Would anyone care to review homebrew stuff ?
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Would anyone care to review homebrew stuff ?
We have before, IIRC.
Yes sir! We have a whole feature series devoted to this - Hacks & Homebrews.
Would anyone care to review some my stuff, everything available on my site : Biggest site devoted to QuickBASIC 4.5 and Sega Mega Drive / Genesis programming in Estonia
There isn't much that could be reviewed, but I'd appreciate it very much when someone would care to do some...
Note : all my stuff isn't there (site needs an update...) if required, I'll give direct links to everything MD related I have there.
I've just been giving your Glass Breaker game a bash, its a fun little game. Although it could do with some work to make it even better :)
The playable characters movement across the screen is pretty slow, so its very difficult to miss the stones being thrown at you. I'd suggest speeding the character up, you could put an option in the settings for it, or you could slow down the enemies to make them easier to miss.
Extra levels would be nice too, it could have houses with increasing amounts of smaller windows, so theres more of them to hit, and because they're smaller more skill would be required to aim at them. A nicer title screen would be a good addition too, although obviously thats the least important thing.
Its a nice idea for a game though, I like the graphics style, its basic but has plenty of character. I think that you should keep working on it.
Does anyone know if sega devega has moved because I've been wanting to try mega drive development for a while now but can't find a start anywhere.
devega is DEAD :( but all MD devvers live here : Spritesmind's forum
As for GBMD, its a remake of my GBQB... last thing i'll be probably doing is adding my MSE to it so there's some BGMs... I don't think I'll be adding anything else.
Thanks very much for the link. I have discovered BasiEgaXorz and am having a fiddle with it. I don't know if it's a good way to start but at least it's a start. Thank you for the help.
I had trouble with BAX too, but its not like QB45 which I'm used to so I went for assembly language. ASM is NOT hard, just tricky... sometimes...
:S I'm just not sure where to start. Is there a better way to go about it?
Oh and I'm a musician (not a very good one but I try lol and am now doing a music college course) so the music is very important to me and apparently it's hard to program music into a megadrive game... is the mega cd any better with it's CD format for real audio and all?
Well, there's a fix on the music part for MD... I'm writing a sound engine for it, and guess what : it's used in TRPG. Lots of bugs have been fixed. Look for MD tracker in the forum which link I gave you.
CD can be better than MD alone, but you have to master MD to make something for CD... there's things which CD can do and MD can't, and the other way...
I didn't really understand how the trackers work. I'm experienced in making MIDIs but the tracker I got didn't seem to make much sense in a musical way to me.
Tracker is the best way in my mind... make patterns, and put into the ordertable when they'll be played... note is as long as the gap between it and the next one... much better than a sequencer in my mind...
Pretty spiffy optimization doc you got there. First of its kind that I've seen. :oQuote:
Originally Posted by TmEE
I dunno, I just use guitar pro for making MIDIs or record instruments if i'm using real sound files. I can just write down music notation and choose the instruments and tempo and so I can't really think of an easier way. Do any trackers exist that I can import MIDIs into?