Pack-in title: Necessary or not?
The conventional wisdom is that the Genesis greatly benefited from having Sonic as a pack-in title:
Quote:
Originally Posted by Tom Kalinske
There was a combined U.S./Japanese team working frantically on what became Sonic The Hedgehog, which wasn’t called that at the time. I said that we have to put that in with the hardware, and that really pissed them off, because they said I was nuts to want to put our best software title in with the hardware. They felt we already stood to make no money on selling the hardware, particularly if we followed my advice and lowered the price. If we then have no margin on the hardware and we put in the best software title, which should have a 65-70% gross margin, then we were giving up all that profit as well.*
The idea that a pack-in title was required to sell a console in North America (in contrast to Japan) was very strong in the 8-bit and 16-bit generations.
The Sony PlayStation was the first majorly successful console to drop the idea of a pack-in. Ken Kutaragi personally fought with U.S. managers and retailers over this:
Quote:
Originally Posted by Revolutionaries at Sony
"Success overseas became possible only because these changes [(cleaning out U.S. management and implementing Sony Japan conventions)] were made," declares Kutaragi. The key factor was establishing a better approach to the software business. The first thing Kutaragi did was to discontinue preferential treatment of resellers that gave away software free of charge to customers who purchased the hardware. "This is something that must not be done in the software business. I vigorously persuaded the U.S. staff that software is not an accessory to the hardware."**
This strategy worked well for Sony, to say the least.
Factoring in the context of the times, do you think the Genesis could have survived / thrived by not offering its strongest title as pack-in, and instead lowering the console price by another $20 (a rough estimate of the cost of manufacturing a game)?
*http://www.sega-16.com/2006/07/interview-tom-kalinske/
**'Revolutionaries at Sony' by Reiji Asakura