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They fall into "not so great" ones from my POV, subjectively of course. Don't mind me I love them all <3
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They fall into "not so great" ones from my POV, subjectively of course. Don't mind me I love them all <3
Cosmic Ark for the Atari 2600 - Back in the day I guess this was considered a decent game. But I don't consider it to be one of the good Atari 2600 games nowadays. I was a kid and this one fired up my imagination a lot.
Swordquest for the Atari 2600 - Not only a bad game but I didn't even have the manual and comic book required to be able to play it properly. Still, checking every inch of it trying to find more of the different "mini-games" was very fun.
World Cup Italia '90 for the Master System - I don't know how could I like this unplayable thing back in the day. I didn't have an SMS but my father rented one for me and it was a blast for my brother and me for a full weekend and I have great memories because of it.
Fighting Masters for the Mega Drive - I liked this game more than I should back in the day, even if I was totally aware of how crappy it was. With time, I developed an obsession with it I can't explain lol
Mystic Defender for the Mega Drive - a couple of years before getting my own Mega Drive, this was the first 16-bit game I ever played and for an Atari 2600 owner, it was unbelievable. I still suck at it but I will play it from time to time.
Pit Fighter for the Mega Drive - my friends would come over to play it at my house and we would make tournaments. Good times!
I have so much nostalgia for Virtua Fighter 2 on Genesis... especially when I had my parents bring it back to Toys R' Us the day I got it. Spoiler: I hated it.
My three not-so-great games that I have nostalgia for are:
1. Nickelodeon Guts (SNES). I used to play this with my cousin in between all the Mario and Donkey Kong games, chasing after the ice cream truck, basketball, trampolines, and Super Soaker fights. A bit awkward to play, but reminds me of how simple the 90's appeared to be as a kid.
2. Xardion (SNES). This game is pretty lame. But the story is oddly gripping - very scifi, the mech design is cool, and the ending really captured me. One of those odd examples of a bad game having a compelling plot and a conclusion which was pretty competent. This was the second game I ever played on emulator back in 2001(?). The first being Gundam Wing: Endless Duel. Which. Is. AWESOME.
3. Spot Goes to Hollywood (GEN). In between the transition of 2D and 3D, there were a handful of isometric titles that tried to bridge the gap. SGtH is one of these games. It isn't terrible unless you aren't able to get pass the controls and learning curve. I sometimes regret selling SGtH as I did honestly enjoy playing it as a kid - however I couldn't as an adult. Spot is a fun character, some levels really capture a fantastic atmosphere, but playing it long term felt flat. I don't know. I never cared for Cool Spot, and it's better than that unreleased Fido Dido game... and that's coming from someone who owns a Fido Dido shirt.
The biggest problem with Spot Goes to Hollywood is that the directions are tilted 45º and that's honestly a pain to cope with. Sure, you can get accustomed to it, but it's still way more mental effort than needed, especially on a system where the D-pad can handle diagonals easily (it has a circular shape for a good reason).
I absolutely loved Colony Wars (and it's sequels) and played the hell out of Rival Schools back in the day. Colony Wars in particular deserved to do so much better than it did in terms of sales. It looked and sounded beautiful and had a truly great story. I remember it came out in '97 around the same time as another Psygnosis game on the PS1, G-Police, and I remember wondering why the hell G-Police did so much better than Colony Wars in terms of reviews and sales. Don't get me wrong, G-Police is a good game but in my opinion it isn't in the same class as Colony Wars.
Most people hate Motocross 32X and it's undeniably flawed on a technical level, but it's also one of the only racers I've ever played to completion -- on all difficulty levels! I love the fact that there's no rubberband AI: get ahead and you'll stay ahead, without some anointed-Luigi bullshit in the Mario Kart vein. And I was able to get skilled at the game, which usually doesn't happen for me with racing games.
I guess my list would look something like this:
Atari 2600
Artillery Duel/Chuck Norris Superkicks
Star Wars: Jedi Arena
Swordquest: Earthworld
Atari 5200
Mr. Do's Castle
NES
Captain Comic
Godzilla
Robowarrior
Romance of the Three Kingdoms (most people think this is too crude compared to later entries, but I love it)
SNES
Drakkhen
Lord of the Rings Vol. 1
Sküljagger
Spider-Man/X-Men: Arcade's Revenge
I played this game quite a bit back in the day. My friend had an N64 and I LOVED StarFox on it. I was always looking for PlayStation games that were similar. That was unfortunately unfair to Colony Wars, and I never came to grips with the learning curve.
Croc on PSX (1997).
https://y285ag.by.files.1drv.com/y4m...&cropmode=none
https://y29aag.by.files.1drv.com/y4m...&cropmode=none
The game itself isn't much to play, but the surreal visual and sound design is still amazing. Like being inside a painting.
At all costs, avoid the Saturn version. The PC version will play, but unless you have a Voodoo card with Glide, it will look bad (but still better than the Saturn version). Also avoid the sequel which ditched the style of the first game to adopt a more cartoony approach. It feels like almost everyone who played or reviewed this game back then just didn't get what the game was trying to do and said things like "the puzzles aren't that hard," which misses the entire point. There were a few people that 'got it' and they're still around and love Croc.
Check it out if you haven't. I play through it every once in a while.
I've always really enjoyed O.D.T. for the PS1, though a lot of people seem to despise this one
https://www.youtube.com/watch?v=Ox-SbRdq1Cs
This is still fun to play... Considered to be a bad game by many.. not me though.
https://www.youtube.com/watch?v=lwuzjJHSfVM
Sword of Vermillion. I was dying for a RPG for Genesis and SoV had some of the kind of gratuitous shaded pixelart that I was looking for in next gen games. It felt like forever between my first seeing screenshots and fantasizing about what it would be like, until it finally came out The game may not have aged well, but the chip sound and music has.
Actually, there's a patch for the first ver of PC Croc that will liberate you from the requirement of a Glide-capable 3dfx card for the game, patching it to run on any reasonably capable DirectX card. Patch is here: https://www.dropbox.com/s/8vlvrwj6pc...Patch.exe?dl=0
I tried it on my S3 Savage4 and Croc played like a champ. Of course it does cause some slight oddities (mostly minor sound-related stuff as the Glide API is no longer used) but they're nothing major.
I don't imagine it will break 3dfx cards either, as long as a DirectX driver is available.
For the record, I 2nd Croc as a game I very much enjoy, that doesn't have the best rep. I don't think Croc really likes being played in anything other than Win9x though.
Heads up: The patch may overwrite your keybinds. You might want to back up your key.txt file before applying the patch.