You're just showing your unfamiliarity with the library again. Only Cloudy Mountain scrolls.
Here are some 16-directional scrolling games:
The developer cheaped out on full 16 directions of frames for the car, but you can see how the player still gets to move in all directions:
This video is poor quality but it is the best at showing the full directional scrolling:
Every 8 x 8 tile onscreen that contains any pixelart will require frames of animation to animate. Most of the screen in the Colecovision version is solid single color tiles which require no frames as there is no pixelart. Only the seam where the water meets the green needs to animate. The objects in the water are likely all sprites to save space and because you don't have the horizontal bottleneck. Notice the trees in the Intellivision version? That kind of detail would require frames of animation on Colecovision.Quote:
River Raid was not a single color. It had blue water and green land.
Another good example where only the mountain outline and the two or three star variations require any animation.Quote:
Defender scrolls just fine in 2 directions on the CV.
You keep intentionally cherry picking random shovelware to somehow prove that the Intellivision isn't doing what it does throughout the rest of the library. I'll say it again, bad shovelware on Genesis doesn't prove the superiority of the SNES or that the Genesis is just bad at anything. It only proves that that bad port was published.
Why would you compare Centipede without including one of Intellivision's killer apps that just happens to be Centipede on steroids?
How about a version of Centipede with 60+ animated enemies onscreen at once, with a large multi-colored animated player sprite shooting huge projectiles, with fast 16-directional movement... all at 60fps?
Worm Whomper demonstrates how much Commando style games benefit from 16-directional movement.
I guess everyone should just stop trying explain what scrolling and tile shuffling actually is as it's hopeless lost on you and you don't understand what you are looking at in videos. Hover Force can't even be pulled off on Colecovision today.Quote:
That's not smooth scrolling BTW. ;)
Again you are intentionally ignoring what has been discussed and the actual history of these consoles. Intellivision was created to feature a library of innovative original software and early on Mattel Electronics had a no-ports/no-arcade-style games policy. The Colecovision had a priority to pump out arcade ports and arcade style games. It's like comparing Genesis and SNES only by RPGs.Quote:
There's always excuses in this thread with the Intellivision for direct comparisons of the day, but the reality was that it couldn't compete with the CV or 5200 in arcade ports.
Yet there are still lots of great arcade style games, great arcade ports, ports in general and many control and play better on Intellivision. You are obsessing over superficial aesthetics and championing a glut of arcade games with compromise gameplay and dismissing Intellivision games that legitimately play great and are more enjoyable.
Why aren't you comparing all of the original software or better yet, games that were innovative or remain unique to this day?
This pretty much sums up your blinders. After all of your previous comparisons were shovelware and against smaller sized Intellivision roms.Quote:
I'm pretty sure that was a 4K cart and a cash-in title for the pubslisher.
I'm sure that the irony of this comment in a post comparing Lock 'n Chase is lost on you.

