THIS!!!
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Well, even if SOR 4 sucks (I'm actually really thrilled for it and don't share the negative feelings towards it... I mean, low enemy count in a trailer that is less than a minute long? You serious?) and Paprium never comes out... hey, there's always The TakeOver
This is exactly what I was thinking as well: that would be pretty neat if they allowed to user to change the game from 16bit graphics to cartoon graphics like we saw in "Wonderboy: The Dragon's Trap" ... admittedly, I had reservations about how good that game was but when I finally played it, I loved it!. So much so that I have multiple copies of the game!
I don't really think it's fair for me to comment on the art style and gameplay since we only saw a 10 second clip of the game in action in a 45 second video. Butopefully the guys from DotEmu will drop by and take the time to provide us with more information about Streets of Rage 4.
Anyways, thanks for posting the video on the forum! I had a big grin on my face when I was riding the train home this afternoon!
Addendum: Hopefully Yuzo Koshiro will produce some 90s techno tracks for the game! That would be A W E S O M E !
Well, at least SoR4 was just announced and already we got good gameplay footage, whereas Paprium has been announced for aeons and we still don't have clean gameplay footage!
Just have to ponder that if SoR4 fails and Paprium succeeds, it will be extra good for Fonzie. I do believe Paprium will be better than SoR4, but SoR4 will be good too.
No idea why some people compare Paprium, a game made for a 4th gen console, with Streets of Rage 4 which is made for current hardwares.
For now, based on the gameplay videos that we got (which seem the closest to the real thing), Paprium mostly looks impressive as far as 4th gen beat 'em ups go.
Also it has mature art direction which reminds of Street of Rage 3 which was edgier and grittier than the previous Street of Rage games.
I hope that Streets of Rage 4 will keep things this way and won't turn into a tamed, generic game.
I like the look and I'm reminded of the fit SEGA fans threw when Guardian Heroes got updated visuals and despite them looking better. I like this a whole lot better than just trying to make it look like a Genesis game. Man,you wait over 20 years for something and what do people do when they get it...whine. Really!?
Same. I'd rather they tried something new artistically rather than just produce something with a load of old sprite rips that sells on nostalgia alone. If it doesn't work out, it doesn't work out. We still have the original games, and they will always be as good as they always were, but if this does work out well we'll have a unique new entry to a series that's long been thought dead.
My first response to this was NO FUCKING WAY HOLY FUCKING SHIT!!!
Unfortunately, though, I have to concur with the critiques so far. The graphics just don't seem fitting for SOR, and the sprites look sort of clunky and oddly proportioned. I don't know how I would've pictured SOR4 exactly, but probably not quite like this. "Cheap flash game" may not be fair, but it's not far off from the vibe I get.
That said, I'm still looking forward to this. It's a fucking Streets of Rage game after all this time, so even on paper alone, how can I not be? Even if the graphics don't improve before release, the most important thing is that they nail the gameplay; if they do that, everything else gets a pass from me.
Exactly. It seemed like such an obvious choice given what happened with Sonic Mania. Missed opportunity.
So having high standards for a sequel to one of your favorite video game series is "whining"? Another way to put it would be, "man, you wait over 20 years for something and when you finally get it... it's underwhelming."
It'll probably happen like with Sonic Mania and have people start asking when somebody will port it to Mega Drive :v (although honestly, a SORR mod may make more sense)
I like it so far. The art style is likeable, the music will most likely end up okay (French electronica tends to be consistently good), my only concern is that Dotemu used to make shit buggy titles in the past. If they can get solid code and half decent gameplay, it'll be at least an enjoyable game, but I worry that the buggy code will ruin it. I doubt they can get the late 80s/early 90s urban punk culture feel if the originals since it would look dated (and people today would scream that it would be racist), but here's hoping.
This announcement was pretty good news for this day, honestly. I'm actually looking forward to this.
And Axels redesign is great. I wish they'd make him look a bit older though, make him look fully like a fat old motorhead or trucker. You could even have the rest of the crew aged up like that too, have an adult Skate who plays a bit like Adam, and Blaze already looks like a MILF in the trailer.
Shit, this has a lot of potential.
Comix Zone 2 when?
Hmm, well I've lurked long enough I guess now is the best time to chime in if at all LOL. I'm unbelievably hyped for this game and that worries me, mainly because I don't really get hype for games like this. Even Sonic Mania although I was pretty sure it would be amazing I didn't get my hopes up too high just stayed optimistic. That being said, although the style isn't something I would've wanted for SoR (I mean c'mon if you know me you already know what I'm looking for lol) but it's decent enough to not ruin things for me.
What I'm absolutely concerned about is the game play. Sure it can turn out to be a decent and fun brawler, maybe even the best of them but will it be a GOOD SOR game? SoR isn't your standard beat em up, there's quite a few mechanics unique to the series that (at least in my opinion) are staples that shouldn't be looked over. Team attacks, landing from throws, grab reversal, vaulting, back grabbing, the special meter, hell some speed runners found out you can TECH throws. Maybe that last one's a glitch but still that's a lot of stuff to keep in mind when developing a new game and I haven't covered it all.
I could go on about this all day but simply put I just hope they have a really dedicated fan somewhere on that team, this is a damn Pandora's box they're playing with!
Based in plot of original series this game turned Axel and Blaze in gangsters. Axel seems a renegade and Blaze a whore that did a surgery in tits.
