Originally Posted by
Black_Tiger
Artwork gets drawn and displayed imperfectly either way. Both in games and everything else.
For pixelart there sre sweet spots for different assets where it is easier to draw or just looks better with more or less pixels. Sprites in particular are affected by efficiency of what they need to be cobbled together with.
Regardless of resolution, you're drawing pictures on hundreds of different sized pieces of paper, not just one huge canvas. Regardless of how big of a poster everything gets stuck on at the end, some of those shapes of little pieces of paper will lead to better pictures than if you had used other random shapes and/or sizes
SNES games are negatively affected by this more than Genesis and PCE and it's noticeable in most games.
For both sprites and tiles, you can lose a lot of artwork by using 320+ wide instead of 256 pixels wide, as it requires around 20% more pixels to display the same artwork, regardless of how simple the style may be. Thats independent of the fact that the jump in resolution isn't apples to apples when a console is bottlebecked by strict color restrictions and another is not.