Wasn't Sega Rally II for DC a port of the PC version? Recall reading this in EGM. Really turned me off when I read this as a fan of the original Sega Rally, as something more custom tailored to the DC hardware seemed better.
It was handled by Smilebit who was SEGA's PC division at the time and was using the upcoming SEGA Rally II PC game as a base and so used Win CE to help with the port, but I read an interview with Smilebit, who said another reason they also used Win CE was to help with the network side too, SR II was the 1st DC game to feature head to head online play (sadly taken out of the Pal version, not sure about the US)
Shame though, using Win CE meant we never got to see the full performance on the system and must have held back the DC port on a visual level.
Don't care what anyone says, love that you're a walking talking gaming magazine encyclopedia.
gta 5 should be upgraded with vr support.
Everybody would be at the strip club.
I already started being nostalgic about 7th-generation yellow bloom. It provided a good, beautiful effect of it was used well. Mushroomy Kingdom was probably the best example. Also, the aesthetic used in forgotten Wii-era franchises like Mushroom Men and Deadly Creatures could be tried again.
This is why I enjoy retro hardwares more, 4th and 5th gen hardwares in particular. More distinctive, more character and even the games were more creative and thus more unique.
When it comes to being distinctive, the must are the likes of the ZX Spectrum, C64, NES, Master System, PC Engine or Mega Drive. And in some ways, the SNES, Mega-CD, Saturn and N64 too.
The amount of shoot 'em ups on PC Engine is not a good sign actually.
This tends to reveal that the system is not well suited to handle more demanding games such as run 'n guns or beat 'em ups.
Also while the PC Engine has tons of shooters, many of them are mediocre and/or better on other systems.
Overall I think that the PC Engine shooter library is overrated and I feel the same about the Saturn.
Actually there are a few Sega games which are as good if not better on PC Engine. Bonanza Bros for instance. But it's only due to laziness and/or restricted ROM size for the time vs later released PC Engine CD games.Quote:
Kinda sad that unless it's Sega game, or the port was reprogrammed by Sega, early arcade ports on Megadrive were usually worse than on PCE.
And otherwise no, games from other developers than Sega were also usually better on Mega Drive, even early on. Examples such as Hellfire, Volfied, Atomic Robo-Kid or Darius II.
I love the unique sound of every sound chip of the 16-bit generation. Turbo, Genesis & SNES. They invoke a different type of happiness. Genesis bass often gets me hyped. SNES I want to sit back, close my eyes and just listen. Nothing gets me more than hearing Ys 1 intro on Turbo. Music is a huge part of games for me/ It's half the enjoyment for me. A perfect example of this from the era is Ninja Warriors vs Ninja Warriors Again. I prefer the arcade because the music is so damn good. Again I feel plays a little better but I can't remember the music at all. Assault Suit Leynos I love the music more than Cybernator. Now give me two different games in the game genre with great music on each side. Ys III on Genesis vs FFVI on SNES. Both invoke a special feeling that each soundchip is only able to deliver.
Aaaaand ended up going through this whole thread out of boredom :v
When I saw "Saturn colors" for a moment I was wondering if it was going to be about lighting. See, Saturn does lighting different than most GPUs do, in that instead of multiplying the base color against the light color, the latter is added/substracted (note that while GPUs can do additive blending, in Saturn's case it's both additive and substractive). That results in some very distinctive shades, it becomes very obvious when comparing Sonic R on Saturn and on PC. This is also obvious on games that came out on both PS1 and Saturn (e.g. Resident Evil).
Also I'd argue Dreamcast itself also was quirky, since remember it rendered polygons in a different way than most GPUs. One side effect was that translucency was trivial (something that modern hardware still struggles with), so it was very common to see Dreamcast games throwing around translucency effects like it was no big deal. That's something that has been definitely lost since then (also, I swear many Dreamcast games have really saturated colors for some reason, but there seems to be nothing in the hardware encouraging this)
But yeah, beyond the Dreamcast everything became samey. The gray-and-brown shading from the 7th generation was in part to be gritty but mostly to hide deficiencies of the lighting systems used at the time, but yeah, it looks like crap :v