Really wished SEGA would have gone Mania route.. Kept the same pixelart style and gfx, but just turned Sonic into what one would have thought a 32bit Sonic game would have looked like and used all the games and just added a little here and there.
SOR IV doesn't even look like a SOR game
Idk I like it.
And Streets of Rage II didn't look like Streets of Rage. The art style of the original games was born out of necessity, and new games don't have to be wedded to that style.
Unlike Sonic Mania, scrolling beat 'em ups don't typically have the luxury of expansive level designs, and as such would be far more likely to fall into the category of lazy looking rehash if they just used graphics akin to the originals.
https://pbs.twimg.com/media/DloM1UBWwAAx3aO.jpg
Axel has gained some weight while waiting for Paprium...
no wonder why if Yuzo don't want to be involved in
SOR4 looks like the typical post-2011 indie game. Forgettable and everyone will go back to SOR2/3 in a few months after it releases.
I've seen a few other projects of the lead animator working on this game (Balak), so I'm not worrying about how the game will look. I really dig the new design for Axel and Blaze too.
Even if they used pixel art, it would be close to impossible to look like the old games since those were tailored specifically for things like the Megadrive palette and sprite size limits. If they'd use pixel art, they'd fall into the mistake of using arbitrary sized and positioned graphics, which don't look like the old game despite being pixel art. Plus the old games had wildly different styles too, SOR2 was more colourful anime like and SOR3 tried having more realistic looks. I don't mind the change to full HD graphics instead, since getting the looks of the original games would be difficult.
If anything, I'm happy that it looks like the game will be a 2d brawler, that looks like the original games but with new graphics. They could've done something like making it polygonal or so, and that would've been way worse.
About the only thing I dislike in the looks so far is the look on the Galsias face. And that's just nitpicking, since in-game you get to smash it in anyhow. And maybe the Raptor enemies are too short, they used to be one of the tallest enemies in SOR2. But this is a reveal trailer, probably not even real gameplay, things can still change around.
Blaster Master Zero's sprites are the same resolution and dimensions (barring the bigger enemies, and Jason's rifle and such) as the NES game. Everything is made of 8x8 pixel tiles, and 2x2 tile blocks. Good pixel art takes a lot of talent. It is an abstraction layer even further beyond traditional drawing.
I don't really care if the game is pixel art or HD, in fact I rather it be HD, pixel art is overused these days.
Some games are full of crazy modern effects on top of pixel art which looks really disjointed.
But this game's graphics are very poor at the moment, even the perspective looks supper wrong on some parts of that video. Needs a lot of work.
I know it's asking for too much, but high budget "2D" games can look super good:
https://apollo2.dl.playstation.net/c...HOT1_54822.jpg
https://gpstatic.com/acache/30/41/1/...58c7607aba.jpg
https://steamcdn-a.akamaihd.net/stea....1920x1080.jpg
https://www.dsogaming.com/wp-content..._screen001.jpg
https://media.comicbook.com/2018/03/...96-1280x0.jpeg
This is what I'd like from a modern 2D game, not pixel art.
I get so tired of going on the Switch e-shop or Steam and seeing all these titles that looked like they stepped straight off a Neo-Geo or CPS3 board. Everything is so bland and cookie cutter it I just can't tell them apart from Treasure and Konami games from 30 years ago. The circa 2005 flash game look, now that's fresh.
I thought I recognised the screen cap its mine off twitter!!!
Attachment 14370
As tokay said, it's common to exaggerate motions in animation to increase impact. And in this case it's also probably tied to game balance (would rather stretch the arm a bit more than risk the attack range being too short and receiving too many cheap hits as a result).
All Streets of Rage were developed by Ancient (Yuzo's company: Koshiro = Ancient). If Sega handed this off to a western studio there's no surprise they don't get involved. That said, it's by far the most famous work of Yuzo (SoR1, SoR2) and if there's public outcry I wouldn't doubt he'd pitch in a track or two just to please the fans. But in my opinion this should have been also done by Ancient. You guys saw the video about it many pages ago, the level of care and planning that was put into it. I'd have wanted the same guys to make SoR4.
I'd only trust either Yuzo or GrooveMaser303 for music. At least Paprium got GM303, but God knows if the soundtrack will be on it's full glory or not.
Koshiro family ANCIENT still exist now ?
It might sound a bit "cliché" but as bare knuckle games weren't popular at all in Japan, being such a success for "overseas", I guess SEGA decided to let a foreign company deal with this game who is destined to the USA and Europe market, and so let them deal with the art style and all stuff... they even might think such a style like this one is powerful for this market. Sadly.
Let's hope the guy who disappeared in the chinese moutains will one day (soon) come down and save the world of beat em up.
I wouldn't be complaining if that was the standard. 5 colour sprites with badly aligned pixels and tons of lighting effects is what you get, and they're horrifically overused. I'd rather have the shitty look of this game over that. Sonic Mania looks lovely but it would have been just fine as an HD game too.
No idea who you're talking to with that one.
And Ori is Unity and its characters are also 3D models. Who cares? Guilty Gear in particular actually poses the 3D characters in 2D stills, frame by frame, to get that high quality animation. KoF XIII has actual sprites but they're traced over 3D models (not digitized, literally drawn over). The result is what matters, not how they got there.
How about waiting until there's more than 8 seconds of early footage before writing paragraph after paragraph of bitching and moaning?