General Chaos while controlling a squad of 5 is on the top of the list for me.
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General Chaos while controlling a squad of 5 is on the top of the list for me.
Warriors of the eternal sun (Well I don't believe it does, my version is boxed but I have no manual).
Panzer Dragoon and Rez, for sure.
Lemmings 1 and 2.
Pier Solar... it should have a cursor nonetheless
As soon as the Mega Drive mouse came out, every games which could have benefited from it should have been compatible with it so I don't understand: is it hard to implement mouse support?
The Lemmings games should have been compatible indeed and same goes for several others.
I was just checking and apparently these are the only MD games which have mouse support: https://segaretro.org/Sega_Mouse
Well, it's better than nothing but it's weird that there aren't more.
btw Cannon Fodder really has mouse support?
Scooby-Doo Mystery.
All right, Pac-Man 2: The New Adventures makes the cut.
Wonder if the SNES version has mouse support.
its not listed on wiki https://en.m.wikipedia.org/wiki/Super_NES_Mouse
Random one: After Burner II
If you think that's stupid, consider the X68000 version lets you control the plane with a mouse. The Mega Drive version does come with a similar control scheme if you use the XE-1 AP, although I can't think it being playable on a normal stick with an emulator (since the game needs no deadzone when played this way).
Fatal Labrynth. All roguelikes benefit from mouse support.
I wish I could play Paprium with a mouse. Actually I wish I could play Paprium at all.
Ok, seriously: Theme Park; the cursor even looks like a mouse cursor.
It's not that much work to add a mouse (or any other controller) but the Sega Mouse was an accessory not many people owned so it wasn't a big priority for developers. At the time the Mega Drive was developed a mouse was not even very common on home computers, unless you owned a Mac.
Where I think the mouse might have made more sense was with the Mega CD, since the larger storage capacity + loading times of early CD-ROMs worked well with a point and click interface and a slower style of gameplay.
Sorry but this is bollocks. From the mid-eighties onwards you had Mac, Atari ST and Amiga all with GUI OSes that required the use of a mouse, and in each case the mouse was bundled with the system as standard. That’s not even to mention PC’s for which mouse use was pretty much standard, and even required for Windows OS.
Ummm Windows 3.x was still pretty much designed with the assumption that the mouse was optional and you had to accomodate users without a mouse easily. Even Paintbrush could be used with only the keyboard (for context: Paint is unusable without a mouse or MouseKeys). Not to mention many people were still stuck using DOS programs because that's what they needed (and they nearly always supported keyboard-only usage). It was only from Windows 95 onwards that they started assuming the mouse as a standard device.
Of course, computers at home in the early '90s also weren't anywhere as ubiquitous as they're today. Computers were expensive, not everybody had them (if you used one there's a high chance it was at school or at a friend's rather than at your home), and if there was a computer it was only one at home.
Dune 2 I played this originally on a amiga500 and loved this game, although I imagine it would be cumbersome on the Megadrive.
Shooters would be nice maybe, though could be too twitchy. Road Rash could be good, you'd be able to hold the angle of your bike for better cornering.
Buck Rogers a turned based rts would benefit from mouse control.
Marble Madness would be a good one to use with a mouse as it would provide the same kind of control precision as the arcades trackball
PGA tour all of them and most other golf games
None. Only gamepads, arcade sticks and racing wheels for me.
Powermonger
I also wonder if they could add analog steering for Virtua Racing with a mouse. I've tried the Tyco Power Plug's power steering but it didn't seem to really do anything.
I mean, there's actually a steering wheel, but no game technically supports this so the suspicion is that it's actually a glorified turbo D-pad (since practically all racing games don't have you turn around immediately but over several frames, so this kind of works like PWM for the steering):
https://segaretro.org/Per4mer_Turbo_Wheel
For the record, there are also pedals, and I mean just the pedals: they piggyback on another controller for the D-pad input (i.e. controller plugs into it and then it plugs into the console). Which actually could be kind of interesting since in theory you could plug that wheel into this and have a wheel+pedal setup ready to go:
https://segaretro.org/Footpedal
This said, whether their quality is actually decent enough to be usable (i.e. doesn't wear out in no time), that's a different matter. But the idea is interesting at least.