Axel and Blaze juggle the enemy with their specials. Neat mechanic.
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Axel and Blaze juggle the enemy with their specials. Neat mechanic.
I'm not sure I like the air juggling mechanic, it might make the game too easy. And... air combos? Got to play that to see how well it works.
The sprites are fine, but I think the levels look a bit too "busy". You can't tell which parts are obstacles and which parts are backgrounds.
The game feals more fluid now, the jungle combo is cool band is always want it,
but the art still out of place, also the background looks that lacking iteracting objects.. everything shows empty..
this grunge rock axels drive me crazy
Still looks utter crap. SOR II running on a stock MD looks far more impressive
It still looks kinda' lazy. If it was genuinely impressive, you'd see comments like "holy shit, dat animation!" and the like, but it's all been generic praise that I've seen. I haven't been everywhere, though. The backgrounds look like someone else became aware of Code Hackers, and wanted to make sketches of levels a la Boringlands' 2D artwork. Why in the hell would Pine Pot's sign still be in perfect shape, when the rest of the front is trashed? The signage is almost always the first thing to go when a business starts decaying. Just seems like a "hey everybody who sucked too much to beat the first level, look here!"
Disagree. Think it looks great.
The idle and walking animations are the ones that look pretty bad :/ (especially Blaze walking) The attacks look fine tho.
*insert somebody complaining about the fact it isn't using SOR2's sprites down to the exact RGB levels output by the console*
This may end up a Windwaker situation. Everyone hated how it looked beforehand but post-release everyone warmed up to it. I hated how it looked before release. People called it Cel-Da. I didn't just warm up to it,became my fave Zelda game and I adore the art style now. I like how SOR4 looks so far but I'm hoping for most once the game releases people grow to like the style and maybe it will make a lot more sense in the finished game.
I also remember hating how Darksiders looked before released but again grew to love it once I played it.
It looks like it could play well - nothing too stupid in terms over-long multi-hit hit air rave combos or other modern trappings - but the art style just doesn't excite me at all. Unfortunately what I would consider a worthy style fit for a numbered entry in this series is just not possible on the budgets these things always run on. Think CPS2 hardware level sprites, backdrops and FX.
Yeah, not going to happen. Also, these rejigs always play it safe in terms of content so as not to stray too far from what panders to the nostalgia in people, I understand that too but to hard fans it always feels a bit cheap. The vision is not progressive (Say what you like about BKIII's craziness but stylistically it moved the series forward).
I'm sure it will be a solid game, but I guess I'm just really picky in my old age.
The art style is fine. Animation looks good. I'm happy with the updated characters. Axel aged like everyone else who played this game way back when. While this wasn't the look that I was originally expecting, Im good with it. This could have turned out much worse and just as easily been a horrible 2.5D game with trash polygon graphics like the Rondo of Blood remake. For those expecting Streets of Rage 2 sprites, well, go play Streets of Rage 2.