I could never get into Colors. I really don't get/understand the love/praise that game gets - it just feels like a cut down version of Unleashed, and I hated that game. I've only managed to beat the first level and just put it down.
I thought colors was all right. Maybe overrated though. I felt that had too much 2.5D and not enough 3D stages. I liked a lot of the graphical design though, at least at the time. I really only played it once and haven't came back to it yet.
Maybe the praise comes from the time it came out. At the time, shitty sonic games were coming out left and right. Colors was a decent game following a bunch of other poorly received sonic titles.
That reminds me of how I often say that Sonic 3 is probably about as buggy as Sonic '06 (if not more) yet it's still considered one of the best Sonic games (OK, the & Knuckles upgrade does fix a lot of the bugs, though it also adds its own fair share of significant bugs).
I feel Pokemon has been adding unnecessary gimmicks from the GBA gens on. The beauty contests, decorating houses... All so pointless. I'm still getting Sword/Shield though, finally a proper 3d entry.
I'm a little bit out of the loop as far as new pokemon games.
My first pokemon game was yellow. I also played fire red/leaf green and most of ruby, but not really much afterwards. The only new game I've played was pokemon y. I remember being a little bit overwhelmed by the amount of new additions. I still enjoyed the game, but I never really bothered with a lot of game mechanics.
I was a big fan of Pokemon Red/Blue. I hated Yellow (for being a tie-in to the idiotic anime), but it was Silver/Gold that killed me on the series. The key change that completely ruined it for me was the breeding mechanic. I completely hated it the instant I found out about it (and didn't even buy the games). After returning to the series and giving X/Y a try, I realized that I didn't hate it enough.
I don't count StarCraft II (Wings of Liberty...didn't play past that) in this topic. It was more like Blizzard's version of Disney Wars. It was a massive disappointment with an atrocious story, but what also made it terrible was that it didn't actually do anything new. It was a streamlined version of the game we'd already been playing over a decade. They could've just called it StarCraft: But Worse... a game so stuck in a rut that it even has the same initials as the previous version.
Dawn of War III trying to be like SC II and pandering to esports was a big change that killed that series, but it was actually Dawn of War II: Retribution that killed me on DoW since it was the one that stripped out everything good about DoW II and heralded the direction the series was going.
Although not about Retribution, this is a good video on where the series went wrong in general:
https://www.youtube.com/watch?v=fPDTt_GOdyY
I've pretty much ignored every mechanic they've added to the series. Thankfully they are all optional unless you want to play competitively. What's not optional is the garbage, heavily railroaded and ridiculously easy campaign.
Oh boy, if you thought WoL was bad... Be glad you stopped there, I didn't.
DoW 1 was so good, R.I.P.
I loved Wings of Liberty. There were some pretty good levels and a nice variety of units. Heart of the Swarm was a letdown.
WoL played great, Blizzard knew how to make a campaign that keeps gameplay fresh and interesting the whole way through. No game shows that better than WC3, but SC2 did a great job at it in WoL at least. HoS tried too much to be Diablo in space and lacked the interesting campaign design.
However, the real issue with SC2, is the story. Absolute garbage fire, the kind of garbage you'd expect from a 13yo fanboy of the series. I don't know what they did to their writers, but the result was shameful. WoL was unbearable, HoS was insulting, LotV was pathetic.
I don't think it was that at all. The leader of the confederacy military was lying about what their agenda really was, so much so, that his son Agnus rebelled against him and joined Reynor's Raiders. Side missions covered the downfall of the Protoss, that gave us a view about corruption/distrust within their own leadership. There was the manipulation of media reports that made it look like Reynor's Raiders were fighting against the Terrans, when they were actually protecting them. I thought that the story was pretty well written, compared to the much more limited storyline writing of the original game and its expansion.
Quite frankly, I never loved the 2D Sonics except for the first one and CD. Mid '90s Sonic Team output aka "Yuji Naka goes to art school" was just strange (but interesting), but the series from 1999-~2010 was very interesting (for me). Then Colors gameplay landed, and everything since just hasn't hit the same note. Maybe it's the fact that it's 10 years later, but the change from platforming/big stories to boost gameplay/less dramatic stories made the series significantly less interesting for me.
I feel like Takashi Iizuka stopped experimenting as much. I never really played video games that much in general, so maybe I'm looking at the wrong things.
Who knows, maybe fan nagging will get Sega to bring back Adventure era platforming, much like 2D fans nagged for and got Mania.
Nostalgia disclaimer: the first Sonic game I actually played was a Sonic CD demo on PC (downloaded over dial-up from download.net before it was dismantled in late 2001), but the first one that had more than one level was Sonic Adventure on DC circa 2002 (back when Dreamcasts were $15 apiece at Funcoland!).
The WoL campaign just drudges along. It starts great, continuing the cynical and depressive tone of the original SC (Raynor is an alcoholic who gave up all hope, his strongest allies are criminals and lunatics, the terran situation is just as bad as it always was if not more). Unfortunately it is a slow descent from there.
The non-linear progression makes for great gameplay but utterly wrecks the pacing of the story. If there were actually multiple endings or something like that then it would possibly be worth it but no, there is only really one plot line, one that is all over the place.
Raynor is retconned from wanting to utterly exterminate Kerrigan to being madly in love with her. They find out Kerrigan is the only hope for saving the universe which would make for some amazing plot if she stayed as a villain. Instead, not only does Raynor forgive her for what she has done (including killing Fenix, which in WoL he seemingly forgot even existed), but he then goes on to save her like the princess in a Mario game with a magical artifact that just happens to be able to do whatever needs to be done at the time.
