
No, it's that it's not there. I have the 3DS versions of Space Harrier, Galaxy Force II, Super Hang-On, After Burner II, and Outrun. There's no graphic in sound test telling me what channels are what. Maybe there is on the cart version, but it's not there in the individual download versions which I have.
I did not bring up the FM Towns Marty. That was 100% you.
So then this comparison is invalid then. You're comparing a computer that's designed to be able to be expanded to a console that's not, and then dissing the computer for making use of it's expandability. You're comparing apples to oranges.
They do sound nice, but it's a bit silly to use them as examples of the superiority of one system's sound hardware when they're barely using that sound hardware at all. It's like trying to use the first Panzer Dragoon as an example of how great the Saturn's custom sound chip is.
It doesn't seem at all silly to you to use a game that doesn't really use the system's sound chip to show off the superiority of that systems sound chip?
No,he just slams the Saturn, now knocking the Mega CD and never talks the DC up over the PS2. He's part of the PlayStation generation, hardly a SEGA man.
Just like SEGA then, it stuck with quads until the late 90s in the Arcades.Quote:
It's not just a few, many were still sticking with it way into the 90s
The difference was they stuck with the CPU, they just speeded it up. For the sound, they looked to a totally different chip.Quote:
then I guess the Genesis CPU was trash too since Sega felt the need to add a 2nd faster one into the Sega CD
They are, but it seems ok to do that here.Quote:
Not really as you're reading comments as insults that are not insults
Overall sound. The Amiga can do great music, but lost out for sound effects. Super Hang-On sounds nice on the Sharp, but it loses out for the sound effects and the music isn't quite as good. The sound is about the whole package.Quote:
but we were originally comparing the music were we not
The fact that you're quoting and responding, with the countless quotes.. not asking to repeat what was typed or asking to explain the point better.Quote:
if you'd show evidence that you're actually reading and understanding other people's posts
You keep on bringing those systems up, I don't know why. I'm not a huge fan of CPS1 board and never owned or played much of the Sharp system at all.Quote:
I didn't say you did
Yes it is, in its simplest form. Play Striker on the Snes or the latter John Madden and see Mode 7 drawing and handling the pitch to help take the load off the SNES CPU, play both games on the Saturn and see Saturns VDP2 Mode 7 style plans do exactly the same. At the end of the day, its only really a background that can be manipulated.Quote:
Because most people think Mode 7 is that effect when it's really not
Well its nice to agree on that, at least :)Quote:
They're all nice blends of PCM and FM Synth which is something they all have in common
No I have Outrun and Super Hang-On via digital on my 3DS (and 360 for Hang-On) and go to the Jukebox sound test option and play the music. On the left side of the screen will be displayed X Board 8 channels of FM sound and the 8 channels of PCM.Quote:
There's no graphic in sound test telling me what channels are what
https://farm5.staticflickr.com/4792/...297685a0_o.jpg
I'm not, I don't really like brining up the FM Marty, but I was super impressed with its Audio thats all at the time. It was like a SEGA Arcade board with FM sound chip and also a Richo PCM sound chip too.Quote:
You're comparing a computer that's designed to be able to be expanded to a console that's not
Actually, the music just comes off the CD, so it not like the Mega CD or PC Eng CD ROM2 couldn't handle the music. I was just saying that unlike some people.I didn't see CD-DA as the devil and couldn't careless if the music came off the disc, as long as its sound great.Quote:
They do sound nice, but it's a bit silly to use them as examples of the superiority of one system's sound hardware
You more than quick enough to insult me and say I should read what people post, maybe you should try the same now and again.
Only I didn't . I just made the point that I couldn't carless than Outrun music on the Saturn came off the CD, it was Arcade perfect and that I wanted. PowerDrift music comes off the sound chip on the Saturn, but I wouldn't say that makes the music in the game any better or more special . I have no issues with playing back of samples or music played directly off the discQuote:
It doesn't seem at all silly to you to use a game that doesn't really use the system's sound chip
What's insulting here is the amount of false info you spread every time you try to hype one of your sacred calls. And also your awful writing and reading skills, which somehow you use to play the victim card every single post while distorting posts to no end.
I was just rectifying your false claims, as I always do. The 3DO version sound effects have nothing special (no QSound) and they're noticeably muffled.
And it's just blatantly nonsense to praise 3DO version colors when there was a noticeable downgrade:
Arcade
https://i.imgur.com/FpmOtSZ.png
X68000
https://i.imgur.com/TzOUpDq.png
3DO
https://i.imgur.com/oR57qIS.png
All these pics and videos really slowing this thread to a crawl to load. Why I didn't link any YT vids. I'm chuckling ad the pics with the red arrows. Reminds me of last gen when GameTrailers did those idiotic PS3/360 comparison videos and the differences were nearly always so minor it was meaningless.
No, I like to leave the doubles standards to you and also the insults. I never said the 3DO looked the best, but it was a Jump over the 16-bit versions and I liked the sound over the Sharp version. We can all use crapy screen suit our needs, but for a 1992 home console port I thought the 3DO version was quite nice and loved the sound and the Q-Sound separation
https://farm8.staticflickr.com/7793/...1a9b6fdf_o.jpg
And if added layers of Pallarax makr all the difference, I take it you rate the Snes version of Earthworm Jim II over the MD version, or Street Fighter 2 Turno on the Snes vers the MD SF II CE.
Me I'll take the SEGA Saturn version all day long, because I'm SEGA to the core.
I can't go on technicals but I really love how Turbo CD/SEGA CD and Saturn sounded. PS1 while it has some fantastic OSTs on that system but something about the midi used on the previous 3 systems I mentioned I'm just in love with. Ys I-II on Turbo, Snatcher on SCD or Guardian Heroes on SS. It makes little sense to me since it's all just a CD but I guess that's where the rest is, in the details of the hardware. A little off topic of being off topic but Freedom Planet OST sounds like it could be on Turbo CD or SEGA CD to me. I can't pin it down but something very specific about how Freedom Planet sounds makes me think of Turbo CD and other times SEGA CD specifically.