Let's discuss the world of video games 30 years ago. Whether you were there or not, talk about what games you have played from 1988.
I was lucky enough that year to be a multi-format 8-bit owner and to have a pretty big network of borrowing and trading games. 16-bit computers were out of my price range so I had to catch up more with those later. It was an amazing time for home and arcade gaming, and still one of my personal favourite years.
At the time, it was a common attitude (in some regions anyway) that the NES was the only game in town. I have always disagreed with that. While it was understandable that mostly very young gamers thought that at the time, I'm more disappointed that that the notion still exists on the internet today on message boards and in the media given all the information available.
Release dates varied a lot by region back then. Talk about whatever region's 1988 games you want. I decided to include all regions. I listed 1988 games by North American release year unless noted otherwise.
Here are some classics, not in any particular order:
Phantasy Star (SMS)
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This was the game that had the biggest impact on me that year. JRPGs were new in the West (Sega released Miracle Warriors in English in 1988 as well) and Phantasy Star felt like such a fresh take on roleplaying with its stylish Japanese artwork, planetary travel, female lead character, and smooth 3d dungeons. It was the most advanced console game on the market and looked pretty close to a 16-bit computer or arcade game.
Super Mario Bros. 2 (NES)
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Mario's epic return remains somewhat divisive among fans given its conversion from another game but I always thought it was fantastic and worthy of the franchise. Being able to pick up and throw so many objects and having a selection of characters was a great evolution of Nintendo's brand of platforming.
Tetris (Arc)
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Prior to Game Boy mania, Atari Games' coin op version of Tetris seemed to me like the one with the most exposure.
Kenseiden (SMS)
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Still highly overlooked to this day, this samurai horror classic was full of depth and atmosphere. You would travel a map of Japan learning new offensive and defensive skills along the way.
Shinobi (SMS)
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Of all 1988 releases, this is probably my most replayed and it felt like big step forward for home action platformers. Instead of just trying to squeeze the arcade game into console hardware, Sega reworked it by adding a life gauge and power ups. It brought the game closer design-wise to what the series would become in the 16-bit "Neo Zeed" era of Shinobi.
Last Ninja 2: Back with a Vengeance (C64)
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Computer gaming had its own ninja classic that year. This time the series left medieval Japan for modern day New York City. I still prefer the first game's quicker moves and serene settings although ditching most of the frustrating trial-and-error platforming was quite welcome. Both have amazing soundtracks as well.
Chop 'n Drop (C64)
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Like with Last Ninja 2, System 3's latest International Karate game was published in North America by Activision. While not as varied for locations as the first IK/World Karate Championship game, the added background animations and three simultaneous fighters made it stand out. IK+ was also released with enhanced graphics on Amiga in Europe in 1988.
Death Sword (C64)
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Another great UK fighter to cross the Atlantic in 1988 was Palace Software's Barbarian, published by Epyx as Death Sword. Gotta love the decapitation move and laughing troll creature thing. I still die on the last boss most of the time, though. It was a multi-format game but the C64 version stood above the rest for its awesome Conan-inspired soundtrack.
Double Dragon (NES, SMS)
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Double Dragon hit home systems that year. I didn't care much for the computer ports but the console versions had their merits. I preferred the NES version where the moves and collision resembled the arcade's feel but the SMS port had two-player simultaneous play.
Contra (NES)
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I think many would agree this was the definitive run 'n gun of that time, even above the arcade version due to its more responsive controls. For pure adrenaline action, Contra was one of the best games out there. And the Contra code even lived on as an easter egg on the Bank of Canada's website last year.
Blades of Steel (NES)
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Konami also excelled at sports games. I still remember playing this against a friend for seven hours in a row. My geezer ass would never do that now.
John Madden Football (Apple II)
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1988 saw the first EA Madden football game as well as Accolade's 4th & Inches football game ported to 16-bit formats like the Apple IIGS.
Zak McKracken and the Alien Mindbenders (C64, PC)
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Lucasfilm followed up Maniac Mansion with another impressive light-hearted SCUMM engine graphic adventure.
King's Quest IV: The Perils of Rosella (PC)
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1988 was a big year for Sierra graphic adventure games with King's Quest IV, Police Quest II, and the second Leisure Suit Larry game showing off their new Sierra Creative Interpreter engine. These were all on DOS PC and later ported to other computers.
Police Quest 2: The Vengeance (PC)
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Laser Squad (Spectrum, C64)
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This turn-based strategy game was a spiritual successor to the Rebelstar games. I'm not sure if the original version was officially released outside the UK.
Modem Wars (PC, C64)
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Modem Wars was ahead of its time for being both a real time strategy game and for being playable online via modems.
Total Eclipse (Spectrum, CPC)
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If the release dates I see are correct, the ZX Spectrum and Amstrad CPC versions came out in 1988 and other computer ports in 1989. While this game would be tough for many to go back to today due to its snail's pace, back when I had it on C64 I was really impressed just to have an actual 3d, first-person world to explore.
Starglider II (Atari ST, Amiga)
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Developed by Argonaut of later Star Fox fame, the second Starglider game continued the impressive 3d flight combat of the original and replace wireframe models with polygons.
Apache 3 (Arc)
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I didn't realize just how obscure this Data East/Tatsumi rail shooter was at the time. It was kind of like Thunder Blade's 3d sections meets Choplifter.
Galaxy Force II (Arc)
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We have an awesome thread already for this game by SharpX68X. https://www.resetera.com/threads/seg...e-in-88.27298/
It was mindblowing stuff at the time and still damn good to play today on 3DS.
Power Drift (Arc)
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It might not seem as special in a post-Mario Kart world but Sega's kart racer gave the genre a trippy sense of vertical movement that was rare at the time.