Tichus also ends up amounting to nothing what so ever besides the pointless betrayal at the end, which is just bad writing. Now, if SC2 was just WoL, this would be about as bad of a story as Brood War (where every character besides Kerrigan seems to have lost 50 points of IQ) only with really shitty pacing. Unfortunately, HotS and LotV happened. I could go on about everything wrong with those two, and it is a lot, they are far worse than WoL, but it would make for too big of a post, so I'll summarise the overall issue:
"The ancient prophecy", "You are the chosen one", "You must find this magical artifact", "The darkness foretold is coming", "All of your actions were orchestrated by me, the true villain, except I am only the servant of an even truer villain".
Does the above sound like Starcraft to you? It is the plot of SC2, plus retcons, plot holes, and just plain forgetting events from the original game. Garbage.
Reynor didn't want to destroy her, he had no choice. That turmoil is why he was a drunken mess with an undecided path on what to do. That's why you're doing missions to gain members of his team and help protect others that the Confederacy has left behind. Raynor teamed with those mercenaries, because they were all that he could get, being that he too was a wanted man.
I don't that the writing for Tichus was bad. He was trying to stir up the crew to get Jim to persue the Queen of Blades, so he could complete the task he was asked to do for freedom. You could say that Tychus still had ties with Reynor and after the fight with Reynor, he was humbled. But that fight did lead to Jim snapping back to being who he was, a man on a mission to destroy Mengst and avenge Kerrigan. It just so happened that having a way to save her, was enough to relieve the burden of killing his love.
The other 2 chapters are where I'd say that they were not so well written and the purpose of those chapters felt more like cash cows riding on the SCII name.
haha yeah I loved the first two Sonic games so much, then Sonic 3's intro plane flying sequence, has the whole screen freeze for a moment, EVERY SINGLE TIME that u start Sonic 3 lol.
Then the 1st stage, their feet always seem too high over the ground. Often their feet are slightly floating over a lot of the ground.
Later that Marble Garden Zone (I forget the name exactly), has their feet nicely sinking into the ground slightly. Quite the opposite of their feet floating too high over the ground, in the 1st stage.
I also disliked Knuckles at first lol. As a kid, I knew that MJ was contributing to the game, and so somehow I thought Knux was supposed to resemble Michael Jackson lol. The long hair and the face etc
I had issues against Sonic 3 lol
Reminds me of that guy on 4chan he thought Knuckles was a girl cuz pink.
Nah, Tychus was one of the things I hated most. Being controlled to kill Kerrigan was completely idiotic. Logically he should've just been a pawn of Valerian. Valerian wanted to hook up with Raynor, so he used Tychus and gave him a little incentive to not just run off with his freedom. Accomplishing that mission should've been the end of it.
No it wasn't. Tychus and Jim had history together. Mengsk used that bond to try to use Tychus to betray Reynor. Imprisoning Tychus in that suit, left Tychus with only 2 options. He either had to find a way to kill Reynor, or kill Kerrigan. He was dead if either option wasn't met. When Tychus failed to get the crew to side with him and kill Reynor, he had to act like he was still on Jim's side.
https://starcraft.fandom.com/wiki/Tychus_Findlay
Quote:
Originally Posted by Starcraft.fandom
Sonic is the one that springs to mind. The only Sonic game that caught my interest and that I've enjoyed playing since Sonic R was Sonic Generations.
Grand Theft Auto. Played all the PC ones up until San Andreas. Never managed to finish GTA IV. Don't know if it was the game engine but the gameplay was simply not enjoyable to me. Which is a shame because I remember being amazed at the trailers.
Tomb Raider. I liked the very first one and the reboot trilogy released in the mid-2000s. The most recent reboot is Tomb Raider in name only...
Agree with you on Yellow. As far as the franchise goes, I've played Red/Blue, Gold/Silver/Crystal and the remakes FireRed/LeafGreen. Didn't care for the rest, and I can't really explain why. The designs after the first two generations are completely unappealing to me, almost like there was a major shift behind the scenes.
GTA4 came out during that era where games had to be dark shades of brown and grey, with a story and tone to match.
I actually really liked GTA4, but it did feel a step back from San Andreas in many ways. I really missed the car customization, planes, levelable stats, and the general goofiness of the older games. I'm glad GTAV was more of a return to form.
I liked GTA Vice City but after playing SA. I kinda lost interest in the series. I just don't think I'm into R* style of writing. I know I'm in the minority for that. I'm also a little tired of their open-world formula. I feel it's starting to get a bit long in the tooth. Talking just GTA mainly. GTAV still had some PS2 era design holdovers from out of nowhere invisible walls. You explore in a very flat kind of way. Xenoblade X, BOTW, AC: Odyssey (not saying they created this either, just recent examples I played and not talking genre just the open world design and traversal) also include more verticle landscape to explore and interesting ways of traversing them. I get GTAV is a 2013 game so I guess it can be somewhat forgiven and I admit I'm a bit out of the loop when it comes to RDR2, so maybe they fixed all that. I do admit of GTA style open worlds I enjoyed Saints Row 3 & Godfather from last gen.
i gave up on resident evil with 4
i didnt care about the game playstyle change after all i dont want constant rehashes ala call of duty or fifa
what i cared about was that capcom saw fit to dispose of umbrella the main anatogonist and drive behind the resi evil games for 9 years with an off the hand remark in the opening fmv
4 never recovered for me after that
here is hoping for a remake of 3
metal gear is another series that really lost its way especially with that survive ...thing
though it always had a tendency to zig instead of zag
and for me mortal kombat and tomb raider actually improved after the reboots
the originals aged badly