Are you honestly suggesting that using a physical drive with moving parts will prolong the life of the unit more than not using it, dry capacitors notwithstanding as this is straightforward maintenance?
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Are you honestly suggesting that using a physical drive with moving parts will prolong the life of the unit more than not using it, dry capacitors notwithstanding as this is straightforward maintenance?
Being stuck to prolonging the lifetime of the original hardware is the worst thing you can do.
Those parts aren't only going to start aging but there won't be replacement parts anymore. Optical drives are quickly being phased away (most computers being sold don't have them anymore), so eventually the supply of available spare parts will dwindle down to non-existent. The custom chips will eventually die too (some chips from the '70s are already dead, albeit admittedly the manufacturing processes back then were much worse than a decade or so later). The pins in the slots will bend in ways that are a pain to reasonably repair. The media the games are on will eventually get damaged too. Obsolescence is kicking in even faster than all that (nowadays you pretty much have to use an upscaler with a modern TV or you'll be in trouble).
The focus by this point shouldn't be to cling to older hardware, it should be to recreate it. We still need to keep the older systems around for reference (to figure out how they should behave down to the weird edge case quirks), but for practical purposes our focus should be on making new implementations of that hardware, down to eventually replacing the whole original console.
RetroRGB's review of the MegaSD,
What are the Jap exclusive CD games that are worth playing and need/have translation patches available?
None, as I recall.
Basically, the best JP only CD games are from Game Arts, and they're less accessible to the non-Japanese audience:
Gambler Jikko Chuushinha 2 (excellent mahjong game)
Tenka Fubu (strategy/sim)
Urusei Yatsura (point-and-click adventure)
There are also two exclusive titles that received a lot of attention back in the day but weren't very good, both based on licensed properties:
Seima Densetsu 3x3 Eyes (RPG)
Record of Lodoss War (strategy RPG)
Then there are a whole lot of RPGs ported from the PC that aren't very good (clunky, aging gameplay). You'd have to really be into 80s PC JRPGs to enjoy most of them.
Am I missing anything?
Well..
I expected to see some loading time comparisons,
also we did not see some games thats uses extendend memory mappers running on,
they not show some extra features on it..
so yes, run mcd games thats great, but the vídeo lacks some more deep information
Shadowrun is either a lost gem or a waste of time depending on who you ask.
Cosmic Fantasy Stories is two games in one and would be a welcome addition to the 16-bit Sega JRPG library.
Shin Megami Tensei is the best version of a good game and the 3D dungeons seem like they make use of the hardware.
I haven't play the Heroic Legend of Arislan game, but anither fantasy war sim would be nice.
Cyborg 009 is another game I don't remember playing, but a localization would be cool given the license.
I just found out about this.Holy fing sh*t, never thought I'd see the day we would get a Sega CD romcart that allows you to run isos without the need for an actual Sega CD. I'm floored. Want this bad.
I think Shin Megami Tensei is just using software rendering (you could still argue it "makes use of the hardware" due to the faster CPU, mind you). Still looks better than the SNES version, mind you, the smoother motion is welcome. Also, looks like it's less censored (which has caught a few people off guard).
Cyborg 009 is a platformer so at least you should be able to get around without having to understand Japanese.
PS: for the record, since we talk about the faster CPU… the Jaguar game scales the sprites in software (because the programmer miscalculated the timings and was left with the impression that the hardware scaling was slower). You wouldn't know from just playing it (and probably blame any slow down on the VDP).
Here's a list of Japanese exclusives for the Mega CD:
http://www.sega-16.com/forum/showthr...-CD-exclusives
As was noted, there are no fan translations for Mega CD, unless you count Game no Kanzume or the Arabic translation of Captain Tsubasa. Progress has been made on Shadowrun, Cosmic Fantasy Stories, Funky Horror Band, and a couple of others, but nothing complete.
If that audio comparison is anything to go by, CDDA sounds noticeably worse on the Mega SD.
Its funny,
I`ve watched retrorg video about MegaSD and its strange he does not metion the load times,
and also not make a proper comparison..
Also i want to see how the megaSD handles the extend memory mappers and etc..
I was pointed out about it on his twitter and he and his followes don't seens to feel that this aspect about a cd system is important...
hes said that their mcd is not a good shape..
Its funny for me because in PCESD and on NeoGeo SD Pro hes show this subsject on his channel,
and now its is not important..
For you guys, this type of data is important?
i'm the only one here that's want know about the loadtimes?
if it is improved or not and etc,, ?